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Published byErnest Parker Modified over 9 years ago
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Haymaker Films Edwin Nortey (Project Manager) David Tierney (Creative Director) Matthew DiGiuseppe (Animator) Scott Campagnolo (Modeler) Margaret Milejski (Modeler) Jaber Maycid (Modeler) Brad Dyment (Content Administrator)
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Our Project 3D short film Based on “A Sound of Thunder” by Ray Bradbury 1-year production period For IMD-XXXX Fourth Year Project
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“ A Sound of Thunder ” Written in 1952 by Ray Bradbury Short story about the consequences of irresponsible time travel
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Main Characters Travis –Hunting guide for Time Safari Inc. Eckels –Customer –Wealthy executive
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The Story in 1 Minute Eckels arrives at Time Safari Inc. Travis explains the rules: –Don’t touch anything They go back to kill a T-Rex Eckels, initially confident, flips out Alerts the Dino before team is ready
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The Story in 1 Minute Dino attacks, injures a hunter Team kills it Travis sees Eckels has dirty shoes –He stepped off the clean, designated path They return home Present has changed Travis kills Eckels
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Progress to Date April to September
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Progress to Date - Design Our group has completed all design and planning stages of the film –Script development –Character design –Set and prop design
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Design - Script Development Short story was transformed into script format Thorough editing process –Removal of dull dialogue –Modernizing and naturalization of dialogue –Addition of cinematic sequences
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Design - Storyboarding Script was interpreted as storyboard panels Panels assembled into
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Design - Visual Style Story written in 1950s, takes place in 2050s Many possible visual interpretations –Futuristic –“Jetsons” –Contemporary
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Design - Visual Style Decision: Stylized characters in relatively realistic surroundings –Smooth characters –Contemporary-looking technology –No flying cars, etc Simplified characters will make animation easier within our timeframe
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Design - Characters Character traits were identified Characters were designed visually to match personality traits
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Character Design - Eckels
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Character Design - Travis
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Design - T-Rex T-Rex is a major element of the story –Used as an embodiment of terror Designed for effect –Scariness more important than realism –Designed with 1950s view of dinos
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Creature Design - T-Rex
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Design - Sets and Props Sets and props determined by detailed examination of the script All sets and props designed and drawn by hand before modeling Sets designed realistically
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Progress to Date: Planning & Research Selection of appropriate tools Individual research and training in team roles Development of procedures and standards
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Planning - Tool Selection Maya selected as main environment due to familiarity and access CGMuscleSystem used for dinosaur muscles
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Moving Forward September to March
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