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Ridho laksono syd100487. Why  Facebook has many casual games  But small amount of game that really doing activities with friends in real time.

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Presentation on theme: "Ridho laksono syd100487. Why  Facebook has many casual games  But small amount of game that really doing activities with friends in real time."— Presentation transcript:

1 Ridho laksono syd100487

2 Why  Facebook has many casual games  But small amount of game that really doing activities with friends in real time

3 Profit opportunies  In game item  Players will buy items with real world currency to enhance their character  In game currency  Player will buy game currency with real world currency

4 Genre and features  Multiplayer 1-4 player coop 2d/3d platform Online action adventure == casual mmorpg  Browser based games  Integrated with facebook  Profile box  Sending facebook gift and  notifications

5 Key Features  1-4 multiplayer coop mission  Upgradeable items  Skills  Character customization  Character development  Game currency

6 Inspiration  Mafia wars

7 Inspiration  Treasure island

8 Inspiration  contra

9 Features : Notifications/profile box

10 Sample : paintball 3d

11 Sample : enercities

12 Story  after meteor shower fell down to earth, the meteors scattered through all over the world. Recently some researchers found out that the shards are priceless and beautiful.

13 Game play  Player plays as a treasure hunter, and they can collect items by fighting monsters, and finishing missions.  Those item can be used to upgrade the character or give them as gift to other player.

14 Game Mock Ups

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18 Why am I doing this project and why you should allow me  Web development experiences  Network programming experiences

19 Why me : Web development experiences  HTML, CSS  Web services : JSON, SOAP  JavaScript framework: jQuery, mootools  Framework codeigniter

20  Joomla  Drupal Why me : Web development experiences HTML CSS Jquery Website for Project management 1 st trimester 2010

21 Why me : Programming experience  Csharp : Math Demo project in 3 rd trimester  XNA, windows Form  Networking : Raknet, Winsock

22 Client Side Requirement  Unity3d game engine web plug-in  Browser, Firefox, safari, IE, opera

23 Server Side Requirement  Game server : Beam server 2 (Csharp )  Mysql – Database  Stateless server :  Lighttpd Http Server, this alongside with PHP will server html needed for client’s web browser to display unity instance.  PHP

24 Game design  Game design prototype.docx

25 Staged Delivery

26 Getting Technical : Facebook API  Graph API  Friends list,  User profile  oAuth authentication system

27  Linux VPS : ubuntu 10.4 64 bit  Serves html, json services, with http  Serves game server with UDP  Installed apps Lighttpd, mono, php, mysql Getting Technical : Game server

28 Getting technical : application flow


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