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Functional Meetings? Vs. Dysfunctional Meetings?.

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Presentation on theme: "Functional Meetings? Vs. Dysfunctional Meetings?."— Presentation transcript:

1 Functional Meetings? Vs. Dysfunctional Meetings?

2 Purpose of meetings Action/Outcome Communicate Administrate Decide

3 Really Effective Meetings: Process Problem Solving

4 Implement/Natural Fit: Maximize Current Expertise Maximize Current Structure

5 An Ideal Problem Solving Meeting?

6 INFRASTRUCTURE MEETING MECHANICS:  DEVELOP AND PROTECT THE IDEA A B C PARADIGM:  ORGANIZE THE IDEA LEARNING HIERARCHY:  PERSONALIZE THE IDEA TEAM PROCESS:  IMPLEMENT THE IDEA

7 MEETING MECHANICS: Develop and Protect the Idea Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities

8 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Open Ended Group Developed Perspectives Considered Gaining Consensus

9 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Behavioral Strategies Operational Definitions Data Analysis Antecedent Variables

10 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities True Brainstorm Strategies Time Frame / Facilitator Board Driven ALL Ideas are Good Ideas Channeling / Democratize Do not Over-Explain, Defend, Convince

11 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Clarify Ideas Cluster Similar Ideas Idea Dependency Prioritize Ideas Through Sequencing

12 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Resources Needed Overcoming Restraining Variables

13 A Bugs Life – Restraining Variables VIDEO

14 MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Team Process Role and Functions Academic, Behavior, Social

15 Problem Specification BrainstormImplementation Variables Problem Identification Cluster Prioritize Assign Responsibilities Path of least Resistance (Default)

16 MEETING MECHANICS: Child Study Team Background Information Specific Concern Brainstorm Pros/ Cons Implementation Variables Assign Responsibilities

17 Meeting Mechanics A B C Paradigm A B C Antecedent Behavior Consequence Specify Select Agree Limitations of Consequation Before Prevent Teach

18 Terry Tate VIDEO

19 INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities

20 INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition

21 INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition Antecedent Analysis / Assessment Strategies: Preventative Proactive Instructional

22 EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Down Time Disconnected from Activities No independent skills Adult Dependent Sequence skills Order / Predictability Visual Supports Motivators Oral motor-chewing on tubes Unifix Cubes Likes Food Video-Thomas / Wiggles Pre Academic Skills Sort by color/shape/size Match Sight Words Patterning Computer-can manipulate Mouse Match words Match letters Trace with highlighter Puzzle w/ high motivation Fine motor – Lite Brite Pegs / Pattern Children invite him to play: some desire for interaction

23 Apollo 13 VIDEO

24 EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure

25 Introduction to Team Problem Solving VIDEO

26 Team Problem Solving Approach VIDEO

27 INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition Antecedent Analysis / Assessment Strategies: Preventative Proactive Instructional Implementation Variables

28 LEARNING HIERARCHY: Personalize the Idea ACCURACY SPEED teaching AQUISITION FLUENCY practice PROFICIENCY GENERALIZATION

29 EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure

30 INFRASTRUCTURE LEARNING HIERARCHY INDIVIDUALIZE Generalization Proficiency Fluency Acquisition A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities Behavior Identification / Specification Assessment / Analysis Strategy Development Assign Responsibilities

31 TEAM PROCESS: Implement the Idea BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker

32 INFRASTRUCTURE TEAM PROCESS LEARNING HIERARCHY Generalization Proficiency Fluency Acquisition A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker Behavior Change Sequence Behavior Identification / Specification Assessment / Analysis Strategy Development

33 Behavioral Change Sequence Behavior > Tokens / Points > Time Away > Compliance > Problem Solve > Schedule

34 Behavioral Change Sequence Behavior Define Categorize Tokens Amount? Visual Nature (size, color, texture) Development al Issues Time Away Where Time Compliance Task Independent Non-punitive Non-interactive Non-Preferred Tension Reduction Problem Solve Meeting students needs to resume schedule Schedule Developmenta l Variables Collaborative Variables Autism Variables

35 Behavior Sequence Behavior > Tokens / Points > Time Away >Compliance > Problem Solve > Schedule Staff Directed Student Directed Associations Tension Reduction Consequences Recovery

36 INFRASTRUCTURE ACADEMIC Caseload Teacher AND SLP TEAM PROCESS LEARNING HIERARCHY Generalization Proficiency Fluency Acquisition A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker Behavior Change Sequence Behavior Identification / Specification Assessment / Analysis Strategy Development

37 INFRASTRUCTURE MEETING MECHANICS:  DEVELOP AND PROTECT THE IDEA A B C PARADIGM:  ORGANIZE THE IDEA LEARNING HIERARCHY:  PERSONALIZE THE IDEA TEAM PROCESS:  IMPLEMENT THE IDEA

38 INFRASTRUCTURE Guiding Principles Open ended formats Stimulus statements for focus Developing the best idea in the room Democratize the process Enhance implementation possibilities Rotate roles

39 10 Commandments of Meetings


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