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Designing and Delivering a Brain- compatible Lesson: Instructional Strategies That Engage All Students! Dr. Marcia L. Tate Developing Minds, Inc. (770)918-5039.

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Presentation on theme: "Designing and Delivering a Brain- compatible Lesson: Instructional Strategies That Engage All Students! Dr. Marcia L. Tate Developing Minds, Inc. (770)918-5039."— Presentation transcript:

1 Designing and Delivering a Brain- compatible Lesson: Instructional Strategies That Engage All Students! Dr. Marcia L. Tate Developing Minds, Inc. (770)918-5039 marciata@bellsouth.net Revised 1/2012-M. Tate AGENDA PART ONE Rituals/Expectations Through the Cracks People Search 3 Brain Facts PART TWO EXPERIENCING THE STRATEGIES Sniglet Instruction 20 Sample Lessons Lesson Planning/Presentations Celebrations

2 PEOPLE SEARCH FOR BRAIN BUSTERS OF INFORMATION

3 Instructional Implications OfResearch Brain Fact Concepts to Remember True learning occurs when both hemispheres of the brain are engaged. Memory is enhanced when a variety of pathways exists for retrieving the information. Brains grow better in the real world than in artificial learning environments. © M. Tate 2005

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7 BRAIN-COMPATIBLE LESSON PLAN Lesson Objective(s): What will you be teaching? Content Chunks: How will you divide and teach the content to engage students’ brains? Lesson Segment 1: Activities: Lesson Segment 2: Activities: Lesson Segment 3: Activities: Ways to Gain/Maintain Attention (Primacy) : How will you gain and maintain students’ attention? Consider need, novelty, meaning, or emotion. Brain-Compatible Strategies: Which will you use to deliver content? © M.Tate 2005 Assessment (Traditional/Authentic): How will you know students have learned the content? □ Brainstorming/Discussion  □ Drawing/Artwork □ Field Trips □ Games □ Graphic Organizers □ Humor and Celebration □ Manipulatives/Models □ Metaphors/Analogies/Similes □ Mnemonic Devices □ Movement □ Music/Rhythm/Rhyme/Rap □ Project/Problem-based Instruction  □ Reciprocal Teaching/Cooperative Learning/Peer Coaching □ Roleplay/Drama/Pantomime/Charades  □ Storytelling  □ Technology  □ Visualization □ Visuals  □ Work Study/Action Research  □ Writing/Reflection

8 that take advantage of how the learns best 1._____________ 11.______________ 2._____________ 12.______________ 3._____________ 13.______________ 4._____________ 14.______________ 5._____________ 15.______________ 6._____________ 16.______________ 7._____________ 17.______________ 8._____________ 18.______________ 9._____________ 19.______________ 10.____________ 20.______________ © M. Tate 2001


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