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MEMORY
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By the end of today’s lesson you should be able to…
Learning Outcomes By the end of today’s lesson you should be able to… 1. Name at least 3 characteristics of both the short & long term memory 2. Label a diagram showing the relationship between the components of memory
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You get 1 mark for every point you’ve made that I have on my list
Short Term Memory Task 1 !!! 1 min In pairs write down as many characteristics of the short term memory that you can think of You get 1 mark for every point you’ve made that I have on my list 2 marks if you’ve made a correct point that isn’t on my list!
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STM also known as ‘working memory’
STM receives the filtered information from the short term sensory store STM compares the filtered information with past experiences in the LTM Limited capacity of approx 7 pieces of info Info can be retained for approx 30 seconds If the info is practiced / learned it is transferred to the LTM or released
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TASK 2 !!! We are going to play a game to see which of you has the best short term memory You will be shown a tray with 20 items You will have 1 minute to memorise all the items The tray will be taken away and you must write down as many of the items you can remember DO NOT DISCUSS WITH ANYONE!!!
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Working in pairs TASK 3 - 2 min!!!
Pupil 1 makes up a list of 12 random numbers They read them out to their partner who must write them down and memorise them in 30 seconds. They read them back to their partner without looking at list, who checks if they are correct Swap over using a new set of numbers.
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How the Short Term Memory can be Improved:
1. CHUNKING The information is arranged into larger units or ‘chunks’ This allows more information to be stored E.g. a set play in a game situation will be remembered by a single call / number
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How the Short Term Memory can be Improved:
2. CHAINING The pieces information are linked together making a chain Used in the ‘part method’ form of practice E.g. developing a sequence in gymnastics
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How the Short Term Memory can be Improved:
3. SELECTIVE ATTENTION By using selective attention we are limiting the amount of irrelevant information passing into the short term memory
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Long Term Memory Long term memory is the permanent retention of information through repetition or rehearsal Thought to have an unlimited capacity – contains vast amounts of information When performers are faced with a new situation, the relevant stimuli is passed from the STM- LTM Comparisons are made with any similar experiences If recognition occurs, the similarities are noted and a decision made.
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Long Term Memory TASK 4 - 2min!!!
If the situation is new, then a motor programme will be formed based on the available knowledge Motor programme = plan of action stored in the memory – made up of subroutines Sub routines = isolated aspects of a movement This may delay the decision making process Generally it is thought that once learned and stored in the LTM, skills are protected from loss – particularly MOTOR skills TASK 4 - 2min!!! How can Long Term Memory be improved?
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Improving Long Term Memory
Making info meaningful, relevant & interesting to the performer Improving the capability of the short term memory Using mental rehearsal Improving Long Term Memory Developing a range of past experiences Practicing and repeating movements, causing ‘over-learning’ of motor programmes
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TASK min!!! Label the memory model on the next slide using the words on the side to help you
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memory model Selective attention Long term memory
Short term sensory store Input of stimulus from sensory receptors Short term memory Motor plan via effector mechanism
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Both are confronted with the same situation in their game
A novice and an experienced performer are both playing in separate rugby matches Both are confronted with the same situation in their game They are both in possession of the ball, with support players either side and are confronted with a defender attempting to make a tackle Fill in the table on the next slide to highlight and compare the possible memory process of both the novice and the experienced performer
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Novice Performer Experienced Performer
STSS STM LTM Gathers info about some of their own team, opponents, own position, aware of crowd / coach calling instructions Gathers info about their own team, opponents, personal position Some relevant stimuli collected e.g. location of defender and position of 1 support player plus some irrelevant cues e.g. shouts from crowd about what to do Eliminates some stimuli e.g. crowd noise – non-option players, retains info about several possible team-mates and defender’s position Large amount of previous experience-can select from range of options e.g. pass to support player in best position, kick ball into suitable space or another player Limited reference data available, distracted by crowd and either makes pass to closest player or runs into defender
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Schema Theory In our memory we store generalised series of
movement patterns that we modify to adapt to the current environment E.G. Playing a tennis game, the player cannot have experienced every type of shot, but based on experience they adapt the required stroke to meet the specific situation Schema Theory
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Schema Theory There are a variety of basic schemas that we modify which then allow us to develop the skills needed for specific sports Jumping Catching Throwing Running
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Control & evaluate the movement
Schema Theory RECALL SCHEMA Starts the movement Comes from the memory RECOGNITION SCHEMA Control & evaluate the movement Feedback is used
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Schema Theory Part 1: Knowledge of Initial Conditions ‘where are you’
Location of the performer Their environment Limb position Schema Theory E.g. you are behind the line in basketball about to take a free throw
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Schema Theory Part 2: Knowledge of Response Specifications
‘what to do’ About the task to be completed Demands of movement Height / speed etc Schema Theory E.g. you are required to shoot the basketball at the ring
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Schema Theory Part 3: Sensory Consequences
‘what does the movement feel like’ Kinaesthetic feeling/sound & other sensory info etc Allows suitable adjustments to be made Schema Theory E.g. Feel of the basketball in your hand as you take the shot
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Schema Theory Part 4: Response Outcome
‘what happened as a result of the movement’ end result compared to intended outcome Vital for updating for future reference Schema Theory E.g. was the basketball shot successful
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Developed from throwing & catching by experience & feedback
Motor Programme Feedback Schema Example Passing Developed from throwing & catching by experience & feedback Can be used in Netball American Football Rugby Basketball
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Schema Theory Training & Developing Schema Avoid blocked practices
Challenging & progressive tasks Relevant practice to competitive situation Variation of Practice Develop as many schema as possible
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Schema Theory So based on Schema theory…how should sports skills be taught? Teach fundamental skills before sport specific Build up a set of experiences Use discovery style not command Vary conditions by changing initial conditions
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now... or homework! Use your notes to help you answer
For the effective learning of golf skills, the performer needs to remember important instructions, cues and movement patterns. (a) What are the characteristics of short term memory? (5 marks) (b) How can a coach ensure that important information is stored in the performer’s long term memory? (4 marks) C) If following schema theory – name 2 ways sports skills such as the golf swing should be taught (2 marks) Use your notes to help you answer
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