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Aubree Suor 2nd Hour.  Two to six players  One player is chosen to be the dealer  Each person is dealt ten cards  Remaining cards become the draw.

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Presentation on theme: "Aubree Suor 2nd Hour.  Two to six players  One player is chosen to be the dealer  Each person is dealt ten cards  Remaining cards become the draw."— Presentation transcript:

1 Aubree Suor 2nd Hour

2  Two to six players  One player is chosen to be the dealer  Each person is dealt ten cards  Remaining cards become the draw pile and first card is flipped over into the discard pile  First player starts to the left of the dealer  On turn, the player draws one card from the draw pile or top card of discard pile  Player ends by discarding

3  Be the first player to complete all ten phases  Phases are made of sets, runs, cards of one color, and combinations of sets and runs  Be the player with the least points THE 10 PHASES ARE: 2 sets of 3 1 set of 3 + 1 run of 4 1 set of 4 + 1 run of 4 1 run of 7 1 run of 8 1 run of 9 2 sets of 4 7 cards of 1 color 1 set of 5 + 1 set of 2 1 set of 5 + 1 set of 3

4  Winner- 0 points  Cards 1-9- 5 points  Cards 10-12- 10 points  Skip cards- 15 points  Wild cards- 25 points

5  Phase 10 cards  Paper and pencil for scoring  Players willing to complete all 10 phases

6  Phase 10 was created in 1982 by Kenneth Johnson  It is the 2 nd best selling card game  Phase 10 is based on a card game called Liverpool rummy  The game is currently produced by Fundex Games  Fun fact is there has been 32,658,846 boxes of phase 10 sold since 1982

7  Luck plays a large role in playing this game  Pick cards carefully to get the right combination  Use skip and wild cards so you have more chances to complete the phase.

8  First phase is 2 sets of 3.  Player A has a set of 2 for four cards and a set of 2 seven cards.  Player B has only one set of 2 three cards.  Player A draws a card and receives a four a discards a skip card.  Player A then gets a seven which now completes phase one.  To get rid of Play A’s cards he/she can now add on to his/her sets and win the first hand.

9  I would take out the wild cards to make the game harder and more strategic  Scoring would be lower since it would be more difficult to complete the phase

10  http://www.natlassoc.org/fun/games/phase10/ph ase10r.htm http://www.natlassoc.org/fun/games/phase10/ph ase10r.htm  http://en.wikipedia.org/wiki/Phase_10 http://en.wikipedia.org/wiki/Phase_10  http://www.associatedcontent.com/article/12979 5/phase_10_probably_not_best_card.html http://www.associatedcontent.com/article/12979 5/phase_10_probably_not_best_card.html


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