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Audio Recording And Production: An Introduction Soam Acharya CS 731 Spring 1998.

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Presentation on theme: "Audio Recording And Production: An Introduction Soam Acharya CS 731 Spring 1998."— Presentation transcript:

1 Audio Recording And Production: An Introduction Soam Acharya CS 731 Spring 1998

2 Contents sound basics acoustics/psycho-acoustics actual recording process

3 Characterizing Sound Frequency and Pitch Amplitude and Loudness Frequency and Loudness Acoustic Phase Timbre

4 Frequency And Pitch 20 - 16000 Hz –“feel” outside this range low bass: 20 - 80 Hz –traffic, thunder, explosions upper bass: 80 - 320 Hz –fullness/boomy –rhythm instruments: drums, bass, low piano midrange: 320 - 2560 Hz –fundamental of most sound sources –intensity upper midrange: 2560 - 5120 Hz –highest sensitivity treble: 5120 - 20000 Hz –brilliance/sparkle

5 Amplitude and Loudness db-SPL = 20 * log 10 (sound pressure/ref. sound pressure) can hear loudness at 1 - 10000000 or greater the db type measurement also used frequently elsewhere

6 Amplitude and Loudness II 0 20 40 60 80 100 120 140 Threshold of hearing Furnished living room Subdued conversation Average conversation 1” away from acoustic guitar subway Threshold of pain: thunder, “in your face” vocals Airport runway, inside a bass drum dB- SPL

7 Frequency and Loudness [p23 - fig 2-7] (in)equal loudness principle masking equalization

8 Timbre Tone quality or color

9 Timbre II Shape of sound or envelope

10 Acoustics/Psycho-acoustics direct waves early reflection later reflection (reverberation) –body –decay or reverberation time echo –long reflection path

11 Sound In An Enclosed Room P35 - 3-2

12 Reverberation Vs. Decay Time Reverberation Decay Time Concert hall gymnasium Inside a car closet Conference room living room w. rugs Tiled bathroom Open field

13 Surface Shape of Room Parallel: standing waves Concave: concentrate Concave: disperse

14 Studio Room Surface P42 - 3-10

15 Studio Room Materials Sound absorption coefficient –0 reflects, 1 absorbs –drapes > glass porous absorbers –acoustical tiles, carpets, fibreglass, urethane foams bass taps (diaphragmatic absorbers) –wood panels mounted over air space

16 Actual Recording Process playback Sound to electric signal Analog processing/mixing analog to digital Processing/editing storage Computer digital to analog

17 Converting Sound to Electricity: Microphones moving coil –diaphragm, magnet, coil in a magnetic field –robust, not sensitive to transients, less expensive ribbon microphone –metal ribbon in a magnetic field printed ribbon –more robust design –good high frequency response –low output level ie. not sensitive

18 Capacitor/Condenser Microphone Needs separate power supply for pre-amp –electret type: pre-charged, can get away with batteries professional use high sensitivity, output level (large SNR) Back plate spacer Air film Diaphragm - front plate

19 Microphone Pickup Patterns Omnidirectional –all over –non directional Bidirectional –front and rear Unidirectional –front only –cardioid –unidirectional

20 Pickup Patterns II

21 Pickup Patterns III P 76 - 5-10

22 Reading A Microphone Spec. polar response diagram Cardioid

23 Reading a Microphone Spec II Frequency response plot

24 Proximity Effect of Mic. Relative level (dB) frequency 1/4” from mic 2” from mic

25 Microphone Accessories I windscreen Pop-screen

26 Microphone Accessories II XLR -male XLR-female 1/4” RCA 3.5 “ (miniplug)

27 Specialty Microphones lavalier shotgun parabolic wireless

28 Lavalier Microphones To be worn on lapels omnidirectional built-in high freq. boost (chin cutoff)

29 Wireless Microphones FM transmitter UHF/VHF FCC approved multiple modes

30 Shotgun Microphones Long distance pickup –need for unobtrusiveness on sets attenuate sound from all angles except a narrow one in the front supercardioid/hypercardioid/ultracardioid less directional at lower freq.s

31 Parabolic Microphones Also long-distance pickup omni/uni directional microphone

32 Deploying Microphones Acoustic/electrical phases omnidirectional vs. unidirectional miking speech for radio miking speech for tv recording music reducing unwanted sounds

33 Acoustic/Electrical Phases Acoustic phases cancellation –3:1 rule for microphones dist between two microphones >= dist between source and main microphone P 292 12-1

34 Omni vs. Uni directional Omni –does not have to be held directly in front –picks up more ambience –less susceptible to wind, popping –more resilient to distance Uni –cuts down unwanted sound –no sense of environment –reduces feedback in reverberant locations

35 Miking Speech in Radio Stay within pickup pattern mic-to-source distance –inverse square law –proximity weak voice lip smacking diffusion of sound quality

36 Miking Speech in Radio II Across directional mic face reduces freq. response 45 deg. angle P 297 12-5 P297 - 12-6

37 Stereo Miking Two microphones –difference in arrival time between microphones phase problems when combining to mono Coincident miking –two directional microphones together on same vertical axis –minimize disparity in arrival times

38 Stereo Miking II P 304, 12-13

39 Miking for TV News and interviews Panel and talk programs miking the audience

40 News and Interviews –Omnidirectional lavalier hide under clothes –rustling/movment –inhibits higher frequencies

41 Panel and Talk Programs Host/guest: –Lavalier microphones unobtrusive easy to mount mic-source constant Mobile host –handheld pop filter/ shock mount host can control source distance go to audience

42 Miking Audience Directional shotgun microphones –distribute them in equal quadrants above the audience audience monitor loudspeaker feedback –offaxis to microphones

43 Recording Music Distant miking –ensemble, reduces electronic noise –air loss with distance: freq dependent –phase close miking –control –better separation of sources

44 Recording Music II Miking instruments –drums bass drum: coil damping hi-hat: capacitor –violin/viola multiple microphones to capture the range –vocals proximity effect sibilance compression

45 Putting It Together P 409 - 14-67

46 Reducing Noise Microphone location –near noisy sources outdoor location: –noise suppressors (eq dialogue) shielding noise gates

47 Roadmap Sound to electric signal Analog processing/mixing analog to digital Processing/editing storage Computer digital to analog

48 Analog Processing/Mixing

49 Analog Processing/Mixing II Input: –overload indicator –trim –phantom power –equalizer/filter –phase reversal –panning –bus assignment (input signals to output buses) –cuing (for auditioning) –meters –mute

50 Analog Processing/Mixing III Output: –buses (to group signals) –bus fader –effects modules –output meter

51 Patch Panel P141 - 6-11, 6-12

52 Roadmap Sound to electric signal Analog processing/mixing analog to digital Processing/editing storage Computer digital to analog

53 Soundcards inputLow pass sampling A/D D/A Low pass output D/A

54 Soundcard Problems Poor quality: 80dB SNR as opposed to >90 dB SNR value for CD players background hissing noise –mute unwanted sources into soundcard humming noise when connected to hifi –ground loop hissing from microphones –noisy mic preamps

55 Soundcard Problems II Distortion during playback –clipping in the mixer chip

56 Roadmap Sound to electric signal Analog processing/mixing analog to digital Processing/editing storage Computer digital to analog

57 Processing spectrum signal processors –equalizers, filters time signal processors –reverb, delay amplitude processors –compressors/limiters, expanders/noise gates

58 Spectrum Signal Processor Equalization frequency gain Turnover freq. stop freq. Max boost. Max cut. High frequency

59 Spectrum Signal Processor II Graphic equalizer: fixed frequency Parametric: variable frequency

60 Spectrum Signal Processors III Filters: –high pass –low pass –bandpass –notch

61 Time Signal Processors Reverb Delay –doubling –chorus –slap back

62 Time Signal Processors II Flanging –double sound source, delay one, mix delay sound

63 Time Signal Processors III Phasing –double sound source, phase shift one, mix Phase shift sound

64 Time Signal Processors IV Pitch shift –time compression

65 Amplitude Processors Compressors and limiters P 234, 9-25

66 Amplitude Processors II Noise gates P 238, 9-28

67 Editing: Cubase VST The Transport Bar

68 Editing II Arrangement Window

69 Editing III The Parts Display

70 Editing IV The Audio Mixer Window

71 EQ and Effect Windows

72 The Audio Pool

73 Audio editor Wave editor

74 Midi Editing


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