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Design and Virtual Prototyping of Human-worn Manipulation Devices Peng Song GRASP Laboratory University of Pennsylvania ASME DETC99/CIE-9029 GRASP Laboratory Venkat Krovi Mechanical Engineering Dept. McGill University Richard Mahoney Rehabilitation Technologies Division Applied Resources Corporation Vijay Kumar GRASP Laboratory University of Pennsylvania
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MOTIVATION l Mass production fixed automation flexible automation l Mass customization l Agile manufacturing n speeds up the process of going from concept to production l Customized design and manufacture n Human-worn products (helmets, hearing aids, eye-glasses, wearable computers,...) n One-of-a-kind products: Product volume is 1 (3-day cars, assistive devices,...) n Human-worn manipulation assistive devices
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l In 1992, the cost of caring for quadriplegics was 11 billion dollars. l 10,000 new spinal cord injuries every year (55% are quadriplegics, 58% between 16-30 years old) l Population aging is increasing the number of people requiring physical assistance (est. 60 billion dollars annually. l Annual cost to assist in Activities of Daily Living is around $80,000. WHY ASSISTIVE DEVICES?
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WHY CUSTOMIZATION? l Variability exists in user needs across the population. Products must be designed and customized to match these individual user needs. l The device-user customization ensures comfort of user and enhances performance of the device.
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HUMAN-WORN MANIPULATION DEVICES
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GOALS l Identify and investigate the component technologies required for designing, customizing, virtually prototyping and finally fabricating human-worn manipulation assistive devices for the motor disabled. l Present a unified design environment which integrates these component technologies and aids the designer in shortening the design cycle. l The design-customization-integration process can be extended to many classes of human worn products.
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KEYS TO CUSTOMIZATION 1. DATA ACQUISITION Measurement of the human user, the task, and the environment. 2. DEVICE DESIGN AND OPTIMIZATION Mechanism synthesis (generating the desired “output” motion/force from the specified human “input” motion/force), CAD modeling. 3. VIRTUAL PROTOTYPING AND EVALUATION Geometric and dynamic modeling of the human user, the designed product, and simulation of the human using the product prior to rapid fabrication.
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1. DATA ACQUISITION GEOMETRY CAPTURE in 3-D studio CUSTOMIZED MODEL MOTION CAPTURE in 3-D Studio
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1. DATA ACQUISITION: Measurement to models Solid models generated from image data using l Multi-camera, multi-pose measurements l Cyberware 3D scanner Meshed Solid models for l CAD (Pro/Engineer) l CAM (CNC machining) l FEM/FEA Kinematic and dynamic models for l Virtual prototyping l Analysis and simulation Provides important tools for l Re-design l Customization l One-of-a-kind prototyping l Reverse engineering
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DESIGNER AUTOMATION 2. DEVICE DESIGN AND OPTIMIZATION COUPLING INPUT DEVICE Choices OUTPUT DEVICE Choices Geometric Mechanism Degrees of Freedom Mechanism Geometric Degrees of Freedom
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l Software: Pro/Engineer. l Parametric definition of parts. l Detailed geometric design capability. l Part vs assembly modeling. l Interfaces to analysis, FEM and CAM packages. 2. DEVICE DESIGN AND OPTIMIZATION: Module Synthesis of feasible candidate designs to assist the designer in selecting suitable design. l Optimization and customization of the mechanism occurs here and then propogated on to the visual interface. CAD MODULE DESIGN MODULE
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l Obtain kinematic model of movement and determine appropriate input motion. l Choose appropriate output motions. l Preliminary design: select candidate mechanism. l Use virtual models to investigate the mechanism. l Customize the mechanism to the individual user and build a virtual prototype. l After testing and evaluation, build the physical prototype. 2. DEVICE DESIGN AND OPTIMIZATION: Process
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3. VIRTUAL PROTOTYPING AND EVALUATION l Parametric mapping l Kinematic and dynamic evaluation with a model of the user l Design optimization and customization l Virtual and physical prototypes of the input subsystem and effector subsystem
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DESIGN ENVIRONMENT CENTRAL INTERFACE GEOMETRIC MODELING Cyberware range scanner Video cameras Manipulandum KINEMATIC MODELING DYNAMIC ANALYSIS CAD/CAM ProEngineer VISUALIZATION (JACK, GeomView, ProEnginer) DESIGN OPTIMIZATION Surface mesh Motion 3-D model simulation MANUFACTURING Customized components Off-the-shelf components
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l Unified framework for analyzing data (geometry, kinematics, dynamics), testing (simulating) and evaluating products. l Graphical, user-friendly interface. l Heterogeneous data. l Modular. l Uses standard packages/formats. DESIGN ENVIRONMENT: Central Interface
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CASE 1: Head-controlled Feeding Device DESIGN SELECTION
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VIRTUAL PROTOTYPING
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FABRICATED PROTOTYPE
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CASE 2: Head-controlled Painting Tool DESIGN SELECTION
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VIRTUAL PROTOTYPING
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FABRICATED PROTOTYPE
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SUMMARY l Key Ideas n Integrated design environment aids the designer in the rapid realization of “one-of-a-kind” products customized to individual users n Only feasible designs are created by design module effectively reducing the optimization search space. n Virtual prototyping enables rapid evaluation within these feasible design choices. n Customized design methodology applicable to many classes of human-worn devices which need to be customized to individuals. l Limitation n The component technologies are often specific to the product
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