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Published byArthur Matthews Modified over 9 years ago
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OGRE 3D
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Object-oriented Graphics Rendering Engine “powers” your 3D graphics applications SDK vs. Game Engine User Input? Game State? Audio Files? Cross-platform DLLs and Shared objects
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OGRE Objects “Collection of individual units, or objects that act on each other, as opposed to a traditional view in which a program is a list of instructions to the computer” If you understand OpenGL or Direct3D, you will appreciate Ogre for what it does.
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OGRE Origin “Open Source Software” “Lesser GNU Public License Agreement” Commercial Usage Started in 2001 Steve “Sinbad” Streeting Design-led vs. Feature-led Quality vs. Quantity
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OGRE Misconceptions How do I run OGRE? You can't! You build an application that links to the OGRE library I need to build OGRE from source code in order to use it. No, it is available as a binary library with header files for many OS's It only runs on Nvidia or ATI hardware. No, it runs on hardware that supports “at least OpenGL version of 1.2.1 “ (driver support). See “http://d3dcaps.chris.dragan.name/”
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OGRE Requires FreeType – Free TrueType Font capability OpenIL(DevIL) – Image library Zlib – compression library Cmake – if building from source
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So where is the Game Engine? Ogre + Libraries OpenSpace3D Yate GUCE JGGE NeoAxis SagaEngine Cmake – if building from source
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MORE Game Engines? WGE And many others under development
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The MAIN LINKS OGRE3D Web Site Projects using OGRE OGRE Wiki
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