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CSC418 Computer Graphics n Aliasing n Texture mapping
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Aliasing The physical world is continuous… Computer representations of the physical world are often a discrete sampling of the continuous… “A pixel is a discrete sample of a continuous image” The question is : How densely do we need to sample something continuous to capture its essence accurately?
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Aliasing
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Nyquist Theorem: Acontinuous signal can be completely recovered from its samples iff the sampling rate is greater than twice the maximum frequency present in the signal.
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Aliasing(examples)
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Aliasing In order to have any hope of accurately reconstructing a function from a periodically sampled version of it, two conditions must be satisfied: n The function must be bandlimited. n The sampling frequency must be at least twice the maximum frequency of the function. Satisfying these conditions will eliminate aliasing.
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Antialiasing n Prefiltering. n Postfiltering (supersampling).
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Antialiasing(prefiltering) What is prefiltering?
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Antialiasing(prefiltering) Prefiltering example
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Antialiasing(postfiltering) What is postfiltering? Given a sample frequency prefiltering computes a lower frequency signal from the continuous representation. Postfiltering first supersamples the signal in its unfiltered form and then filters out the high frequency from the supersamples.
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Antialiasing(postfiltering)
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How should one combine samples? Simply add? Weight average is better! Filter shape = weight values.
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Antialiasing(postfiltering) Filter shapes Gaussian Wide Gaussian
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Antialiasing(postfiltering) Is there an ideal filter shape? Box Sinc
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Antialiasing(postfiltering) How should one supersample?
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Texture mapping Photographic Textures
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Texture mapping Photographic Textures
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Texture mapping How does one establish correspondence? (UV mapping)
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Texture mapping Projective Textures
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Texture mapping 3D Textures
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Texture mapping Bump mapping
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Texture mapping Reflection mapping
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Next Lecture Putting it all back together….
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