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Exploring Collaborations: Successful Strategies for Increasing Equity and Access to STEM Strategy Session 2: Key Implementation Issues + Choices 1
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Gamers Working Group Will Advise on GAMES Design & Development Anne Grant, Alessandro Canossa, Adriana Moscatelli, Alex Bacus, Brian Fox, Brian Thompson, Casper Harteveld, Cigdem Talgar, Cj Evans, Cathy Sullivan, Chris Campbell, Christina Huang, Cheryl Milton, Colt Tipton-Johnson, Ella Mae Cuffy, Dan Feinberg, Dacey Willoughby, Denise Mauldin, Dinara Moura, Ebae Kim, Elizabeth Diestler, Ellen Beeman, Emily Dahlberg, Erin Peach, Gillian Smith, Gustavo Glusman, Matt Hooper, Kate Edwards, Kimberly Cole, Lauren King, Lara Snyder, Leslie Feinzaig, Madison Lindstrom, Magy Seif El-Nasr, Margaret Scovern, Matt Tamaru, Melissa Dingmon, Melissa Wray, Martin Calbert, Michael Suen, Maria Martines, Ayse Gursoy, Morgan Belford, Nicole Maddox, Robin Held, Riyanka Ganguly, Jade Ogletree, Sheri Hargus, Shree Durga, Stephanie Lingwood, Stephen VanWambeck, Rich Fukutaki, Susi Stuart, Tara Chatfield, Vida Clement, Verena Chung, Wayne Higgins, Wendy Rockhill, Yan Perng, Co-chairs: John Williamson + Jay Laird 2 #GAMES4STEM
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Strategy Issues for Gaming Working Group Gaming tactical decisions are key to the success of GAMES: 1.Launch – June 2013 2.Organize 5 working groups, leadership structure, NGCP role, and GAMES Logic Model Planning Tool 3.Develop fund-raising strategy for 2014-16 campaign 4.Conduct initial research/review as well as NSF grant proposal on GAMES STEM Community 5.Carry out national Game Jam process to NGCP girl members + others to develop great game concepts and plots – Spring-Fall 2014 6.GAMES Judge: Select proposals for 20 game prototypes; develop and field test prototype games with NGCP girls – Jan-December 2015 7.Evaluate results of field tests; GAMES judges select 2-3 games for full production and FREE distribution 8.GAMES girl players move into GAMES community; long-term monitoring begins 3 #GAMES4STEM
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Questions For Today’s NGCP Group 1.How do we best stimulate great ideas for our 2-3 games during the Game Jam phase? 2.Once we complete Game Jam phase, your ideas for how we vet to 20, and after testing prototypes, to 2-3 games? 3.Thoughts on the hardware + platform(s) (tablet, web, smartphone, PC, etc.) for delivery of our prototypes + final games? 4.Thoughts on the development environment(s)we should use (icUnit, HTM5L, Unreal, Unity, Corona, etc)? 5.Distribution of the final 2-3 games – how do we get them to as many girls as possible? 6.GAMES Community – how to grow it 4 #GAMES4STEM
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1. Game Jam Process Discussion Preliminary vision and timetable – John Williamson How we vet good game ideas 1.Who are some active Game Jam participants that you can introduce us to? (I am building a list of my own, but the more the better). 2.What tech/distribution method do you feel will be the best way to reach the most young girls 2 years from now? Smartphone? Web? Social Media game? 5 #GAMES4STEM
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2. Once We Complete Game Jam Phase, Your Ideas For How We Vet To 20, And After Testing Prototypes, To 2- 3 Games? 6 #GAMES4STEM
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3. Thoughts On The Hardware + Platform (Tablet, Web, Smartphone, PC) We Use For Our Prototype + Final Game? 7 #GAMES4STEM
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4. Thoughts On The Development Engine We Should Use (Unity, HTML5, Unreal, Gamemaker, Etc)? 8 #GAMES4STEM
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5. Distribution Of The Final 2-3 Games – How Do We Get Them To As Many Girls As Possible? Free distribution Monetization design issue 9 #GAMES4STEM
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Creating A GAMES Community Beyond the future success of the 2-3 games developed by GAMES, we want to engage girls through a cyber GAMES community into a broader long-term engagement of STEM Northeastern/ NGCP/ ISB NSF Grant effort proposal highlights The ideas our research team has come up with on how we use our 2-3 Games to create a GAMES community of girls which outlives and broadens the dialogue. What are your ideas on how we effectively leverage our games and build a successful GAMES community? 10 #GAMES4STEM
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