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Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,

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Presentation on theme: "Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes,"— Presentation transcript:

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3 Circle of Interactive Media  Actions, reflected in the interface  How the actions impact relevant systems  How systems produce feedback, outcomes, results communication options action

4 Human Computer Interaction

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6 “Learning to Do” vs. “Learning to Know” Simulations Games Immersive Learning Computer Games Serious Games Educational Simulations

7 a typical “Sim” example

8 Simulations  Massive multi-players  Real-world environments  Informal learning  Social networks  Circle of Interactive Media Sims Second Life

9 You can’t learn to ride a bike from a book! Simulations Games Immersive Learning Computer Games Serious Games Educational Simulations

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11 Immersive Learning Simulations  Branching story  Interactive spreadsheets  Practice-ware  Real-time Strategy  God games  Side quests? Mini games?

12 Mastery in the “real world” Simulations Games Immersive Learning Computer Games Serious Games Educational Simulations

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14  Develop real skills through emergent learning  Single, multi, or massive multi player  Design based as part of larger program  Can scale from mini-game to complex

15 Practice-ware

16 Increasing awareness through “edu-tainment” Simulations Games Immersive Learning Computer Games Serious Games Educational Simulations

17 Serious Games  Making learning “fun”  Diagnostic vs. instructional  Repurposed traditional content  Scaled small for easy access  Designed to be addictive

18 Serious Games  Influence  Explanation  Message / Editorial  Marketing  Commerce (Buy IT!)  The use of game technology for deepening brand engagement

19 Games for Entertainment Mediated by technology Simulations Games Immersive Learning Computer Games Serious Games Educational Simulations

20 The World of Computer and Video Games

21 How Entertainment Games differ from Serious Games  Optimized for the engagement of players  Tend toward high-conflict situations  More abstract situations  Abstract interfaces  Pure fantasy and escapism

22 Some of our favorite “genres”  First person shooters (fps)  Real time strategy (rts)  Role playing games (rpg)  Puzzle, arcade, casual gaming  Racing games  God games  Sports

23 Some of our favorite “genres”


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