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Published byAlexis Carter Modified over 9 years ago
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Computer Game and Simulation Programming Michael Chi
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Goals Create a FBLA trivia game Target audience of prospective and current FBLA members Create a minimum of 25 questions of five different topics on FBLA Create a progression of difficulty Randomize questions for replay value
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Planning Process Researched successful trivia game shows Unique character role playing Sketched concept art 2-Dimensional game Extra features, such as timer, bust system, and answer checking Programs, such as Adobe Photoshop, Adobe Flash, Gamemaker
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Input and Output Clicking “continue” – Spawns question text overlay – Spawns right and wrong invisible triggers – Increases score by 100 – Restarts timer Clicking answer choices – Spawns “Final answer?” question – Spawns yes and no choices Clicking “yes” spawns – Spawns “Correct” or “Wrong” text – Make the hidden triggers visible, showing selected choice and correct choice
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Program Flow Yes No Home Story and Rules Introduction Level Information Question WrongCorrect Bust Question How to Play
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Program Structure Program Parameters 10 different possible questions for each level 5 levels with 5 questions each 3 possible misses (before player “busts”) 15 second timer 4 potential answers – 3 incorrect answer triggers – 1 correct answer trigger
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Application Easy to swap out questions for other subjects Keep current FBLA members informed about – FBLA events – FBLA national officers – FBLA national partners – Parliamentary procedures – Competitive event guidelines
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