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1 Damask A Tool for Early-Stage Design and Prototyping of Multi-Device User Interfaces G r o u p f o r User Interface Research University of California.

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Presentation on theme: "1 Damask A Tool for Early-Stage Design and Prototyping of Multi-Device User Interfaces G r o u p f o r User Interface Research University of California."— Presentation transcript:

1 1 Damask A Tool for Early-Stage Design and Prototyping of Multi-Device User Interfaces G r o u p f o r User Interface Research University of California Berkeley James Lin UC Berkeley

2 2 Problem Design for Multiple Devices Computing world increasingly diverse Hard to design for variety of devices Use automatically generated UIs – results in UIs poorly optimized for device – only used as last resort by end-users

3 3 Problem Design for Multiple Devices Design each device-specific UI separately – rarely coordinated may lead to inconsistencies – tedious redesign every time new device comes out – time-consuming less time for prototyping

4 4 Solution Damask Tool for designing, prototyping multiple- device UIs – desktop web – cell phone – speech Uses design patterns to retarget one device-specific UI to other devices

5 5 Solution Damask Same quality Much less time – 1 device-specific UI + a little for each additional device Compared to designing each UI separately:

6 6 Outline Introduction Model-based UIs Design patterns Damask Research approach

7 7 Model-based UI Techniques Forces designer to start with abstract widgets – designers think in terms of concrete widgets Does not handle radically differently structured UIs well – use patterns to address this issue Abstract Model Device profile Specialized Application Model Translation Specialization Concrete Interface

8 8 Outline Introduction Model-based UIs Design patterns Damask Research approach

9 9 Patterns A general solution to a general problem, where the solution could be applied many times and never be the same twice Different levels of abstraction – site level: accessibility – storyboard level: shopping cart – page level: navigation bar  focus on latter two levels

10 10 Patterns Consist of 6 parts – name – background – problem – examples – solution – references

11 11 Patterns Examples Actual instances of patterns in practice

12 12 Patterns Solution Captures essence on how to solve pattern Navigation bar: First-level navigation Second-level navigation

13 13 Outline Introduction Model-based UIs Design patterns Damask Research approach – designing – retargeting – managing multi- device designs – running – creating patterns

14 14 Damask Three important elements – pattern explorer – pattern viewer – tabbed canvas: 1 tab/device

15 15 Damask Designing a User Interface Designer  sketches design – browses through patterns – merges device-specific pattern solution into design

16 16 Damask Designing a User Interface Designer – sketches design  browses through patterns – merges device-specific pattern solution into design Shopping cart PC solution

17 17 Damask Designing a User Interface Designer – sketches design – browses through patterns  merges device-specific pattern solution into design Shopping cart PC solution

18 18 Damask Designing a User Interface Designer – sketches design – browses through patterns  merges device-specific pattern solution into design Shopping cart

19 19 Damask Designing a User Interface Designer customizes pattern instance to fit particular project – this creates another example of the pattern – tool keeps track of customizations to pattern instance Shopping cart

20 20 Damask Retargeting a User Interface Designer picks another target device  tool instantiates pattern for target device, applies same customizations to this instance – results in generated UI for target device – can tweak generated UI Shopping cart Cell-phone solution

21 21 Damask Retargeting a User Interface Designer picks another target device – tool instantiates pattern for target device, applies same customizations to this instance  results in generated UI for target device – can tweak generated UI Shopping cart

22 22 Damask Retargeting a User Interface Designer picks another target device – tool instantiates pattern for target device, applies “same customizations” to this instance  results in generated UI for target device – can tweak generated UI Shopping cart

23 23 Damask Retargeting a User Interface Designer picks another target device – tool instantiates pattern for target device, applies same customizations to this instance – results in generated UI for target device  can tweak generated UI Shopping cart

24 24 Damask Retargeting a User Interface Designer picks another target device – tool instantiates pattern for target device, applies same customizations to this instance – results in generated UI for target device  can tweak generated UI Shopping cart

25 25 Damask Managing Multi-device Designs Changes within pages do not propagate – moving items – removing images Adding and removing pages do Emphasize structure over content Split canvas or create new window to see more than one device-specific UI

26 26 Damask Managing Multi-device Designs Mousing over design will highlight corresponding parts of other multi-device design

27 27 Damask Managing Multi-device Designs One desktop web page could correspond to several cell phone pages or vice-versa

28 28 Damask Managing Multi-device Designs Designer can specify where edits do not propagate

29 29 Damask Managing Multi-device Designs Designer can specify where edits do not propagate

30 30 Damask Running a User Interface Desktop and cell phone – generate HTML and WML or cHTML – simulate web browser internally Voice – generate SUEDE-compatible files – use SUEDE to run

31 31 Damask: Creating Patterns Make Pattern from Design Fragments 1. Select part of design Name: Shopping Cart Background Problem Examples Solution References Pattern: Shopping Cart Jump To: Solution

32 32 Damask: Creating Patterns Make Pattern from Design Fragments 2. Drag to Pattern sidebar Solution Desktop Cell Phone Pattern: Shopping Cart Jump To: Solution Shopping Cart

33 33 Damask: Creating Patterns Generalize Pattern Solution

34 34 Damask: Creating Patterns Generalize Pattern Solution

35 35 Damask: Creating Patterns Relate Device-Specific Solutions

36 36 Damask: Creating Patterns Relate Device-Specific Solutions

37 37 Outline Introduction Model-based UIs Design patterns Damask Research approach – interviews with cross- device UI designers – survey of design patterns – prototyping and building Damask – evaluation

38 38 Research Approach Interviews with Designers For a given multi-device app – all device-specific UIs designed at same time or different times – same group or different groups – how much communication if different groups – when was UI tested

39 39 Research Approach Interviews with Designers 4 designers, 1 developer at 3 companies – web portal, enterprise software, software 2 out of 3 companies – no team designed for both mobile and desktop – looked at desktop UI to get ideas for tasks, flow – few discussions with desktop designers, if any – used Visio to diagram flows 1 company – one person designed same interface for both PDA and desktop – but then separate groups for PDA, desktop (same manager)

40 40 Research Approach Survey of Design Patterns Examine multi-device web sites for patterns – e.g., Amazon, Expedia, Google, MSN – sketch out storyboards Read books, web sites on patterns – e.g., web design pattern book by Doug, James and Jason

41 41 Research Approach Prototyping and Building Damask Analyze findings from interviews and patterns survey Build lo-fi prototype – test with UI designers from industry Design architecture of Damask Build hi-fi prototype – use DENIM as initial code base

42 42 Research Approach Research Issues Applying customizations to patterns – which customizations to apply Consistency among device-specific UIs Showing relationships among device- specific UIs Handling multiple designers – especially tricky since design process in flux

43 43 Research Approach Evaluation Test – creating cross-device UI prototypes – creating and reusing patterns Approach – depends on results of interviews – possibilities design 2 apps, one with Damask, one without given design for app, retarget to another device

44 44 Research Approach Evaluation Metrics – speed – satisfaction with Damask – “quality” of designs judged by other designers – use of patterns frequency of use frequency of creation and reuse

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46 46 Model-based UI Techniques “One of many list” could be rendered as – radio buttons – list – drop-down list Abstract Model Device profile Specialized Application Model Translation Specialization Concrete Interface

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48 PC version Cell phone version

49 Voice example PC version Voice version Web Site Design View cartAdd to cart CartCart w/ new item Checkout Say acct no Acct numNo account Bump to operator Say PIN PIN Confirm YesNo Thanks! Back to square one

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51 Canvas

52 Pattern Explorer

53 Pattern

54 Target device

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56 56 Damask Managing Multi-device Designs Designer can specify where edits do not propagate

57 57 Damask Managing Multi-device Designs Designer can specify where edits do not propagate

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61 61 Research Approach Architecture Issues Combine abstract and concrete UI models and design patterns – relationships not yet decided How are patterns embedded within UI models? Do the patterns themselves consist of models? – if so, abstract or concrete or both? How many models? – one model for UI that spans multiple devices – one model for each device-specific UI


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