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www.mobedu.org Tampere Polytechnic University of Applied Sciences Tony Torp (tony.torp@tamk.fi) www.tamk.fi/~torton The course is supported by the project "The assurance of information technology education quality in the University of Tartu and Tartu Vocational Education Centre". Symbian OS Programming
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www.mobedu.org Intro to Symbian OS
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www.mobedu.org History 1980 Psion Ltd. (founded by David Potter) –The main purpose was to innovate and create electronical PDA devices (Personal Digital Assistant) 1984: first PDA Psion Organizer 1986 Psion Organizer II –64kB RAM & ROM –8 bit CPU –Connection with PC –Programming: Assembler & OPL (Organizer programming language)
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www.mobedu.org Psion Organizer II Source: en.wikipedia.org
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www.mobedu.org...history 1991 Psion Series 3 –16 bit SIBO-devices (sixteen-bit-organizer) –The kernel was named EPOC (from word epoch)
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www.mobedu.org Psion Series 3 OPL contained an editor and compiler for 3rd party SW developers –> possibility to create effective 3rd party applications –> thousands of applications available by different vendors 1996 Psion Software Ltd. –the main goal was to make EPOC the leading WID operating system of the world (Wireless Information Device) –the goal was also to licenciate EPOC to many hardware vendors
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www.mobedu.org...history 1997 Psion Series 5 –32 BIT EPOC –operating system –1998 Symbian OS founded
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www.mobedu.org The simultaneous history of mobile networks In the 70’s and 80’s the amount of mobile phone users were small There were many networks of different standards around the world (e.g. NMT (Nordic Mobile Telephony) in the Nordic Countries) Kickoff for GSM planning in the early 80’s July 1991: the world’s first GSM call held in Radiolinja (Elisa) network in Finland Now: over 1 Billion GSM subscribers in almost 200 countries around the world (and still growing)
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www.mobedu.org... and developement of mobile phones The first phones were made just for making reliable calls (which was a a real challenge) Competition created needs for new services 1996: SMS (short message services) supported in new models Different ringing tones, increasing amount of user memory etc... 1996-2000: many new features (e.g. games, tones, calendar, clock, alarm clock, small applications...) Because of new applications and services the mobile phones started to look more and more a PDA device
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www.mobedu.org The fusion of mobile phones and PDAs... 1997: The first version of new EPOC operating system Psion Software was named Symbian Ltd. ’The main goal to licenciate the operating system for as many hardware vendors as possible’ Symbian Ltd. is owned by Nokia (~48% share), Ericsson, Motorola, Psion (the original PDA company) and some others. Summer 2001: The first Symbian GSM –based PDA by Nokia, Nokia Communicator 9200
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www.mobedu.org November 2001: the first Symbian OS based smartphone were published. Sales started on summer 2002. Now there are several Symbian OS based smartphones by many vendors (refer www.symbian.com )www.symbian.com Nokia models can be seen at www.nokia.com/phoneswww.nokia.com/phones
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www.mobedu.org Symbian OS Symbian OS is a global industry standard for mobile phones systems and build especially for mobile devices Forum established in 1998 and owned by leading mobile phone manufacturers Symbian offers a de-facto standard operation system for wireless devices
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www.mobedu.org Symbian Consortium Ericsson (15.6%) Nokia (47.9%) Panasonic (10.5%) Samsung (4.5%) Siemens (8.4%) Sony Ericsson (13.1%)
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www.mobedu.org Symbian Licenses
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www.mobedu.org Symbian Limited Gartner predicts that a billion cell phones will ship in 2009 (July 19, 2005) Gartner forecasts that by the end of 2006 smartphone sales will reach 87m with Symbian OS owning 83% of the market share at 72 million Sales of smartphones will represent about one-fifth (or 200 million) of all mobile handset sales by 2008
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www.mobedu.org Worldwide total smart mobile device market - Market shares 2004, 2005 OS vendor2004% share2005% shareGrowth 04/05 Total23,488,410 47,078,380 100.4% Symbian14,365,85061.2%33,160,350 70.4% 130.8% Linux6,380,16027.2%9,285,550 19.7% 45.5% PalmSource1,210,0905.2%2,199,360 4.7% 81.75% Microsoft1,119,6104.8%1,426,7703.0%27.4% RIM135,1800.6%684,410 1.5% 406% Others277,5201.2%321,940 0.7% 16%
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www.mobedu.org Worldwide market shares Q2 2006
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www.mobedu.org Different Mobile Phone Series Series 20 Series 30 Series 40 Series 60 Series 80 Series 90 Largest number of shipped terminals for Series 60
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www.mobedu.org Series 20 Mobile phones with the following services –SMS Monochrome Display –84 x 48 Pixel
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www.mobedu.org Series 30 Mobile phones with the following services –SMS, EMS, MMS, J2ME, XHTML Monochrome and color Display –96 x 65 Pixel
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www.mobedu.org Series 40 S40 2 nd Edition S40 1 st Edition S40 3 rd Edition
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www.mobedu.org Series 40 v1 Mobile phones with the following services –SMS, EMS, MMS, J2ME, XHTML Display –96 x 65/68 Pixel –128 x 128 Pixel
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www.mobedu.org Series 40 v2 Mobile phones with the following services –SMS, EMS, MMS, J2ME, XHTML –Unique cover design Display –128 x 128 Pixel –128 x 160 Pixel –208 x 208 Pixel
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www.mobedu.org Series 40 v3 Mobile phones with the following services –SMS, EMS, MMS, J2ME, XHTML Display –240 x 320 Pixel
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www.mobedu.org Series 45 Mobile phones with the following services –First 3G phones 6650 7600 Display –128 x 160
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www.mobedu.org Series 60 1 st Edition Mobile phones with the following services –SMS, EMS, MMS, J2ME, XHTML Operating System –Symbian Display –176 x 208 Pixel
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www.mobedu.org Series 60 2 nd Edition Mobile phones with the following services –As before with UI metrics and unique icons etc Operating System –Symbian Display –176 x 208 Pixel (Standard) –208 x 176 Pixel [Landscape] –240 x 320 Pixel (Quarter QVGA) –320 x 240 Pixel [Landscape] –352 x 416 Pixel (Double) –416 x 352 Pixel [Landscape] Feature Pack 1: –HTML Browser-Extensions –EDGE support Feature Pack 2: –Support for WCDMA (UMTS) Feature Pack 3: –Scalable UI –Larger resolutions (240 x 320 und 352 x 415 Pixel)
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www.mobedu.org Series 60 3 rd Edition As before for the 2 nd edition
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www.mobedu.org Series 60 Evolution S60 2 nd Edition S60 1 st Edition S60 3 rd Edition S60 Future Edition FP3FP2FP1 FPXFP1 FPXFP1 Some migration needed Binary break S60 1 st edition S60 2 nd edition S60 3 rd edition S60 Future
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www.mobedu.org Series 80 Mobile phones with the following services –SMS, EMS, MMS, Personal Java, XHTML, PIM Operating System –Symbian Display –462x200 Pixel (92x) –640x200 Pixel (93x/95x) External Display –Series 30/40
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www.mobedu.org Series 90 Mobile phones with the following services –SMS, EMS, MMS, J2ME, XHTML Operating System –Symbian Display –640 x 320 Pixel –Touchscreen
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www.mobedu.org Intermediate Discussion Large number of series for the mobile phones Largest number of shipped mobile phones for Series 40 and 60. Evolution of Series 80 and Series 90 are not the future in terms of wide spread application. To cover the highest number of phones, JAVA should be the target platform May be soon the Series 60 Focus on Series 60
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www.mobedu.org Series 60 Evolution Series 60 1st Ed (V09-V1.2), Symbian OS v6.1 –Nokia 7650 (development name Calypso) –Nokia 3600 –Nokia 3620 (GSM 850/1900 successor of the 3650) –Nokia 3650 –Nokia 3660 (GSM 900/1800/1900 successor of the 3650) –Nokia N-Gage and N-Gage QD –Samsung SGH-D700 –Sendo X –Sendo X2 –Siemens SX1
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www.mobedu.org Series 60 Evolution Series 60 2nd Ed (V2.0), Symbian OS v7.0s –Nokia 6600 (development name Calimero) –Samsung SGH-D710 Series 60 2nd Ed, FP 1 (V2.1), Symbian OS v7.0s –Nokia 3230 (development name Blitz) –Nokia 6260 (development name Lightning) –Nokia 6620 (development name Calvin) –Nokia 6670 (development name Lara) –Nokia 7610 (development name Catalina)
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www.mobedu.org Series 60 Evolution Series 60 2nd Ed, FP2 (V2.6), Symbian OS v8.0a –Nokia 6630 (development name Charlie) –Nokia 6680 (development name Milla (from "Milla Magia", the Finnish name for Magica De Spell)) –Nokia 6681 (development name Cho) –Nokia 6682 (development name Ginny) Series 60 2nd Ed, FP 3 (V2.8), Symbian OS v8.1a –Nokia N70 (development name Rolf) –Nokia N90 (development name Gromit)
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www.mobedu.org Nokia 6682 Operating System: –Symbian OS v8.0a Developer Platform: –S60 2nd Edition –Feature Pack 2 Network Data Support: –CSD –EGPRS –GPRS PC Connectivity: –Bluetooth –USB
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www.mobedu.org N90 Operating System: –Symbian OS v8.1a Developer Platform: –S60 2nd Edition –Feature Pack 3 Network Data Support: –CSD –EGPRS –GPRS –HSCSD –WCDMA PC Connectivity: –Bluetooth –USB
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www.mobedu.org Series 60 Evolution S60 3rd Edition (V3.0) Symbian OS v9.1 –Nokia 3250 (development name Thunder) –Nokia E60 (development name Mars) –Nokia E61 (development name Smailer) –Nokia E70 (development name Zeus) –Nokia N71 (development name Isetta) –Nokia N80 (development name Miro) –Nokia N91 (development name Nemo) –Nokia N92 (development name Magnum)
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www.mobedu.org N71 Operating System: –Symbian OS v9.1 Developer Platform: –S60 3rd Edition Network Data Support: –CSD –EGPRS –GPRS –HSCSD –WCDMA PC Connectivity: –Bluetooth –Infrared –USB
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www.mobedu.org Mapping Series 60 and Symbian OS Edition and FP 1 st Ed 2 nd Ed 2 nd Ed FP1 2 nd Ed FP2 2 nd Ed FP3 3 rd Ed Symbian OS → OS v6.1 → OS v7.0s → OS v8.0a → OS v8.1a → OS v9.1
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www.mobedu.org How to program on the Series 60? What are the supported languages? What are the tools?
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www.mobedu.org Tools and SDKs
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www.mobedu.org IDEs for Symbian C++ development
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www.mobedu.org SDK, Software Development Kit, is chosen according to compiler: Microsoft Visual Studio Net Borland C++ Builder or Borland X Metrowerks Code Warrior Carbide Express from March 2006 Carbide Developer and Pro from Sept 2006 Other SW to be installed: ActivePerl 5.1.8 or newer http://www.activestate.com/http://www.activestate.com/ Java runtime environment 1.3.1 or newer www.sun.comwww.sun.com Read the installation instructions carefully! Tools to be installed
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www.mobedu.org www.forum.nokia.com
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www.mobedu.org Downloading the SDK
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www.mobedu.org Carbide C++ Demo Objectives of the demo: 1.Create a basic S60 application using Carbide.c++ and the S60 Application Wizard 2.Get to know is the S60 application architecture (application framework) 3.Get to know the basic ideas of vector craphics in Symbian 4.Get introduced to Symbian C++
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www.mobedu.org S60 Application Framework
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www.mobedu.org Series 60 Application Structure User commands / interaction
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www.mobedu.org 1. Application (e.g. class CExampleApp ) Application class is inherited from CEikApplication When starting an application, the OS does the following procedures: 1.Starts the application by creating an instance object of this class 2.Calls the CreateDocumentL method of the created object
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www.mobedu.org 2. Document (e.g. class CExampleDocument ) Document class is inherited from CEikDocument. The main task of the document is to write and read data from the file system. If files are not used by the application, document contains only one method 1.CreateAppUiL() which creates the AppUi object. The basic task of document object is thou to create AppUi object
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www.mobedu.org 3. AppUi – user interface object (e.g. class CExampleAppUi ) The main task of AppUi is to handle events generated by user actions. These events are mainly: 1.Menu events. The user selects a command from an application menu (defined in resource file.rss) 2.Key events. The user presses a key. The methods handling those events are as follows: 1.HandleKeyEvent() for key event handling 2.HandleCommand() for menu generated events The operating system takes care of calling these methods. You only have to implement the functionality in the code (polymorphic DLL )
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www.mobedu.org 4. Views or containers (e.g. class CExampleAppContainer or CExampleAppView ) Views or containers are inherited from CCoeControl class. Container is a user interface view The most important method is Draw(), where you can implement drawing by using pen, brush, shapes and colors. Draw –method is called by system when the drawing area needs an update or when DrawNow() is called from the code.
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www.mobedu.org Application Startup
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www.mobedu.org Vector Graphics in Container
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www.mobedu.org About drawing Draw method is called by system whenever some part of the display needs to be updated (e.g. in case a ’Battery Low’ notification has appeared on the display). Draw method gets a rectangle area to be redrawn. Parameter TRect aRect defines the area. Drawing area starts from the up-left corner coordinates (0,0) and ends at bottom-right coordinates (maxX, maxY) which you can get in Draw method by; TInt maxY = Rect().Height(); TInt maxX = Rect().Width(); Note: never call Draw method straight, call DrawNow instead (which causes System to call Draw when possible).
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www.mobedu.org About drawing Drawing can be made through CWindowGC object (GC = Graphics Context). CwindowGC offers methods for –drawing points, lines, ellipses, bitmaps etc... –change colors and styles of pen or brush –etc... Some example methods: –void DrawLine(const TPoint& aPoint1,const TPoint& aPoint2); –void DrawEllipse(const TRect& aRect); –void DrawPolyLine(const TPoint* aPointList,TInt aNumPoints); –void DrawRect(const TRect& aRect); –void SetBrushColor(const TRgb &aColor); –void SetPenColor(const TRgb &aColor); –void SetPenSize(const TSize& aSize); –void SetPenStyle(TPenStyle aPenStyle);
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www.mobedu.org Common classes needed when drawing Structs –TPoint – point. Give x and y coordinates for the constructor example: TPoint dot1( 20, 40 ); –TRect – rectangle a construction example TRect area(20,40,120,135); –TRgb - color a construction example: TRgb myColor(20, 40, 256) //RGB 0-256 or: TRgb myColor2( 0x99ffCC) // hexadecimal –TSize – size Some enumerations (definitions can be found from SDK documentation – check out!) –TBrushStyle –TFillRule
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www.mobedu.org An example of Draw method implementation void CExampleContainer::Draw(const TRect& aRect) const { CWindowGc& gc = SystemGc(); // Set the brush color to Blue and style as Solid gc.SetBrushColor(KRgbBlue); gc.SetBrushStyle(CGraphicsContext::ESolidBrush); // Draw the background (the whole aRect) gc.DrawRect(aRect); // Set new color as RGB TRgb myColor(0x99ccFF); gc.SetBrushColor( myColor ); // Define and draw a small filled rectangle TRect area( 20,20,50,50 ); gc.DrawRect( area ); // Draw a dashed line TPoint point1(40,80); TPoint point2(120,140); gc.SetPenStyle(CGraphicsContext::EDashedPen); gc.DrawLine( point1, point2 ); }
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www.mobedu.org Symbian SDK and Project File Hierarchy
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www.mobedu.org Folders in Symbian project Construction files of Symbian project (.mmp, bld.inf ) Header files (.h,.hrh ) Installation files (.pkg,.sis ) Source codes (.cpp ) Resource files Icons of Application
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www.mobedu.org Application project files and folder hierarchy AppWizard creates five folders, which are as follows: 1.Aif 2.Data 3.Inc 4.Install 5.Src Let’s go through those files
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www.mobedu.org 1. Aif folder (application information file) Aif folder includes the application icon of the application. By default, it is as follows: We can, of course, modify the bitmap.
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www.mobedu.org 2. Data folder Data folder includes the user interface resource files of the application (.rss files) Resource files define things related to application’s user interface, e.g. what are the menu items of the application and which events are generated when the user selects a row in a menu. An example of a menu definition in.rss file (more details later): RESOURCE MENU_PANE r_example_menu { items= { MENU_ITEM { command=EAknCmdExit; txt="Exit"; }, MENU_ITEM { command=EExampleCmdAppTest; txt="Test"; } }; }
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www.mobedu.org 3. Inc folder Inc folder includes the C++ header files (.h files) for the source code Inc folder also includes.hrh –file, which is a header file for both.rss files and source code files. In example application generated by AppWizard, the.hrh file looks as follows: #ifndef EXAMPLE_HRH #define EXAMPLE_HRH enum TExampleCommandIds { EExampleCmdAppTest = 1 }; Here the.hrh file contains constant referred in.rss file
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www.mobedu.org 4. Install folder Install folder contains.pkg file which is used when generating an installation package (.sis file) for target device. This can be done from the NDS +.NET IDE. The command generates the.sis file which can be sent to the target device e.g. via Bluetooth or Infrared. The target device takes care of the rest of the installation process).
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www.mobedu.org 5. Src folder Src – folder contains the source files of the application classes (.cpp files)
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www.mobedu.org Folder construction of SDK Epoc examples Series 60 documentation Series 60 examples Series 60 tools epocroot
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www.mobedu.org Epoc32 Folders Visual Studio projects Configuration files of Emulator Binary files of Emulator
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www.mobedu.org Symbian OS C++
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www.mobedu.org Conventions as a table
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www.mobedu.org T type classes Basic data types TInt, TChar, TReal, TText, TUint, TInt8, TInt16,… Structs TMyAppStruct Simple classes class TCircle { public: TReal CalculateArea() const; TPoint iOrigo; TReal iRadius; }; No dynamic allocation No destructor Memory taken from the stack (if not a part of C-class)
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www.mobedu.org R type classes Handles to OS servers - in Client/Server realization R- classes act as Client interface classes Used as proxies for instances, RFile, RTimer etc. Not allocated dynamically Reservation/release methods: Open, Connect then Close, Release CleanupClosePushL or CleanupReleasePushL then CleanupStack::PopAndDestro
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www.mobedu.org C type classes C classes are inherited CBase class Allocated dynamically from the heap –new (ELeave) –NewL Destructor always virtual, destructed by delete Attributes cleared when construction phase C-class can be compound (=can create and own other dynamically allocated members) CleanupStack used
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www.mobedu.org CBase class Constructor sets automatically zeroes for the member data Includes the virtual destructor Supports cleanup mechanism
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www.mobedu.org M-type classes interface classes no data, no methods only pure virtual functions to separate interface from the implementation the only allowed multiheritance usage in Symbian OS class MMyGameEngineObserver { virtual void NotifyEngineEvent(TEngineEvent aEvent) = 0;} class CMyGameAppView : public CCoeControl, public MMyGameEngineObserver
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www.mobedu.org M-type classes describes an abstract interface Example: Observer pattern realization:
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www.mobedu.org Some naming conventions Words are separated by capitol letters Inside a variable name and method parameters the words are separated with capital letters The parameters of methods starts by a letter ‘a’ void DoSmthng( TInt aMyArgument ); The names of member variables start by a letter ‘i’ TInt iAge; Local variables start by a tiny letter: TChar firstLetter;
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www.mobedu.org Some naming conventions Enumerations start by a letter ‘E’ enum TColors { EWhite, EBlack, ERed }; Consts do have a ‘K’ letter as a suffix: const TInt KAmntOfStcks( 5 ); no underscore _ Brackets are insided
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www.mobedu.org AppUi and Event Handling
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www.mobedu.org Event handling in AppUi class AppUi class is responsible of handling events occurred by user actions. The basic actions are key events (the user presses a key) and user commands generated by e.g. user selecting a menu item. The OS passes the events as integer values to application’s AppUi class AppUi has two methods for event receiving: 1.HandleCommandL(TInt) – handles commands. The parameter contains the command id. 2.HandleKeyEventL(TKeyEvent, TEventCode) – handles key event, the first parameter contains e.g. the key code.
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www.mobedu.org Creating Menu and Menu Commands Basic menus are defined in the resource file (.rss) of the application. Example: next piece of resource file defines the left menu of an AppWizard default application: RESOURCE MENU_PANE r_example_menu { items= { MENU_ITEM { command=EAknCmdExit; txt="Exit"; }, MENU_ITEM { command=EExampleCmdAppTest; txt="Test"; } }; } The menu contains two selection rows ’Exit’ and ’Test’. If the user selects Exit, EAknCmdExit command is sent to the AppUi class. If the user selects Test, EExampleCmdAppTest command is sent to the AppUi class.
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www.mobedu.org...creating menus and menu commands The system calls AppUi’s HandleCommandL with the command parameter. Own command enumerations are (and must be) defined in the.hrh file of the application (the file is in inc folder)..hrh file must be included in both.rss file and AppUi’s.cpp file. For an example, see the HandleCommandL method of the AppWizard example application.
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www.mobedu.org Key events When the user presses a key, an event is sent to AppUI object of the active application. Example of handling joystick left and right events: TKeyResponse CExampleAppUi::HandleKeyEventL( const TKeyEvent& aKeyEvent,TEventCode /*aType*/) { switch ( aKeyEvent.iCode ) { case EKeyLeftArrow: // Handling of joystick left event break; case EKeyRightArrow: // Handling of joystick left event break; default: // This application is not interested in other key events return EKeyWasNotConsumed; } return EKeyWasConsumed; } Key codes (e.g. EKeyLeftArrow ) are defined in system header file E32KEYS.H
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www.mobedu.org UI and the resource files
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www.mobedu.org Resource files Resource files contains data separate from the executable code Resource files are used for defining user interface components and text strings. Benefits: –Less C++ code –Applications are smaler –If the appearance of application is to be changed there is no need to change the C-code only structure of the resource file Source code is located in text file named as application_name.rss Compiled resource file in application_name.rsc
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www.mobedu.org Structure of a resource file Each resource file has to have an unique name Unique name enables to have more than one resource files per application The name has to be four characters long and to be defined by using NAME statement Comments can be written as in C-language. // and /* */ Files can be included using the #include statement Resources are defined by using a RESOURCE statement
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www.mobedu.org Structure of a resource file Each resource file has to begin with three standard resources –RSS_SIGNATURE (this can be blank) –TBUF defines the name of the default document file (not used) –EIKA_APP_INFO defines the resources of menu, CBA- buttons and hotkeys
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www.mobedu.org Example of resource file
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www.mobedu.org.hrh files.hrh file defines the commands used in resource file. Command values must be unique. When user invokes a command, it is passed to HandleCommandL-function located in AppUI-class Function must be written so that it handles all the commands used by the application
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www.mobedu.org HelloWorld.hrh
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.rh files Resource structures are defined in the.rh files The most common ones are already defined in avkon.rh and uikon.rh files If the application requires its own structs, it has to include its own.rh file. Example: NUMBER_EDITOR resource in uikon.rh.
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www.mobedu.org Localisation files Strings that should be localised should not be defined in the resource file itself, but in separate files with an.lxx extension. This way the needed.lxx file can be chosen from.loc file Strings defined in localization file can be pointed with a name defined in resource file. String is defined with #define command
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www.mobedu.org Example of.loc file With out different language versions (.loc file ) With different language versions (.loc file )
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www.mobedu.org Series 60 Command Buttons Defined in EIK_APP_INFO resource Use Avkon predefined key combinations
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www.mobedu.org Options menu The Options menu is a key component of the user interface. Most applications will need to create an Options menu and handle the commands that it generates. The user initiates the Options menu when he or she presses the left Command button. Menus are typically defined in resource files. Menus can be modified dynamically within AppUi class DynInitMenuPaneL() function
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www.mobedu.org Submenu Item in the Options menu can be a submenu title The submenu is opened by pressing either the left softkey or the Arrow right key. When item in a submenu is selected, both the submenu and main menu windows are closed. Only one submenu level is allowed
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www.mobedu.org Options menu Menupane Menuitem Sub Menupane Sub Menuitem
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www.mobedu.org Submenu example
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www.mobedu.org Handling menu selections The AppUi class will be informed of the user’s Option Menu choices via the HandleCommandL() method.
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www.mobedu.org Purpose of Resource files Resource files are used to define UI parts and components of the application. –Menus –Note components –Text strings –Queries To keep the C++ code and the UI separate Less C++ code Modularity
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www.mobedu.org Example of resource file
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www.mobedu.org HelloWorld.hrh
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Handling menu selections in AppUI
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www.mobedu.org What else can UI resource files contain? Series60 –resource files can contain e.g.: 1.Queries 2.Notes 3.Lists 4.Menus 5.Forms 6.Editors 7.Strings Next we take some examples of Queries and Notes and have an exercise.
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www.mobedu.org Example 1: Queries Use queries when you need user input 1.Confirmation query 2.TextQuery – inputting text 3.Time query – asking time 4.List query – selection list where the user selects one 5.Multiselection list query – selection list where the user can select many items
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www.mobedu.org An example: implementing Confirmation Query 1.Resource file definition: RESOURCE DIALOG r_my_conf_query { flags = EAknGeneralQueryFlags; buttons = R_AVKON_SOFTKEYS_YES_NO; items = { DLG_LINE { type = EAknCtQuery; id = EGeneralQuery; control = AVKON_CONFIRMATION_QUERY { layout = EConfirmationQueryLayout; }; } }; }
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www.mobedu.org 2.Launching the query: #include // Resource definitions (compiled resource identifiers) #include … CAknQueryDialog* dlg = CAknQueryDialog::NewL(); dlg->SetPromptL( _L("Haluatko todella tehdä näin?") ); if( dlg->ExecuteLD( R_MY_CONF_QUERY ) ) { // The user answered yes } else { // The user answared no } ExecuteLD performs the dialog. The letter D indicates that the allocated memory of the dialog is freed automatically (so you don’t have to delete it).
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www.mobedu.org Example 2: implementing Text Query 1.Resource file definition: RESOURCE DIALOG r_my_text_query { flags = EAknGeneralQueryFlags; buttons = R_AVKON_SOFTKEYS_OK_CANCEL; items = { DLG_LINE { type = EAknCtQuery; id = EGeneralQuery; control = AVKON_DATA_QUERY { layout = EDataLayout; control = EDWIN { }; } }; }
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www.mobedu.org 2.Launching the query from the code: #include // Resource definitions (compiled resource identifiers) #include … TBuf user_input; // Descriptor for user input CAknTextQueryDialog* dlg = CAknTextQueryDialog::NewL( user_input, CAknQueryDialog::EWarningTone); dlg->SetPromptL( _L("Pelaajan X nimi?") ); dlg->SetMaxLength(14); dlg->ExecuteLD( R_MY_TEXT_QUERY ); // The user input is now in user_input descriptor You can set the query tone depending on the situation. The possibilities are: ENoTone, EWarningTone, EConfirmationTone ja EErrorTone.
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www.mobedu.org Example 2: Simple notes In case of simple standard notes you need not to use resource files. Instead, you can use the following code: // These two must be included where you use the notes #include … CAknInformationNote* note = new (ELeave) CAknInformationNote; note->ExecuteLD( _L("Kello on jo paljon!”)); CAknWarningNote* note = new (ELeave) CAknWarningNote; note->ExecuteLD( _L(”Nyt meni väärin")); CAknErrorNote* note = new (ELeave) CAknErrorNote; note->ExecuteLD( _L(”Do not do that"));
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www.mobedu.org Leaves (”exceptions”)
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www.mobedu.org What are exceptions? Exception = indication of some error or problem during execution. In Symbian OS, exceptions are used in ”lack of resource” situations. Symbian OS ”exception” is called leave.
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www.mobedu.org An example of standard C++ exception handling 1 int foo throw (int) { 2 try { 3... 4 throw 2; 5 throw 14; 6... 7 } 8 catch (int) { 9 // the code of exception handler 10 } 11 catch (...) { 12 // catches all 13 throw; 14 } 15 }
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www.mobedu.org Symbian OS exception mechanism Symbian OS exception mechanism differs from standard C++ Symbian OS does not support standard C++ throw-catch mechanism
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www.mobedu.org Principals of Symbian OS exceptions 1.Throwing an exception (note. naming convention ’L -leavable’ for exception throwing method) void COwnClass::SomeMethodL() { … common code … problem…throw an exception User::Leave( KErrFileNotFound ); // KErrFileNotFound exception identifier // starts going up } 2.Catching an exception void COwnClass ::SomeOtherMethod() { … TInt err = KErrNone; // If SomeMethodL throws an exception, the exception identifier is assigned // to err variable (int). If an exception is not thrown, err is still KErrNone TRAP( err, SomeMethodL() ); if( err != KErrNone ) { //Exception occurred-> check it… if( err == KErrFileNotFound ){ // Handle an errorous situation where file not found… } } }
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www.mobedu.org Symbian OS exception mechanism In Symbian OS, exceptions are used in ”lack of resource” situations. These can be divided into two categories: 1.Memory is tried to be allocated and there is not enough 2.Connecting a resource does not succeed. e.g. File server Network connections
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www.mobedu.org Terms TERMMEANING exceptionErrorous situation leaveSymbian OS ”exception”. In code: User::Leave() which throws a leave, which causes the execution to jump up in the function call hierarchy to first trap harness, where the function was called. trap harnessMacro, which catches the exception if leave occurred, e.g. TRAP( err, SomeMethodL() ); cleanup stackA stack which contains pointers to objects to free if leave occurs. Cleanup Stack stores pointers and deletes them when a leave occurs.
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www.mobedu.org Out of memory situations in C++ In C++ you allocate an object as follows: if ((myObject = new CSomeObject() == NULL) { //Out of memory. Handle it somehow, e.g. give error message } Out of memory situations are very uncommon in many systems However, if memory can not be allocated, new operator returns NULL
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www.mobedu.org new (ELeave) Symbian OS has its own overloaded new operator for creating objects: new (ELeave) new (ELeave) is similar to new but it throws KErrNoMemory leave if new operation fails due to lack of free memory. Next code demonstrates new (ELeave) in Symbian OS compared to standard C++: //Creating object with ’standard’ new CSomeObject* myObject = new CSomeObject; if (myObject == null) User::Leave(KErrNoMemory); //Creating object with Symbian OS new (ELeave). CSomeObject* myObject = new (ELeave) CSomeObject;
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www.mobedu.org Problem situation: If a leave occurs, the control moves straight up to first TRAP macro. Let’s take a look at the following code. TRAPD(error,doExampleL()); … void doExampleL() { // Allocating memory for the first object… CSomeObject* myObject1=new (ELeave) CSomeObject; // Allocating memory for second… What happens if memory //is not enough… CSomeObject* myObject2=new (ELeave) CSomeObject; delete myObject1; // These lines will never be executed delete myObject2; // because leave occurred. } Problem: myObject1 remains in memory… memory leak!!
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www.mobedu.org Solution: The Cleanup Stack CleanupStack is a stack where you can store pointers of allocated objects e.g. myObject1 pointer in the scenario in previous slide. If a leave occurs, TRAP macro frees the memory deleting the pointers in CleanupStack You can store pointers by pushing them to CleanupStack as follows: –CleanupStack::PushL( myObject1 ), pushes object myObject1 to the CleanupStack. You can remove pointers by popping them from the CleanupStack as follows: –CleanupStack::Pop() You can pop and destroy objects in cleanup stack by calling: CleanupStack::PopAndDestroy() Pop and PopAnDestroy operations are always for the last object put on the CleanupStack.
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www.mobedu.org Clean-up stack and Trap harness Program stack Memory Program runs, when procedures call each other. More and more data ends up in program stack. Dynamic data in the heap is referred to via pointers. Source: T.Mikkonen, 2004
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www.mobedu.org Clean-up stack and Trap harness Error results in exit for several functions Memory Program stack Trap harness Source: T.Mikkonen, 2004
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www.mobedu.org Clean-up stack and Trap harness CleanUp stack Memory Program stack Error results in exit for several functions … but clean-up stack remembers reserved memory blocks Source: T.Mikkonen, 2004
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www.mobedu.org The previous example with cleanup stack: TRAPD(error,doExampleL()); … void doExampleL() { // We create objects and put them to the cleanup stack. CSomeObject* myObject1=new (ELeave) CSomeObject; CleanupStack::PushL( myObject1 ); // If out of memory occurs next, we have myObject1 in the // cleanup stack so it is freed automatically. CSomeObject* myObject2=new (ELeave) CSomeObject; CleanupStack::PushL( myObject2 ); ……… // At the end we can take objects from the cleanup stack and // free the memory. CleanupStack::PopAndDestroy(); // Pop and delete }
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www.mobedu.org Can also be used for e.g. closing sessions void DeleteFileL(const TDesC& aName) { RFs fileserver; User::LeaveIfError(fileserver.Connect()); CleanupClosePushL(fileserver); User::LeaveIfError(fileserver.Delete(aName)); CleanupStack::PopAndDestroy(); // calls fileserver.close() }
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www.mobedu.org Two phase construction In some class constructors, you need to dynamically create other objects, which are owned by the class. An example of that kind of class. class CMyCompoundClass : public CBase { public: CMyCompoundClass(); ~CMyCompoundClass(); … private: CMySimpleClass* iSimpleClass1; // owns an instance of another class CMySimpleClass* iSimpleClass2; // owns an instance of another class }; class CMySimpleClass : public CBase { public: CMySimpleClass(); ~CMySimpleClass(); … private: Tint iSomeData; };
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www.mobedu.org What happens in out of memory situation: CMyCompoundClass::MyCompoundClass(){ iSimpleClass1 = new (ELeave) CMySimpleClass(); // What happens if memory is out here?? iSimpleClass2 = new (ELeave) CMySimpleClass(); } Answer: First new (ELeave) leaves and iSimpleClass1 leaks.
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www.mobedu.org Solution Two phased construction: 1.Allocate the object itself without creating the dynamically allocated instances. Now we have a pointer to this object. This is done in the ’normal’ constructor. 2.After that we create the dynamical members. This is done in ConstructL method. –If something goes wrong, we have the pointer so we can delete all allocated memory. These two phases are done in NewL –method.
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www.mobedu.org An example In the next example we have two classes 1.CSmallClass, which does not have dynamic members. So CSmallClass does not need two phased constructor mechanism (NewL and ConstructL). 2.CBigClass, which has 2 CSmallClass instace variables. So CBigClass needs two phased construction mechanism (NewL and ConstructL).
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www.mobedu.org // File OwnClasses.h #include class CSmallClass : public CBase { public: CSmallClass ( TInt aNr ); ~CSmallClass (); private: TInt iNr; };
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www.mobedu.org class CBigClass : public CBase { public: static CBigClass * NewL(); ~CBigClass (); private: CBigClass (); void ConstructL(); private: CSmallClass * iSmallClass1; CSmallClass * iSmallClass2; };
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www.mobedu.org #include"OwnClasses.h" CSmallClass::CSmallClass( TInt aNr ) { iNr = aNr; } CSmallClass::~CSmallClass() { }
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www.mobedu.org // CBigClass NewL, ConstructL, constructor and destructor CBigClass* CBigClass ::NewL() { CBigClass* self = new (ELeave) CBigClass(); CleanupStack::PushL( self ); self->ConstructL(); CleanupStack::Pop(); return self; } // ConstructL allocates for dynamic resources. void CBigClass ::ConstructL() { iSmallClass1 = new (ELeave) CSmallClass ( 3 ); iSmallClass2 = new (ELeave) CSmallClass ( 5 ); }
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www.mobedu.org // Normal constructor. Here we can initialize other member variables. CBigClass::CBigClass() {} // Destructor. Free allocated memory. CBigClass::~CBigClass() { delete iSmallClass1; delete iSmallClass2; }
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www.mobedu.org Somethings to notice Now, if you want to create an instance of CBigClass you must do it as in following method : void SomeMethodL() { // Create CBigClass CBigClass* big = CBigClass::NewL(); } CBigClass instance is created by calling its static NewL method, which then calls constructor and ConstructL. If everything went ok, big points to the new instance. Fail causes leave. NewL is static which means it is a so called class method meaning that it can be called without creating the instance firs. Static methods can be called by writing: CBigClass::NewL()
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www.mobedu.org Summary of 2-phased construction ConstructL method creates the dynamically allocated members. (If there is no enough memory, it leaves causing NewL to leave and CleanupStack to be emptied.) After this, the execution goes back to NewL, which pops the object from the cleanup stack and returns the pointer to the caller. SUMMA SUMMARUM: Two phased construction guarantees that memory leaks will not occur at any stage of object memory allocation!! DISCUSSION: Is this needed in the future??
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www.mobedu.org Links to explanation articles and material Tutorials and white papers: http://www.symbian.com/developer/
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www.mobedu.org Descriptors
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Descriptors (Symbian OS “Strings”) Descriptors are used for safety handling of strings and binary data. Some characteristics: –no distinction between the type of data, data (text) and binary are treated in the same way –no null termination (no end mark like ’\0’) –data length always included with data/pointer –light template based solution –memory leakage causes panic telling about serious error –but the code will not write over the memory space They have in-build Panic mechanism so there is no possibility to make dangerous code.
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www.mobedu.org Why Descriptors? With descriptors we can not allocate the memory automatically like we can do with Java String and C++ string classes. The programmer must take care about the allocation by himself from the stack or from the heap depending of the size of data. Descriptors themselves save the space as well as using them.
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www.mobedu.org Descriptor class hierarchy
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www.mobedu.org The three categories of descriptors Descriptor types can be divided into three categories: 1.Buffer descriptors (TBuf and TBufC) 2.Heap descriptors (HBufC) 3.Pointer descriptors (TPtr and TPtrC)
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www.mobedu.org Buffer Descriptors Concrete classes: –TBuf – modifiable buffer descriptor –TBufC – non-modifiable buffer descriptor Allocated from the program stack (or from the heap if it is as a part of dynamically created object) 3lengthmax lengthactualtext
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www.mobedu.org Heap Descriptors Concrete class –HBufC - non-modifiable heap descriptor Allocated from the heap
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www.mobedu.org Pointer Descriptors Types –TPtr - modifiable pointer descriptor –TPtrC – non-modifiable pointer descriptor A pointer to descriptor data Can be used e.g. as a function parameter actualtext 1length
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www.mobedu.org Descriptor types and the memory Source: NewLC.com
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www.mobedu.org A code example private: TBuf iMyName; TInt iMyAge; }; void CMyClass::CMyClass(){ // Initialising iMyName = _L(”Harald”); iMyAge = 50; } void CMyClass::IntroducingMyself(){ // Take a 30 character buffer for the greeting TBuf greeting; greeting.Insert( 0, _L(“My name is “ ); greeting.Insert( greeting.Length(), iMyName ); greeting.Insert( greeting.Length(), _L(" and my age is ") ); greeting.AppendNum( iMyAge ); CAknInformationNote* note = new (ELeave) CAknInformationNote; note->ExecuteLD( greeting ); }
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www.mobedu.org Client/Server Framework
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www.mobedu.org Need for Client/Server framework In Symbian devices, many OS resources are in use of the programmer by using Client/Server framework. Those resources are for example: –Files –Telephony issues –Messaging –Comms –Window services Some loose definitions: –Client is a program that uses a particular service provided by a server (e.g. your application). –Server is the program that services the requests of clients.
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www.mobedu.org Symbian Client/Server Architecture characteristics: 1.Extensibility –Plug-in modules can be added to service new types of object 2.Efficiency –Multiple clients can be serviced by the same server 3.Safety –Servers and their clients exist in separated processes and communicate via messages through the OS processes. 4.Asynchronicity –Clients can register to get server events by the use of Active Objects. No polling leads to better power management. Server Client
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www.mobedu.org Server Sessions R-classes represent server sessions in Symbian OS. So they are client handles to servers. The base class for R-classes is RSessionBase. Some examples of server session handles in class hierarchy:
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www.mobedu.org A Synchronous Client/Server Example
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www.mobedu.org Inter-Process communication In Symbian OS, clients and servers run in separate processes so there is no direct memory access between them. Kernel thread sees the entire physical memory (all threads are clients of the Kernel server). The client requests are packed as RMessage –instances to server side and servers can access client’s memory via Kernel. RMessage instance is created by Kernel and passed to Server after client’s SendReceive().
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www.mobedu.org Active Objects
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www.mobedu.org Background and need for Active Objects Typically, Symbian OS applications are event based: 1.The application is constructed and initialised. 2.The application starts waiting for events from the user or from the OS services 3.When an event occurs, the application handles the event and starts waiting for a new event. Events can be generated by e.g: –The user Key events Events generated by the UI (e.g. menu) –Service providers Timers File server Network servers The UI events are handled by AppUi but we need event handlers for other services.
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www.mobedu.org Synchronous vs. asynchronous services In Symbian OS, most services are provided through servers, which can be accessed through the functions of R-classes (those are for example RFile or RCamera). R-classes provide synchronous and asynchronous service functions: 1.If your application calls synchronous function, the code (the application’s thread) stops until the service is completed and the function returns. 2.If your application calls asynchronous function, the function returns immediately, while the request itself is processed in the background. Synchronous services should be quick operations e.g. requesting a system state information which can be responded immediately.
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www.mobedu.org Asynchronous services Many services require a lot of time to complete which makes synchronous functions unusable. Examples: –An application opens a document of a big size. –An application waits for an picture to be processed. Synchronous methods are not suitable in these kinds of services because the application thread is blocked until the service is completed. Instead, we use asynchronous service functions, where a service function returns immediately and the service is processed in the background. Since the application thread is not blocked, application can process other tasks like responding to user input or updating the display. When the request is complete, the program receives a notification, which will then be handled by e.g: –Threads (in many systems) –Active objects (in typical Symbian OS application)
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www.mobedu.org Asynchronous services and multi-threaded applications In many systems, applications are implemented as multi- threaded processes, where asynchronous services are handled as follows: 1.For each new asynchronous task a new execution thread is spawned to handle it. 2.A scheduler makes decisions on which thread is executed. 3.A thread polls the service provider to see if the request is completed. 4.Once a service is completed the corresponding thread makes the required actions.
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www.mobedu.org Asynchronous services and multi-threaded applications Disadvantages of multi-threaded practice: –Multiple threads lead to increasing number of context switches increasing system overhead. –Programmer need to take care of synchronization, deadlock and other process management issues which make programming more complex.
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www.mobedu.org Asynchronous services and Active Objects A typical Symbian OS application is implemented as a single threaded process which can handle multiple asynchronous services. The technique is cooperative multitasking where there is a wait loop going through the outstanding task requests. Once the wait loop finds a completed task, it calls the event handler code of the corresponding handler object. This is done by using active object framework where each asynchronous service request has an active object waiting the request to be completed. In Symbian OS: –The wait loop is implemented as an Active Scheduler. –Handler objects are implemented as Active Objects.
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www.mobedu.org The Active Scheduler The Active Scheduler is implemented by CActiveScheduler. The Active Scheduler maintains a list ordered by priority, of all Active Objects of the application. The Active Scheduler implements the wait loop for an application thread. The wait loop goes through the iStatus boolean flags of Active Objects of iActive flag set on. If the iStatus is other than KRequestPending (meaning that the request is completed), the Active Scheduler calls the RunL method of the Active Object.
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www.mobedu.org Definition of CActive class class CActive : public CBase { public: ~CActive(); void Cancel(); TBool IsActive() const; protected: CActive(TInt aPriority); void SetActive(); virtual void DoCancel() =0; virtual void RunL() =0; public: TRequestStatus iStatus; private: TBool iActive; };
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www.mobedu.org Dynamic behaviour
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www.mobedu.org 4.The service provider completes the request and sets iStatus from KRequestPending to a new value. 5.The Active Scheduler recognizes the new status and calls the RunL() method of the Active Object. 6.The response is handled in RunL() and after that the Start() method can be called again (if applicable). The life-cycle of an Active Object
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www.mobedu.org An example AO using Asynchronous Timer. class CMyTimerAo : public CActive { public: CMyTimerAo(); ~CMyTimerAo(); void Start(); void RunL(); private: void DoCancel(); private: // An integer representing a timing period TInt iPediod; // A hanlde to timing services RTimer iTimer; };
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www.mobedu.org CMyTimerAo::CMyTimerAo() : CActive( EPriorityStandard ), iPeriod( 500 ) { // IMPORTANT: Add AO to the scheduler CActiveScheduler::Add( this ); // Create a timer for this thread iTimer.CreateLocal(); // Start active object Start(); } void CMyTimerAo::Start() { // Register to get asynchronous timing event. if( !IsActive() ) { iTimer.After( iStatus, iPeriod ); SetActive(); }
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www.mobedu.org void CMyTimerAo::DoCancel() { // Cancel an outstanding request from timer. iTimer.Cancel(); } void CMyTimerAo::RunL() { // Timing service completed. Add your code here. // Start again if applicable Start(); } CMyTimerAo::~CMyTimerAo() { Cancel(); }
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www.mobedu.org Some comparison: AOs vs. Threads Active Objects - CActive –< 1kB stack –can not pre-empted –no deadlocks, synchronization issues etc… –long-running tasks has to be split –less overhead (context-switches, swapping) Threads – RThread –4kB stack (kernel-side), 8kB stack (user-side) –can be scheduled pre-emptively –synchronization etc. issues must be considered –suitable for long-running tasks –only suitable technic in situations, where a long task cannot be split
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www.mobedu.org Symbian OS Structure and Services
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