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By Susan L. Howard Physical Simulation Developer Weta Digital, New Zealand Research Associate Earth & Space Research in Seattle, WA.

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Presentation on theme: "By Susan L. Howard Physical Simulation Developer Weta Digital, New Zealand Research Associate Earth & Space Research in Seattle, WA."— Presentation transcript:

1 By Susan L. Howard Physical Simulation Developer Weta Digital, New Zealand Research Associate Earth & Space Research in Seattle, WA

2 Grew up in Jeffersonville B.A. Rutgers University (Math, Physics minor) M.S. Oregon State University (Oceanography, Math minor) Worked as Physical Oceanographer for 11 years Worked in Digital Effects for 4 years as a Physical Simulation Developer. Recently moved back to Seattle and am working again as a Physical Oceanographer.

3 Studies the physical properties of the ocean Heat, salt Motion (currents) Climate Ice I specialize in : Polar Oceanography Tides Data analysis Numerical modeling

4 Weta Digital is a five-time Academy Award winning visual effects facility based in Wellington, New Zealand. Weta was formed in 1993 by Peter Jackson, Richard Taylor and Jamie Selkirk. It later split into two specialized halves - Weta Digital (digital effects) and Weta Workshop (physical effects – props, swords, masks). Weta Digital Employs ~900: artists, scientists, programmers

5 I worked to create realistic looking digital effects in movies Avatar Gulliver’s travels X-Men First Class Rise of the Apes Tintin Prometheus Avengers The Hobbit

6 Animation Motion capture Crowd generation Modeling Compositing

7 Animation Motion capture Crowd generation Modeling Modeling Compositing

8 http://www.youtube.com/watch?v=ZSm3bvqHJJw

9

10 FLUID DYNAMICS

11 In fluid dynamics, we have something called the EQUATIONS of MOTION. The EQUATIONS of MOTION describe how fluid moves. We use these equations, coded in computer models, to try to simulate a real oceans. Or, in the case of movies, to make realistic looking water!

12 In movies, we use the principles of Fluid Dynamics to model Water Smoke Fire Explosions Other types of computer modeling work Hair motion Cloth movement Body mechanics Falling objects, collisions

13 In movies, we use the principles of Fluid Dynamics to model Water Smoke Fire Explosions Other types of computer modeling work Hair motion Cloth movement Body mechanics Falling objects, collisions All these effects need to follow physical laws – or they will look fake!!!!!

14 In movies, we use the principles of Fluid Dynamics to model Water Smoke Fire Explosions Other types of computer modeling work Hair motion Cloth movement Body mechanics Falling objects, collisions All these effects need to follow physical laws – or they will look fake!!!!!

15 http://www.youtube.com/watch?v=MVM_Ba5T890www.youtube.com/watch?v=MVM_Ba5T890

16 http://www.youtube.com/watch?v=Xrb8PSpkhkQ

17 http://www.youtube.com/watch?v=U3acQ5dDK Es http://www.youtube.com/watch?v=U3acQ5dDK Es

18 http://www.youtube.com/watch?v=Tmm4BQX8TCQ

19 http://www.youtube.com/watch?v=kYeQNH6gJhE

20 http://www.youtube.com/watch?v=5PSNL1qE6VY

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