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Process of developing e-Learning courses Research Seminar 26 th June 09.

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1 Process of developing e-Learning courses Research Seminar 26 th June 09

2 Aim e-learning and its forms e-Learning models and its processes e-learning design principles/ techniques

3 e-Learning As all educational or instructional content that is distributed using web-based technologies to achieve any of a variety of learning objectives including (but not limited to): –employee, business partner training –academic education of students –Marketing communications –Customer support Source -The eLearning Guild

4 Really, any situation you can imagine where the goal is to impart information that will enable the user to learn something.

5 Knowledge databases Levels of e-Learning

6 Online support

7 Asynchronous training

8 Synchronous training

9 e-Learning types Rapid e-learning Less development time Less budget Cost effective Any subject that can be explained in words Short shelf life Quick time for delivery Re-purpose existing content Just in time information – hot topic Traditional e-learning Long lead time More budget Subjects that need simulations or 3D models Long shelf life Original content

10 “78% of organisations want faster development” e-Learning guild Survey

11 STAGESSTAGES Source: Khan, B. H. (2004, September-October). People, process and product continuum in e-learning: The e-learning P3 model. Educational Technology. Vol.44, No. 5. pp. 33-40.

12

13 Traditional Process StagesPeopleProduct PlanningDetailed Project Plan Project Manager Director Research and design coordinator Business Developer

14 Traditional Process StagesPeopleProduct PlanningDetailed Project Plan DesignStoryboards Project Manager Director Research and design coordinator Business Developer Research and design coordinator Instructional designers Subject Matter Expert Evaluation Specialist Copyright Coordinator

15 Traditional Process StagesPeopleProduct PlanningDetailed Project Plan DesignStoryboards ProductionCourse Materials Project Manager Director Business Developer Production coordinator course integrator programmer graphic artist multimedia developer photographer/videographer editor learning objects specialist, quality assurance person Pilot Subjects course integrator programmer graphic artist multimedia developer photographer/videographer editor learning objects specialist, quality assurance person Pilot Subjects Research and design coordinator Research and design coordinator Instructional designers Subject Matter Expert Evaluation Specialist Copyright Coordinator

16 Traditional Process StagesPeopleProduct PlanningDetailed Project Plan DesignStoryboards Production Course Materials EvaluationRevised Course materials Project Manager Director Business Developer Research and design coordinator Production coordinator Production Team Interface Designer Instructional designers Evaluation Specialist Research and design coordinator Instructional designers Subject Matter Expert Evaluation Specialist Copyright Coordinator

17 STAGESSTAGES Source: Khan, B. H. (2004, September-October). People, process and product continuum in e-learning: The e-learning P3 model. Educational Technology. Vol.44, No. 5. pp. 33-40.

18 Well-maintained learning materials Delivery and Maintenance Stage Systems administrator server/database programmer Webmaster

19 instructional and support services staff or ISS course coordinator, instructor, tutor, course facilitator, discussion moderator, technical support, librarian, counselor, customer service, registration and administrative staff, Instructional Stage Source: Khan, B. H. (2004, September-October). People, process and product continuum in e-learning: The e-learning P3 model. Educational Technology. Vol.44, No. 5. pp. 33-40.

20 Return on investment in e-learning Market researchers and recruiters (or salespersons) involved To make accurate and updated information about their e-learning offerings known to as many potential learners as possible. Marketing Stage

21 Rapid e-Learning Model Source: http://www.atlantic-link.co.uk/index.php?q=e-learning/e-learning-today

22 Reality Source: http://www.atlantic-link.co.uk/index.php?q=e-learning/e-learning-today

23 Rapid Process Source: http://www.kineo.com/demos/Ufi_Demo/resources/Rapid_Elearning_Reviewed_final.pdf

24 1. Scoping of Content Organize, organize, organize Source: http://www.kineo.com/demos/Ufi_Demo/resources/Rapid_Elearning_Reviewed_final.pdf

25 In Practice Source: http://www.kineo.com/demos/Ufi_Demo/resources/Rapid_Elearning_Reviewed_final.pdf

26 SMART Learning Objectives Specific – stimulating, simple, strategic and sensible Measurable – meaningful, maintainable, mapped to goals and motivating Achievable – appropriate, ambitious, acceptable and accountable Realistic – rewarding, robust, relevant and result oriented Timely – tangible, trackable and towards what you want http://www.viddler.com/explore/atlanticlink/videos/3/

27 2.

28 Techniques What must the learner do differently? Thinking like a learner 20 minutes modules Pareto principle (80/20 rule) Categorising content Refresh material Incremental learning path

29 Gagne's events of instruction (Traditional) 1.Gaining attention 2.Informing the learner of the objective 3.Stimulating recall of prerequisite learning 4.Presenting new material 5.Providing learning guidance 6.Eliciting performance 7.Providing feedback about correctness 8.Assessing performance 9.Enhancing retention and recall Learning Models Get attention Set Direction Present information Examples and practices Summarise Assess and Support Rapid http://www.viddler.com/explore/atlanticlink/videos/3/

30 Script Writing Rapid e-Learners are impatient Short lines, short sentences and one idea per paragraph Use the active voice, with actions at the start of the sentences Consistent use of terminology and instructions Tell stories to aid retention Reduce text with pictures, audio, graphs and flow charts http://www.viddler.com/explore/atlanticlink/videos/3/

31 3. Creating your Course Use the outline and the interactive elements as the basis of the course. – Subject areas are converted to chapters. – Topics are converted to bullet pages. – Interactive elements, quizzes, links, and graphics, animation, audio, video make your course interesting.

32 Graphic Design Consistent colour Consistent layout Consistent behaviour White space is fine A simple acronym –C ontrast –R epetition –A lignment –P ositioning http://www.viddler.com/explore/atlanticlink/videos/3/

33 Template creation Reusable Robust Relevant Intuitive http://www.viddler.com/explore/atlanticlink/videos/3/

34 4. Implementing and Evaluating the Course Quality Assure Beta test Release Create Issue Assign Issue Sign off Issue Fix issue Accept Issue http://www.viddler.com/explore/atlanticlink/videos/3/

35 Good e-Learning Uses best of breed web design Content is designed to be: – Clear and easy to understand – Provides easy access to additional information – Includes repetition provides the same information in several formats – Includes course tracking – Can enable tests and surveys

36 References How to develop effective courses for the web: http://www.readygo.com/isd/http://www.readygo.com/isd/ For SMEs: How to design of rapid e-learning materials http://www.learning15.net/wiki/index.php?title=The_60-minute_masters http://www.learning15.net/wiki/index.php?title=The_60-minute_masters Free report on Rapid E-learning Design here: http://www.kineo.com/rapid-elearning/how- to-design-rapid-e-learning.htmlhttp://www.kineo.com/rapid-elearning/how- to-design-rapid-e-learning.html IDEAS: Instructional Design for Elearning ApproacheS: http://ideas.blogs.com/http://ideas.blogs.com/ eLearning Technology: http://elearningtech.blogspot.com/http://elearningtech.blogspot.com/ http://www.kineo.com/demos/Ufi_Demo/resources/Rapid_Elearning_Reviewed_final.pdf Community & Resources for e-Learning Professionals : http://www.elearningguild.com/http://www.elearningguild.com/ Centre for Learning & Performance Technologies: http://www.c4lpt.co.uk/jane.htmlhttp://www.c4lpt.co.uk/jane.html http://www.viddler.com/explore/atlanticlink/videos/3/


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