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Telford Junior School Curriculum Overview Year 3 To learn about musical accompaniment To explore melodic phrases and rhythmic patterns To consider the.

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Presentation on theme: "Telford Junior School Curriculum Overview Year 3 To learn about musical accompaniment To explore melodic phrases and rhythmic patterns To consider the."— Presentation transcript:

1 Telford Junior School Curriculum Overview Year 3 To learn about musical accompaniment To explore melodic phrases and rhythmic patterns To consider the intended effect behind a song To think about presenting a piece of music Mathematics Art & Design Design & Technology To understand and apply the principles of a healthy and varied diet. To design, prepare and make a sandwich using healthy ingredients. To use a range of kitchen tools confidently and safely. To evaluate work and suggest changes for future projects. To learn to say age in French To know where they live To describe the weather using a few simple phrases To say the alphabet in French To complete the Protective Behaviours programme To consider issues regarding road safety To know and the importance of physical activity and diet for a healthy lifestyle. Modern Languages PSHE Geography To locate the world’s countries, using maps to focus on Europe To name and locate countries within Europe and name their capital cities To recognise countries from outline shape To identify rivers and mountain ranges To use maps, atlases, globes and digital/computer mapping to locate countries and describe features studied History To investigate how people lived in different periods of British History. To investigate Britain’s settlement by Anglo- Saxons and Scots To investigate the Viking struggle for the Kingdom of England to the time of Edward the Confessor Music Physical Education To swim competently, confidently and proficiently over a distance of at least 25 metres. To use a range of strokes effectively [for example, front crawl, backstroke and breaststroke] To use running, jumping, throwing in isolation and in combination To play competitive games, modified where appropriate [for example, cricket, rounders and tennis], and apply basic principles suitable for attacking and defending To develop flexibility, strength, technique, control and balance [for example, through athletics] To use a range of Simulations To evaluate Simulation packages To combine text and animation through using ‘To create a superstory’ To make short films using stop animation To use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact. To select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of content that accomplish given goals, including collecting, evaluating and presenting information To explore the nature of faith Computing Religious Education Science English To use prefixes/suffixes To spell homophones To use possessive apostrophe To use conjunctions/prepositions To discuss wide range of fiction, poetry, non-fiction and reference books To read for a range of purposes To use dictionaries to check meaning To check text makes sense, discuss meaning of words in context To draw inferences To retrieve and record information from non fiction texts To increase legibility, consistency and quality of handwriting To compose and rehearse sentences orally To organise ideas in paragraphs To proof-read for spelling, punctuation errors To recognise place value of digits To solve problems including missing number problems, using number facts, place value and more complex addition and subtraction To recall multiplication/division facts for 2, 3, 4, 5, 8, 9, 10, 11 x tables To use written method to multiply two digit by one digit numbers To divide using a numberline To divide two digit numbers To order fractions To recognise equivalent fractions To add and subtract fractions To add and subtract lengths, mass, capacity To tell and write time from 12/24 hour clocks To read time using Roman numerals To compare duration of time To make 3D shapes from modelling materials To recognise 3D shapes in different orientations and describe them To identify horizontal, vertical, perpendicular, parallel lines To interpret and present data using bar charts, pictograms and tables To solve one step and two step problems To identify common appliances that run on electricity To construct an electrical circuit To identify whether or not a lamp will light in a simple series circuit To recognise that a switch opens and closes a circuit To recognise some common conductors and insulators and associate metals with being good conductors To identify that animals, including humans, need the right types and amount of nutrition, and that they cannot make their own food; they get nutrition from what they eat To research, explore Aboriginal art works To create a variety of Art work based on the style of Viking patterns and details To make links across the curriculum To use a variety of media


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