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Published byCollin Blair Modified over 9 years ago
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Circle of Interactive Media Actions, reflected in the interface How the actions impact relevant systems How systems produce feedback, outcomes, results communication options action
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Human Computer Interaction
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“Learning to Do” vs. “Learning to Know” Simulations Games Immersive Learning Computer Games Serious Games Educational Simulations
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a typical “Sim” example
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Simulations Massive multi-players Real-world environments Informal learning Social networks Circle of Interactive Media Sims Second Life
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You can’t learn to ride a bike from a book! Simulations Games Immersive Learning Computer Games Serious Games Educational Simulations
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Immersive Learning Simulations Branching story Interactive spreadsheets Practice-ware Real-time Strategy God games Side quests? Mini games?
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Mastery in the “real world” Simulations Games Immersive Learning Computer Games Serious Games Educational Simulations
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Develop real skills through emergent learning Single, multi, or massive multi player Design based as part of larger program Can scale from mini-game to complex
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Practice-ware
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Increasing awareness through “edu-tainment” Simulations Games Immersive Learning Computer Games Serious Games Educational Simulations
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Serious Games Making learning “fun” Diagnostic vs. instructional Repurposed traditional content Scaled small for easy access Designed to be addictive
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Serious Games Influence Explanation Message / Editorial Marketing Commerce (Buy IT!) The use of game technology for deepening brand engagement
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Games for Entertainment Mediated by technology Simulations Games Immersive Learning Computer Games Serious Games Educational Simulations
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The World of Computer and Video Games
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How Entertainment Games differ from Serious Games Optimized for the engagement of players Tend toward high-conflict situations More abstract situations Abstract interfaces Pure fantasy and escapism
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Some of our favorite “genres” First person shooters (fps) Real time strategy (rts) Role playing games (rpg) Puzzle, arcade, casual gaming Racing games God games Sports
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Some of our favorite “genres”
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