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Published byBernadette Stokes Modified over 9 years ago
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22C:196 Computer Animation Instructor: Joe Kearney 101M MLH kearney@cs.uiowa.edu 335-0741
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What/Where/Why of Animation Movies TV Web Computer VR/Simulation Location Based Entertainment Entertainment Advertising Manuals Teaching Litigation Scientific Visualization
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Some Distinctions Rendering Time Real-time vs. Off-line Interactivity Production Cost People Computation
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Animation Making Things Move Solid and flexible objects Fluids Cameras Lights Making Things Change Texture Color
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Focus: Motion Control Procedural Animation Mathematical Basis Computation Techniques
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Important (but not emphasized) Art Animation Production Digital Post-Processing Rendering Story Content Modeling Critical Analysis Animation Systems Standards 2D Animation
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Course Structure Videos Lectures Presentations 2/3 rd term exam About 4 projects Participation In-Class Grading Guests
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Projects Technical Studies Team-based Short sequence Illustrate a technique Conscription Mix Brief written report In-class presentation Platform (Machine/Language/API) Selected by the team
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Motion Specification and Control Natural phenomena Plants Water Clouds Fire Spatial Description Interpolation Path following Keyframing Deformation Motion Capture Kinematics Dynamics Flexible bodies Particle systems Flocking Autonomous Behavior Figure animation Reaching, Walking Facial animation Clothes Hair Skin
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Immediate Tasks Form into groups Read chapter 1 Choose software Start warm-up project
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