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Online Ramsey Games in Random Graphs Reto Spöhel, ETH Zürich Joint work with Martin Marciniszyn and Angelika Steger.

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Presentation on theme: "Online Ramsey Games in Random Graphs Reto Spöhel, ETH Zürich Joint work with Martin Marciniszyn and Angelika Steger."— Presentation transcript:

1 Online Ramsey Games in Random Graphs Reto Spöhel, ETH Zürich Joint work with Martin Marciniszyn and Angelika Steger

2 Introduction We have seen that in many games, Smart vs. Smart has the same outcome as Dumb vs. Dumb This talk: Smart vs. Dumb one player plays ‚against randomness‘ these are not positional games!

3 Introduction Ramsey theory: when are the edges/vertices of a graph colorable with r colors without creating a monochromatic copy of some fixed graph F ? For random graphs: solved in full generality by Ł uczak/Ruci ń ski/Voigt, 1992 (vertex colorings) Rödl/Ruci ń ski, 1995 (edge colorings)

4 Introduction ‚solved in full generality‘: Explicit threshold functions p 0 ( F, r, n ) such that In fact, p 0 ( F, r, n ) = p 0 ( F, n ), i.e., the threshold does not depend on the number of colors r [except …] The threshold behaviour is even sharper than shown here [except …] We transfer these results into an online setting, where the edges/vertices of G n, p have to be colored one by one, without seeing the entire graph.

5 The online edge-coloring game Rules: one player, called Painter start with empty graph on n vertices edges appear u.a.r. one by one and have to be colored instantly (‚online‘) either red or blue game ends when monochromatic triangle appears Question: How many edges can Painter color? Theorem (Friedgut, Kohayakawa, Rödl, Ruci ń ski, Tetali, 2003): The threshold for this game is N 0 (n) = n 4/3. (easy, not main result of paper)

6 Our results Online edge-colorings: threshold for online-colorability with 2 colors for a large class of graphs F including cliques and cycles Online vertex-colorings [main focus of this talk]: threshold for online-colorability with r R 2 colors for a large class of graphs F including cliques and cycles Unlike in the offline cases, these thresholds are coarse and depend on the number of colors r.

7 The online vertex-coloring game Rules: random graph G n, p, initially hidden vertices are revealed one by one along with induced edges vertices have to be instantly (‚online‘) colored with one of r R 2 available colors. game ends when monochromatic copy of some fixed forbidden graph F appears Question: How dense can the underlying random graph be such that Painter can color all vertices a.a.s.?

8 Example F = K 3, r = 2

9 Main result (simplified) Theorem (Marciniszyn, S., 2006+) Let F be a clique or a cycle of arbitrary size. Then the threshold for the online vertex-coloring game with respect to F and with r R 2 available colors is i.e.,

10 Bounds from ‚offline‘ graph properties G n, p contains no copy of F  Painter wins with any strategy G n, p allows no r -vertex-coloring avoiding F  Painter loses with any strategy  the thresholds of these two ‚offline‘ graph properties bound p 0 ( n ) from below and above.

11 Appearance of small subgraphs Theorem (Bollobás, 1981) Let F be a non-empty graph. The threshold for the graph property ‚ G n, p contains a copy of F ‘ is where

12 Appearance of small subgraphs m ( F ) is half of the average degree of the densest subgraph of F. For ‚nice‘ graphs – e.g. for cliques or cycles – we have (such graphs are called balanced)

13 Vertex-colorings of random graphs Theorem ( Ł uczak, Ruci ń ski, Voigt, 1992) Let F be a graph and let r R 2. The threshold for the graph property ‚every r -vertex-coloring of G n, p contains a monochromatic copy of F ‘ is where

14 Vertex-colorings of random graphs For ‚nice‘ graphs – e.g. for cliques or cycles – we have (such graphs are called 1-balanced). is also the threshold for the property ‚There are more than n copies of F in G n, p ‘ Intuition: For p [ p 0, the copies of F overlap in vertices, and coloring G n, p becomes difficult.

15 For arbitrary F and r we thus have Theorem Let F be a clique or a cycle of arbitrary size. Then the threshold for the online vertex-coloring game with respect to F and with r R 1 available colors is r = 1  Small Subgraphs r    exponent tends to exponent for offline case Main result revisited

16 Lower bound ( r = 2 ) Let p ( n ) / p 0 ( F, 2, n ) be given. We need to show: There is a strategy which allows Painter to color all vertices of G n, p a.a.s.

17 Lower bound ( r = 2 ) We consider the greedy strategy: color all vertices red if feasible, blue otherwise.  after the losing move, G n, p contains a blue copy of F, every vertex of which would close a red copy of F. For F = K 4, e.g. or

18 Lower bound ( r = 2 )  Painter is safe if G n, p contains no such ‚dangerous‘ graphs. Lemma Among all dangerous graphs, F * is the one with minimal average degree, i.e., m ( F *) % m ( D ) for all dangerous graphs D. F*F* D

19 Lower bound ( r = 2 ) Corollary Let F be a clique or a cycle of arbitrary size. Playing greedily, Painter a.a.s. wins the online vertex- coloring game w.r.t. F and with two available colors if F *

20 Lower bound ( r = 3 ) Corollary Let F be a clique or a cycle of arbitrary size. Playing greedily, Painter a.a.s. wins the online vertex- coloring game w.r.t. F and with three available colors if F 3*F 3* F *

21 Lower bound Corollary Let F be a clique or a cycle of arbitrary size. Playing greedily, Painter a.a.s. wins the online vertex- coloring game w.r.t. F and with r R 2 available colors if …

22 Upper bound Let p ( n ) [ p 0 ( F, r, n ) be given. We need to show: The probability that Painter can color all vertices of G n, p tends to 0 as n  , regardless of her strategy. Proof strategy: two-round exposure & induction on r First round n / 2 vertices, Painter may see them all at once use known ‚offline‘ results Second round remaining n / 2 vertices Due to coloring of first round, for many vertices one color is excluded  induction.

23 Upper bound V1V1 V2V2 F ° 1)Painter‘s offline-coloring of V 1 creates many (w.l.o.g.) red copies of F ° 2)Depending on the edges between V 1 and V 2, these copies induce a set Base ( R ) 4 V 2 of vertices that cannot be colored red. 3)Edges between vertices of Base ( R ) are independent of 1) and 2)  Base ( R ) induces a binomial random graph Base ( R ) F  need to show: Base ( R ) is large enough for induction hypothesis to be applicable.

24 There are a.a.s. many monochromatic copies of F ‘° in V 1 provided that work (Janson, Chernoff,...)  These induce enough vertices in (w.l.o.g.) Base ( R ) such that the induction hypothesis is applicable to the binomial random graph induced by Base ( R ). Upper bound

25 The general case In general, it is smarter to greedily avoid a suitably chosen subgraph H of F instead of F itself.  general threshold function for game with r colors is where Maximization over r possibly different subgraphs H i  F, corresponding to a „smart greedy“ strategy. F H

26 A surprising example F = H 1 ] H 2 H1H1 H2H2 (lower bound only)

27 The general case Proved as a lower bound in full generality. as an upper bound assuming For any graph F, we have and

28 Back to online edge colorings Threshold is given by appearance of F *, yields threshold formula similarly to vertex case. Lower bound: Much harder to deal with overlapping outer copies! Works for arbitrary number of colors. Upper bound: Two-round exposure as in vertex case But: unclear how to setup an inductive argument to deal with r R 3 colors. F * F_F_ F °F °

29 Online edge colorings Theorem (Marciniszyn, S., Steger, 2005+) Let F be a graph that is not a tree, for which at least one F _ satisfies Then the threshold for the online edge-coloring game w.r.t. F and with two colors is F_F_

30 Online edge colorings: Trees If F is a tree, incident edges can share the same outer copy: size of minimal vertex cover seems to be crucial  greedy strategy yields different lower bound, proved as a threshold for some special cases. N 0 (n) = n 9/10

31 A not so surprising example anymore… F = K 1,4 ] P 3 K 1,4 P3P3 (lower bound only)

32 Open problems (1) More colors (edge case). Simplest open case: F = K 3, r = 3 General graphs (vertex and edge case): Replace two-round approach for upper bound by different argument (to avoid additional assumption). In particular: trees!

33 Open problems (2) Balanced Online Games Two edges appear at once, Painter has to color one red and the other one blue. Marciniszyn, Mitsche, Stojakovi ć (2005): Threshold for balanced game w.r.t. C l is Threshold for unbalanced game is Approach does not extend to cliques or trees Ongoing work: balanced online vertex colorings

34 Thank you! Questions?

35

36 Online vertex colorings Theorem (Marciniszyn, S., 2006+) Let F be a graph for which at least one F ° satisfies Then the threshold for the online vertex-coloring game w.r.t. F and with r R 1 colors is F°F°


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