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Published byKenneth Cook Modified over 9 years ago
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Design Prototyping Bringing Wireframes to Life Dan Harrelson
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Please * * As if I could stop you... @danharrelson #mix09 #proto
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Introduction Design deliverables What’s design prototyping? Why prototype? What makes a good prototype? Techniques for prototyping
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No ProductAwesome Product Design processes are dynamic
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We take in all sorts of input Competitive Analysis User Research Brand Guidelines Metrics Technology Business Strategy
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We work with lots of different people Stakeholders Prospects Customers Designers Developers Partners Users
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We come up with some dynamic ideas
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We output some pretty static stuff Sitemaps User flows Personas Wireframes Visual comps
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We need something more dynamic: Design Protoyping
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* http://en.wikipedia.org/wiki/Prototyping http://en.wikipedia.org/wiki/Prototyping Prototypes... allow engineers and designers the ability to explore design alternatives, test theories and confirm performance prior to starting production of a new product *
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Proof of concept secure scalable connected integrated Rails.NET mashup hard easy REST JSON Silverlight AIR slow fast api performance XAML
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... allow engineers and designers the ability to explore design alternatives, test theories and confirm performance prior to starting production of a new product * * http://en.wikipedia.org/wiki/Prototyping http://en.wikipedia.org/wiki/Prototyping Prototypes
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Design prototype animated usable slick branded friendly hard easy competitive personal safe functional complex simple static interactive
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Why prototype?
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Wireframes aren’t enough
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Prototype goes here
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Reduce documentation
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Get internal buy-in* *money for your concept
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Usability test
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See how a concept will Function Feel Work
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Experiences are Interactive
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Experiences are Responsive
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Experiences have Emotion* *Wireframes Don’t
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Generate concepts Validate concepts
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What makes a good prototype?
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Interactive
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FastHow Fast? How about an afternoon?
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http://www.boxesandarrows.com/view/interactive
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Disposable It’s not about the prototype, it’s about the ideas! It’s not about the prototype, it’s about the ideas!
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Do prototype: Core interactions Important patterns Risky functionality Don’t prototype: Solved problems Agreed upon solutions Focused
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Complex Critical Design Prototype Quick Wireframe
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Prototyping techniques
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Paper prototyping
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Digital prototyping
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http://www.boxesandarrows.com/view/quick-and-easy-flash
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In conclusion Deliverables need to be more dynamic Design prototyping can help... Good ones are fast, disposable and focused
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Thanks! Questions? Comments? Dan Harrelson @danharrelson dan@adaptivepath.co m
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September 15-18, 2009 San Francisco http://uxweek.comhttp://uxweek.com/ Use promotional code MIX and get 10% off either registration price. April 2-3, 2009 San Francisco http://adaptivepath.com/ events/2009/apr May 11-14, 2009 Berlin June 15-18, 2009 San Francisco November 2-5, 2009 Washington, D.C. http://adaptivepath.com/even ts/2009/uxihttp://adaptivepath.com/even ts/2009/uxi/
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