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Mobile Game Development in the West vs. East Luke Stapley – Cross Platform Please view my notes for more information
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Page 2 Mobile Game Development Introduction How Big is Mobile Gaming in the West? The Differences Between Mobile Gaming and Other Gaming Platforms How do Developers Work in the Western Game Industry How do Publishers Work in the Western Game Industry What Are The Profit Schemes In Western Mobile Markets FAQ
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Page 3 How Big is Mobile Gaming in the West The Western Market –USA (English, Spanish) –Canada (English, French) –Australia (English) –UK (English) –Western Europe (English, French, German, Spanish)
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Page 4 How Big is Mobile Gaming in the West? 58% of Americans and 61% of Europeans are playing games. Mobile Game industry will make an estimated US $22.8 billion in 2013 for North America People spend more than 126 minutes a day using smart phone apps. In 2012, Worldwide Smartphone users have on average 37 apps on their phone. People using smart phones play video games on average of 14 minutes per day. (~11%) Sources: GSMA, The Mobile economy 2013; newzoo.com; ABI Research; ESA, Essential facts about the computer and video game industry
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Page 5 Difference Between Mobile Gaming and Other Gaming Platforms Console/Handheld Gaming PC Gaming –Popular Gaming in West vs. China –MMORPG Mobile Gaming Amusement/Arcade Gaming
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Page 6 Console/Handheld Gaming Sony, Microsoft, Nintendo Banned in China since 2000, Consoles in China are a grey market area. Many game developers overseas use China for game assets and more recently full games. Rumors of opening up console gaming in China are growing.
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Page 7 PC Gaming Gaming in the West vs. East –68% of gamers play on a PC –Windows gaming is still King! –Most gamers buy online using Steam, Origin, Amazon.com, GOG.com, or other means. –Gamers are playing both Indie and High-end games in all different game styles –MMORPG numbers are falling
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Page 11 Amusement/Arcade Games Very popular in the early 1980’s to late 1990’s has now become a niche market due to PC and Console gaming. Very difficult market to work with in the West due to it’s low sales. High sales now are only in Casino games for places in Las Vegas and Atlantic City.
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Page 12 Mobile Games Mobile gaming has been increasing by 35% in the past year with over 100 million gamers. Estimated to make $12.7 billion in the USA market in 2015 32% of mobile gamers pay money for games 36% of all game players have a Smartphone. Most players now have multiple options for playing and paying for a game (purchase, in-game ads, micro-transactions, demos) Most OS creators are now catering to game makers to help promote their devices
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Page 13 Mobile Market Share Source: Comscore, May 2013 U.S. Smartphone Subscriber Market ShareMay 2013 U.S. Smartphone Subscriber Market Share
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Page 14 Source: Kantar Worldpanel
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Page 15 Average Western Mobile Gamer 83% of gamers age 11 – 35. Nearly split among genders. Best tracking system? Stickiness (DAU/MAU)
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Page 17 Case Study: Puzzle and Dragons Created by the company GungHo Downloaded > 19 million times Estimated $4.5 USD million/day 2013 (est.) over $1 billion USD
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Page 18 Is it time for Chinese companies? The market for social and MMORPG are filling up with Chinese games Many game companies announce interest at 2013 ChinaJoy
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Page 20 How do Developers Work in the Western Game Industry Getting money for your game idea Make the game Integration with social sites Selling your game to the user Monetization Marketing
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Page 21 Getting money for your game idea Venture Capital Prior Successful Game Profits Start from Scratch
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Page 22 Integration with social sites Facebook –Creating cross platform play –Creating better social experiences –Adding more monetization to game makers Twitter Etc.
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Page 23 Selling Your Game to the Player Marketplaces What is expected for a marketplace? And more…
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Page 24 Monetization F2P (Free to Play) Purchasing –Direct Purchase –Demos In-Game purchase Cross promotion
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Page 27 Marketing Allow a Developer/Marketing company to market your game. Marketing your game on your own: –Creating great name players remember and great icons for the game that helps the player want to try. –Advertise in Ad networks –Using social networks (Twitter, Facebook, BBS) –Continue retention rates (push notifications, new updates, optimize, etc.) –Watch how gamers play your game –Analytics
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Page 28 How do Publishers Work in the Western Game Industry What is a Publisher What can they do for you? –Payment of game (profit sharing?) –Advertising the game –In-Game Advertisements –Etc. What do they want?
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Page 29 What is a Publisher? They work with strong creators releasing games that are usually seen as better games than most self-published games Usually will have resources that a developer may not have (User acquisition, monetization best practices, in- game sales, analytics, etc.) Help collaborate with the developer to make the game better for the player.
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Page 30 Publishing models in the West Two different types: –Investment of the company Paying the company for the game with low percentage of added revenue. –Direct advisement of a project Paying a company for creating the game through milestones.
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Page 31 Publishers Advertising Publishers can create their own advertising or use other sources
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Page 32 Paid User Acquisition Source: Jameel Khalfan, Casual Connect: When Publishing Works for Free to Play Games
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Page 33 FAQ on Western Game Development How do advertisements work in mobile games? Does my game have to have high tech graphics, sounds, and big teams to be successful? Can I do licenses with my game? What types of games do westerners play? Good game elements? What should I look for in my game that I might not know about?
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Page 34 My Contact Information Luke Stapley CEO, Cross Platform QQ: 860873360 Skype: gameaddicthotline Email: Luke@xpfgames.comLuke@xpfgames.com Website: www.xpfgames.comwww.xpfgames.com
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