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Published byKory Murphy Modified over 9 years ago
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Dishmaker by Ted Selker and Leonardo Bonanni from MIT
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prototype: what? product works like looks like interacts like service/ experience space story
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is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment of a concept which become a way to test your hypotheses is building to think prototyping...
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is an attitude prototyping...
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to gain empathy to explore to test to inspire understand the design space build to think test and refine solutions inspire with your prototype prototype: why?
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prototype: fail early and often cost of failure vs. project time
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prototype: fail early and often risk and cost vs. iteration cycles
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Interacts like… Looks like… Looks like… Works like… Works like… prototype: identify a variable Interacts like… Looks like… Looks like… Works like… Works like…
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“Like this?” “Mm, yes like that.” Developed for Gyrus ACMI, ENT Division prototype: scale resolution
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prototype: create experiences
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Embrace v 0.0 Embrace v 1.0 prototype: let go
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prototype resolution should match the progress of your development identify the variable you want to explore let go of your prototypes create experiences prototype: how?
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In 20 minutes, you’ll have experience prototypes to test with users. prototype now
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1. no-res prototyping2. lo-res prototyping prototype now enact need and solution concept add props and a scene
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