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Reduce:Controlling scene complexity Scene Complexity Fill Rate.

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Presentation on theme: "Reduce:Controlling scene complexity Scene Complexity Fill Rate."— Presentation transcript:

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5 Reduce:Controlling scene complexity

6 Scene Complexity Fill Rate

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10 Reuse: Caching intermediate data to reduce GPU work

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12 demo

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16 Recycle: Repurposing already created resources

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27 Must pass an IDXGISurface into data bitmapProperties has to match the format of the DXGI surface Alpha is not included in this check

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36 Built by Developers for Developers….

37 © 2009 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

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