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The Uncanny Valley in 3D Modeling Steve Seitz and Rick Szeliski BIRS Workshop on Computer Vision and the Internet August 31, 2009
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The Uncanny Valley "The uncanny valley hypothesis holds that when robots and other facsimiles of humans look and act almost like actual humans, it causes a response of revulsion among human observers. The "valley" in question is a dip in a proposed graph of the positivity of human reaction as a function of a robot's lifelikeness. It was introduced by Japanese roboticist Masahiro Mori in 1970."
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Final Fantasy
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Polar Express
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Façade
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1.Select building blocks 2.Align them in each image 3.Solve for camera pose and block parameters (using constraints)
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View-dependent texture mapping 1.Determine visible cameras for each surface element 2.Blend textures (images) depending on distance between original camera and novel viewpoint
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Model-based stereo Compute offset from block model Some more results:
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Graz reconstruction
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Photo Tourism
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Piecewise planar proxies Sinha, Steedly, Szeliski ICCV’09 http://research.microsoft.com/en- us/um/redmond/groups/ivm/PlanarStereo/
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Reflections
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Change blindness http://www.psych.ubc.ca/~rensink/flicker/download/
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Lightness constancy
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Image Based Rendering Real Scene Real Cameras -or- Expensive Image Synthesis Images+Model Image Output Synthetic Camera
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Graphics/Imaging Continuum LumigraphLight field Geometry centric Image centric Warping Interpolation Polygon rendering + texture mapping Fixed geometry View- dependent geometry View- dependent texture Concentric mosaics Sprites with depth LDI
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Video-Based Walkthroughs Move camera along a rail (“dolly track”) and play back a 360 video Applications: –Homes and architecture –Outdoor locations (tourist destinations)
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Surround video acquisition system OmniCam (six-camera head)
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OmniCam Built by Point Grey Research (Ladybug) Six camera head Portable hard drives, fiber-optic link Resolution per image: 1024 x 768 FOV: ~100 o x ~80 o Acquisition speed: 15 fps uncompressed
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Acquisition platforms Robotic cart Wearable
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Video Textures How can we turn a short video clip into an amount of continuous video? –dynamic elements in 3D games and presentations –alternative to 3D graphics animation? [Schödl, Szeliski, Salesin, Essa, SG’2000]
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Video Textures uFind cyclic structure in the video u(Optional) region-based analysis uPlay frames with random shuffle uSmooth over discontinuities (morph)
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A complete animation
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