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Designing Virtual Architecture -- Styles and Design Principles n Where is Virtual Architecture from? -Program it. -Architecturally designed and modeled. -Other approaches.
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Designing Virtual Architecture -- Styles and Design Principles n Program -Virtual worlds in early stage like MUDs, MOOs and most of the Text-based virtual worlds. -The lack of consistency in the use of metaphor. -No clear cognitive mapping, require a lot of imagination.
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Designing Virtual Architecture -- Architecturally Designed and Modeled n Architecturally designed and modeled. n In the virtual domain. -For simulation of physical architecture. -For the sole use in the virtual domain. -Design Principles: from architectural design. -Integration of visualisation and functionality. -Design Process and life cycle of the building.
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Designing Virtual Architecture -- Architecturally Designed and Modeled n Stage 1: Design Stage. n Stage 2: Implementation Stage. To develop design representations based on the understanding of virtual architecture and various other requirements. To implement or to present the design in the virtual domain.
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Designing Virtual Architecture -- Architecturally Designed and Modeled n ETH World Competition. n Virtual Office Design. n Meeting Environment Design. n Virtual Museum. n CRC World.
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Designing Virtual Architecture -- ETH World Competition n From architectural design. n Conceptual competition. Sub-dividing functional areas, adopting a style. Foreseeing future technologies, presentation.
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Designing Virtual Architecture -- ETH World Competition n To Interpret design ideas. n To imitate virtual environments. Text, digital images, digital videos. Digital videos.
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Designing Virtual Architecture -- ETH World Competition
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Designing Virtual Architecture -- Implementation n Modeling in ArchiCAD. n Define camera path. n Export QT movies. n Make sound tracks in ProTools or SoundEdit16. n Postproduction in Premeier.
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Designing Virtual Architecture -- Virtual Office Design n A virtual office for designers. n To be implemented in the Virtual Campus. n To use VRML models. Sub-dividing functional areas, adopting a style.
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Designing Virtual Architecture -- Virtual Office Design n Office object (Container). n Function objects (in the Container). n VRML model: one of the many attributes of objects. n Separate VRML models.
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Designing Virtual Architecture -- Virtual Office Design
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Designing Virtual Architecture -- Modeling in ArchiCAD n Set up Standards for Scale n Control File Size: Use Objects with Less Rendered Faces
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Designing Virtual Architecture -- Export from ArchiCAD n Office: Exterior Walls, Ground Floor, Roof, Frames, Stairs and Columns n Functions: Glass Lift, Sliding Door, Recorder, Tape, Security Camera, Flying Carpet, Information Screen,...
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Designing Virtual Architecture -- Meeting Environment n Used for an online conference: DCNet99 sponsored by the IJDC. n Implemented in the Virtual Campus. Sub-dividing functional areas, adopting a style.
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Designing Virtual Architecture -- Meeting Environment n Main Hall: the reception place of the Virtual Campus, a spatial intersection. n Conference Room: to present and to attend the conference. n Practice Studio: to prepare meeting materials before the conference.
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Designing Virtual Architecture -- Modeling in ArchiCAD
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Designing Virtual Architecture -- Export from ArchiCAD n Main Hall: ground floor and all the frames. n Functions in the Main Hall: reception desk and the receptionist.
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Designing Virtual Architecture -- Export from ArchiCAD n Conference Room: ground floor, curly walls, stairs and Presentation Area. n Functions in the Conference Room: function panels, bookshelf, conference assistant and Entrances.
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Designing Virtual Architecture -- Export from ArchiCAD n Practice Studio: ground floor, skeletons of the enclosure and two red-blue chairs. n Functions in the Practice Studio are: function panels and function cubes.
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Designing Virtual Architecture -- Edit in VRML Editor n Paragraph Internet 3D Space Builder. n Editing texture: use image map instead of objects to reduce VRML file size. n Setting Camera Views: easy navigation. n Importing MIDI files: background music. n Adding hyper links.
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Designing Virtual Architecture -- Edit in VRML Editor
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Designing Virtual Architecture -- Knowledge Required n Editing the VRML Raw Codes: Linking URLs to Models and Applying Inline Techniques. n Basic MOO Programming Language.
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Designing Virtual Architecture -- Upload VRML Models
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Designing Virtual Architecture -- Styles and Design Principles n What is a good example? -Designing. -Implementing: modeling and programming are all involved in implementing, but are highly coordinated by designing. -Learning and recreating for the new design context. -Recreate: apply design principles dynamically.
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Designing Virtual Architecture -- Styles and Design Principles n Where are the design principles? -From existing “Good” designs. -Crossing domains to borrow and adapt. -Style: some unique qualities shared by various design. -Design principles help to realise the style.
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Designing Virtual Architecture -- Shape Grammar n What is Shape Grammar? -By Stiny (1976) -To create new design languages or styles. -To analyze known or existing design languages. -Initial Shape. -Shape Rules. -Operations. -http://www.arch.usyd.edu.au/kcdc/journal/ vol2/knight/index.html
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Designing Virtual Architecture -- Shape Grammar n Shape Grammar and Design Principles in Virtual Worlds -Example: style of CRC World. -Manual process: a way of design thinking. -Computational process: self-manipulation.
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Designing Virtual Architecture -- Shape Grammar and CRC World
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