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Integrated Astronaut Control System for EVA Penn State Mars Society RASC-AL 2003
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Problem Statement Future of space exploration: manned missions to Mars Exploration issues Long time delay from Earth EVAs far from home base These issues never previously encountered fully
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Exploration Applications Soil and rock samples Surveying the Martian terrain Scientific observation
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Spacesuit Bulkiness makes mobility difficult Lack of flexibility Gloves Hand fatigue Difficult to grasp objects Solution: Rover accompanies astronaut
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Rover Assisted Exploration Rovers: tried and true Martian explorers Useful toolkit for astronauts on EVAs On-site rover control by astronauts Variety of rover control systems Joystick Trackball VR glove
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Rover Control Past: Control from Earth Supercomputers Delay due to transmission over large distance Joystick control Future: On-site control by astronaut Joystick and trackball not practical VR Glove
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Design Requirements Fine-tuned control No overlap between commands Efficient response to commands Simplicity and ease of training Transmission efficiency (range and power) Multitasking
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Virtual Reality Gloves Simulates the environment for practical purposes Flight training Education Capabilities Six degrees of freedom Many more states than conventional controllers Feedback Data
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Integration into the Spacesuit Characteristics: Mobility & Flexibility Robust Function Simple & Reliable VR Glove is small Lightweight Thin fibers Best Place to Install: Max. sensitivity to hand motions Between first and second layers
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Our Solution 5DT Data Glove ActivMedia Pioneer 2-AT rover SmileCam camera Steering and camera control by VR glove
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Project Timeline
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Gesture Control System Data Input and Filtering Gesture Recognition State Selection Device-Specific Output
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Data Input and Filtering Independent Input and Filter per hand Raw glove data calibrated to user's range of motion Exponential filter to smooth noisy data Muscle Twinges Cardiovascular pulses
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Gesture Recognition Hand sensor readings 7.2e16 possible combinations! Effect of finger dependencies with imprecise control: Not this many are realistic Continuous Control: Mealy Model Discrete Control: Moore Model Hybrid Control
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State Selection Each hand operates independently Certain states locked out to other hand Root state allows external operation
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Device-Specific Output Translates gesture state into reasonable device output Models exist for pan/tilt cameras, motion bases, and external microcontrollers
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Player/Stage Player: Robot device server Abstracts device specifics from control class Designed for networked operation from any language that supports TCP/IP Stage: Simulator for Player controllers Provides simulated environment for controller development Utilizes same binary interface as Player
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Rover Navigation Uses Player's PositionDevice class Translates glove finger position and roll into rotational and translational velocities
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Target Selection Translates glove gestures to control PanTilt device class Manages selection of interesting targets
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A Brief Demonstration
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Testing Obstacle Course requires: 1. Figure Eight 2. Arcing Turn 3. Reverse 4. Slalom Three Input Devices: Glove Joystick Trackball
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Course Results User B has more training than User A Joystick is the fastest method Trackball is significantly slower
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Results Analysis Results analyzed in the context of remote operations Joystick is faster, but the glove has other advantages
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Future Developments Touch Sensors Force Feedback More useful user feedback Menuing Sounds Force Feedback Autonomy in Tracking and Navigation
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Questions
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