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Balance Your Offensive Attack By Coach K. DEVELOPING A PLAY CALL SYSTEM WHY HAVE A SYSTEM?  ALEVIATES CONFUSION  CREATES CONFIDENCE IN DIFFERENT SITUATIONS.

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Presentation on theme: "Balance Your Offensive Attack By Coach K. DEVELOPING A PLAY CALL SYSTEM WHY HAVE A SYSTEM?  ALEVIATES CONFUSION  CREATES CONFIDENCE IN DIFFERENT SITUATIONS."— Presentation transcript:

1 Balance Your Offensive Attack By Coach K

2 DEVELOPING A PLAY CALL SYSTEM WHY HAVE A SYSTEM?  ALEVIATES CONFUSION  CREATES CONFIDENCE IN DIFFERENT SITUATIONS FOR COACHES & PLAYERS  PREVENTS DELAY OF GAME PENALTIES  PROMOTES QUICKER DECISION MAKING

3 THINGS TO CONSIDER  AGE GROUP… WILL THEY COMPREHEND IT?  DO YOU USE NUMBERS, WORDS, COLORS, SERIES PLAYS, OR A COMBINATION OF THESE OPTIONS?  HOW WILL THE PLAYERS GET THE CALL? DO YOU USE HAND SIGNALS, WRIST BANDS OR IS THE PLAYER RUNNING TO THE SIDELINES AFTER EACH PLAY?

4 THINGS TO CONSIDER CONT…  HOW WILL YOU SWITCH OUT YOUR PERSONELL AND AVOID CONFUSION? DO YOU GO BY MEMORY, DO YOU USE DEPTH CHARTS, DO YOU RELY ON POSITION COACHES TO MAKE SUBSTITUTIONS?  ARE YOU PREPARED FOR SITUATIONS IE; RED ZONE, 3 RD & SHORT, MID FIELD, HASH MARKS, BALL CONTROLL, QUICK SCORE ETC…

5 OUR SYSTEM REQUIRES THE ENTIRE OFFENSE TO MEMORIZE 3 SIMPLE HANDOUTS  HOLE NUMBERING  BACK NUMBERING  PASSING TREE Once these 3 simple handouts are mastered… We can “Playcall” out of any formation!!! We can easily install and progress into a “Hurry Up” & “No Huddle” Attack!

6 HOLE NUMBERING

7 GTGCT TB 4 FB 2 QB 1 TE 5 TB 3 TE 5 Back Numbering X9X9 Z8Z8 Y7Y7 Y6Y6

8 Passing Tree 0 0

9 Passing Tree Numbers/Route 0-Zero Route 3-Out 2-Slant5-Out & Fly 4-Hook7-Corner 6-Down & In9-Fly 8-Post Odd numbers away from center Even Numbers towards center

10 PLAY CALL BREAK DOWN RUN PLAYS 1.WHAT FORMATION [I, SLOT, WISHBONE, QUADS, etc…] 2.STRENGTH [USUALLY DETERMINED BY WHICH SIDE THE TE LINES UP ON] I-Right, Slot Right, Wishbone Left, etc… 3.NUMBER OF THE BACK RUNNING THE BALL & THEN THE HOLE NUMBER I-Right-38, Slot Left 35, Wishbone Right 24, etc… 4.NOTE: “PF” = PLAY FAKE

11 2 3 1 5 9 On LOS 4 WishBone Right 38 Sprint Option

12 2 3 1 5 9 On LOS 4 WB R- Scissors 38

13 PLAY CALL BREAK DOWN PASSING PLAYS 1.WHAT FORMATION [I, SLOT, WISHBONE, QUADS, etc…] 2.STRENGTH [USUALLY DETERMINED BY WHICH SIDE THE TE LINES UP ON] I- Right, Slot Right, Wishbone Left, etc… 3.NEXT, INSERT THE VERBIAGE “HAWK PASS” [THIS TELLS THE O- LINE TO PASS BLOCK & THE PLAY IS A PASS PLAY.] 4.USING THE PASSING TREE AND READING LEFT TO RIGHT, THE QB FINISHES WITH CALLING THE ROUTES THE RECEIVERS ARE RUNNING. 5.NOTE: “PAF” = PLAY ACTION FAKE! EXAMPLE: “I-Right Strong, HAWK PASS (O-Line is Pass Blocking!!!), 839.” Reading left to right… The “9” back (Left Receiver) is running an “8” Route (Post Pattern) The “5” back (Tight End) is running a “3” Route (Down & Out) The “8” back (Right Receiver) is running a “9” Route (Fly)

14 2 3 1 5 9 On LOS 4 WB R – Hawk Pass 83 Roll out

15 C 8 3 1 5 9 6 OFF LOS Slot R-Gun-HP 949-HB Flat

16 5 6 1 9 8 Slot Right Gun HP “9”- Scissors Wheel 3

17 I Right / Left Strong Run Plays [1]I Left Strong 37[2]I Right Strong 38 [3]I Left Strong 35[4]I Right Strong 36 [5]I Left strong 21[6]I Right Strong 22 [7]I Left Strong 23[8]I Right Strong 24 [9]I Left Strong 38(COUNTER)[10]I Right Strong 37(COUNTER) [11]I Left Strong PF 21-37 Pitch[12]I Right Strong PF 22-38 Pitch Pass Plays (Note: TE Stays Home On HB Flat) [13] I Left Strong Hawk Pass 479[14]I Right Strong Hawk Pass 239 [15] I Left Strong Hawk Pass 98 HB Flat [16]I Right Strong Hawk Pass 98 HB Flat 17.I Left Strong Hawk Pass 239 18.I Right Strong Hawk Pass 474 19.I Left Strong HP 93820. I Right Strong Hawk Pass 24 HB Flat ______ ________________________________________________________________

18 QUARTERBACK’S WRISTBAND “I Right/Left Strong” Play#PlayPlay#Play 1I-Left S 372I-Right S 38 3I-Left S 354I-Right S 36 5I-Left S 216I-Right S 22 7I-Left S 238I- Right S 24 9ILS 38 Counter10I-Right S 37 Counter 11ILS PF 21-3712I-R-S-PF 22-38 13 [P]I-L-S HP 47914 [P]I-R-S HP 239 15 [P]ILS-HP 98 HB Fl16 [P]IRS-HP98 HB Flat

19 I Right / Left/ Weak Run Plays [2]I Right Weak 37[1] I Left Weak 38 [4]I Right Weak 38[3] I Left Weak 37 [6]I Right Weak 21[5] I Left Weak 27 [8]I Right Weak 28[7] I Left Weak 22 [10]I Right Weak PF 21-38 Pitch[9] ILW PF 22-37 Pitch Pass Plays [12] IRW PAF 36 HP 494[11] I Left Weak Hawk Pass 292 [14] IRW PAF 36 HP 839[13] I Left Weak Hawk Pass 836 [15] I Left Weak HP 99 HB Flat

20 QUARTERBACK’S WRISTBAND “I Right/Left WEAK” Play#PlayPlay#Play 2I Right Weak 371I Left Weak 38 4I Right Weak 383I Left Weak 37 4I Right Weak 215I Left Weak 27 8I Right Weak 287I Left Weak 22 10I RW PF 21- 389ILW PF 22- 37 12 [P]IRW PAF 36 HP49411ILW HP 292 14 [P]IRW PAF 36 HP83913 [P]ILW HP 836 16 [P] 15 [P]ILW HP 99 HB Flat

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22 “SITUATION 45”  EVER BEEN IN A SITUATION AND DID NOT KNOW WHAT TO CALL?  DO YOU HAVE A “SITUATION” PLAY SHEET?  DO YOU PRACTICE DIFFERENT GAME TIME SITUATIONS?  WHAT IS SITUATION 45?

23 SITUATION 45 4 PLAYS FOR 5 DIFFERENT SITUATIONS 1ON YOUR OWN 1- 20 YARD LINE 2FROM YOUR 20 TO YOUR OPPONENT’S 20 3SHORT YARDAGE 4RED ZONE 52 MINUTE / QUICK SCORE  WE IMPLEMENT 2 RUN PLAYS AND 2 PASS PLAYS FOR EACH OF THESE SITUATIONS.  SCOUTING YOUR OPPONENT WILL HELP YOU DETERMINE WHAT PLAYS TO WORK ON DURING THE WEEK (RUN, PASS, FORMATIONS, AUDIBLES, “HURRY UP” & TRICK PLAYS

24 BE PREPARED FOR GAMEDAY  YOU DON’T HAVE TO HAVE A 6 INCH PLAYBOOK TO BE SUCCESSFUL.  KISS - KEEP IT STUPID SIMPLE  NEVER UNDER ESTIMATE A CHILD’S ABILITY TO PROGRESSIVLY LEARN.  YOUR PLAYER’S MENTAL AND ATHLETIC ABILITIES WILL ULTIMATELY DETERMINE YOUR PLAYBOOK AND POSITION DEPTH.

25 CONCLUDE WITH FILM


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