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Functional Meetings? Vs. Dysfunctional Meetings?
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Purpose of meetings Action/Outcome Communicate Administrate Decide
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Really Effective Meetings: Process Problem Solving
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Implement/Natural Fit: Maximize Current Expertise Maximize Current Structure
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An Ideal Problem Solving Meeting?
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INFRASTRUCTURE MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA A B C PARADIGM: ORGANIZE THE IDEA LEARNING HIERARCHY: PERSONALIZE THE IDEA TEAM PROCESS: IMPLEMENT THE IDEA
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MEETING MECHANICS: Develop and Protect the Idea Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities
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MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Open Ended Group Developed Perspectives Considered Gaining Consensus
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MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Behavioral Strategies Operational Definitions Data Analysis Antecedent Variables
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MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities True Brainstorm Strategies Time Frame / Facilitator Board Driven ALL Ideas are Good Ideas Channeling / Democratize Do not Over-Explain, Defend, Convince
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MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Clarify Ideas Cluster Similar Ideas Idea Dependency Prioritize Ideas Through Sequencing
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MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Resources Needed Overcoming Restraining Variables
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A Bugs Life – Restraining Variables VIDEO
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MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Team Process Role and Functions Academic, Behavior, Social
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Problem Specification BrainstormImplementation Variables Problem Identification Cluster Prioritize Assign Responsibilities Path of least Resistance (Default)
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MEETING MECHANICS: Child Study Team Background Information Specific Concern Brainstorm Pros/ Cons Implementation Variables Assign Responsibilities
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Meeting Mechanics A B C Paradigm A B C Antecedent Behavior Consequence Specify Select Agree Limitations of Consequation Before Prevent Teach
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Terry Tate VIDEO
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INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities
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INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition
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INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition Antecedent Analysis / Assessment Strategies: Preventative Proactive Instructional
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EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Down Time Disconnected from Activities No independent skills Adult Dependent Sequence skills Order / Predictability Visual Supports Motivators Oral motor-chewing on tubes Unifix Cubes Likes Food Video-Thomas / Wiggles Pre Academic Skills Sort by color/shape/size Match Sight Words Patterning Computer-can manipulate Mouse Match words Match letters Trace with highlighter Puzzle w/ high motivation Fine motor – Lite Brite Pegs / Pattern Children invite him to play: some desire for interaction
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Apollo 13 VIDEO
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EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure
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Introduction to Team Problem Solving VIDEO
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Team Problem Solving Approach VIDEO
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INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition Antecedent Analysis / Assessment Strategies: Preventative Proactive Instructional Implementation Variables
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LEARNING HIERARCHY: Personalize the Idea ACCURACY SPEED teaching AQUISITION FLUENCY practice PROFICIENCY GENERALIZATION
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EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure
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INFRASTRUCTURE LEARNING HIERARCHY INDIVIDUALIZE Generalization Proficiency Fluency Acquisition A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities Behavior Identification / Specification Assessment / Analysis Strategy Development Assign Responsibilities
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TEAM PROCESS: Implement the Idea BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker
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INFRASTRUCTURE TEAM PROCESS LEARNING HIERARCHY Generalization Proficiency Fluency Acquisition A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker Behavior Change Sequence Behavior Identification / Specification Assessment / Analysis Strategy Development
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Behavioral Change Sequence Behavior > Tokens / Points > Time Away > Compliance > Problem Solve > Schedule
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Behavioral Change Sequence Behavior Define Categorize Tokens Amount? Visual Nature (size, color, texture) Development al Issues Time Away Where Time Compliance Task Independent Non-punitive Non-interactive Non-Preferred Tension Reduction Problem Solve Meeting students needs to resume schedule Schedule Developmenta l Variables Collaborative Variables Autism Variables
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Behavior Sequence Behavior > Tokens / Points > Time Away >Compliance > Problem Solve > Schedule Staff Directed Student Directed Associations Tension Reduction Consequences Recovery
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INFRASTRUCTURE ACADEMIC Caseload Teacher AND SLP TEAM PROCESS LEARNING HIERARCHY Generalization Proficiency Fluency Acquisition A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker Behavior Change Sequence Behavior Identification / Specification Assessment / Analysis Strategy Development
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INFRASTRUCTURE MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA A B C PARADIGM: ORGANIZE THE IDEA LEARNING HIERARCHY: PERSONALIZE THE IDEA TEAM PROCESS: IMPLEMENT THE IDEA
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INFRASTRUCTURE Guiding Principles Open ended formats Stimulus statements for focus Developing the best idea in the room Democratize the process Enhance implementation possibilities Rotate roles
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10 Commandments of Meetings
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