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Finneytown Wildcats                        2005 Offensive Playbook.

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1 Finneytown Wildcats                        2005 Offensive Playbook

2 Finneytown Offensive Playbook

3 Finneytown Offensive Philosophy
The Finneytown Wildcat offense will be the most exciting and explosive offense in the state. It will be composed of a ground and air attack that will be impossible to defend. This offense requires intense learning, concentration, mental toughness, precise timing, aggressive play and total belief from every player in the two-dimensional philosophy. Multiple formations and motions will help spread the defense so that the rushing game will be effective. Success of team will rely on players, not plays. We will have versatility through formations, motions and personnel groups – double slot, trips, orange. We will have versatility through alignment – motions, line splits, cheat backfield (king/queen). Our formations will force defenses to stop the pass. Many routes in the passing game our mirrored. QB’s, WR’s, RB’s and FB’s must recognize defenses and make adjustments. Rushing plays will attack the middle, inside, off-tackle and perimeter of the defense. Strategies will be implemented to attack defenses in specific situations: goal-line, boundary, field, 2 minute, etc. Screens, 60 Series and counters (reverses) will be ran away from motion and the field. The offense will take advantage of psychological situations: fumble recovery, interception, long offensive gain, long punt or kick return, etc. Offense will you use Rip/Liz motion in order to recognize defensive coverage. Offense will utilize the FB with screens, belly, trap, option and draw. Motions give a numbers advantage and may eliminate run support

4 Football Terminology L.O.S. – Line of Scrimmage
Boundary – short side of the field Field – wide side of the field Flat Motion – Motion by the the Halfback in which the path is directed towards the opposite sideline. Rip – Halfback motion Right (Flat Motion) Liz – Halfback motion Left (Flat Motion ) Orbit Motion – Motion by the right and left halfback in which the path is directed 3 yards behind the FB. The goal in this motion is to get into pitch relationship. Ram – Halfback motion Right (Orbit Motion) Lion – Halfback motion Left (Orbit Motion) King – FB offset Right Queen – FB offset Left Midline – a line that can be drawn right through the middle of the quarterback and center. Red Zone – Inside the 20 yard line 60 Protection – FB blocks opposite the call and OL blocks to the call. 70 Protection – FB blocks to the call and OL blocks away from the call. Stalk – Base block that a WR inflicts on a CB Crack – Down (seal or angle) block that a WR inflicts on a DB or LB.

5 Finneytown Offensive Personnel
QB: The character and athletic ability of our quarterback will have a significant impact on our football team. The quarterback must be someone that can be trusted by his players and coaches. He must be perceived by his team as a “winner”. He must hate to lose and do whatever it takes to win. The quarterback must be a good decision maker, have great confidence, have great field presence, have courage, have great throwing ability, have great running ability and be a tremendous leader on and off the football field. HB’s: L’s and R’s (Louie & Roger) must be tremendous athletes. They must be able to run great routes, have great hands and be physically able to block in our option and belly game. They must be able to threaten the defense vertically and horizontally. This stretching of the defense will allow us to take advantage of the entire field with a 4 wide receiver threat. The spreading of the defense will also allow us to rush the ball effectively in the middle of the field and on the perimeter. L’s and R’s will serve as ball-carriers in our counter and option game. FB’s: Our fullback is the feature back of our offense. He must be physically able to block and carry the ball 15 – 25 times a game. He will run the ball in the belly, trap and option series. The FB will also catch the football in our screen series. WR’s: In our run and shoot offense, the wide-receivers will be an important feature in our passing game. They must be able to make the big play at any time. WR’s must be our fastest receivers, for they will stretch the field vertically on our fade series. Their speed should also open the underneath are of zone coverages. WR’s must also be physical enough to be great blockers. They will be called upon to crack and stalk block in our rushing game. TE (Y): Our TE plays a significant role in our Orange Series. He must have the physical ability to be a great blocker on our 33 & 39. In addition, he must also be athletic enough to run various routes featuring the TE. The TE can also line up as WR in our regular personnel package. OT: Offensive Tackles must be our biggest and strongest blockers. They will not be called upon to trap and pull. They must be the “go-to” guys on short yardage and goal-line situations. Must also be athletic enough to pass-protect against athletic defensive lineman. OG: Offensive Guards are the most athletic of our offensive lineman. They will trap and pull and must also have great footwork. Various line blocking schemes will call for our guards to avoid defensive lineman so that we can run our option game. Getting up-field on LB’s is key to being an effective option team. They must also be intelligent so that we can make proper calls up-front. C: The center is the leader of our offensive line. He will call and discipline the huddle. He is the first to break the huddle and is the leader in recognizing fronts. He also must be athletic enough to get up-field on LB’s. He will also be responsible for picking up blitzes in our pass-protection. The center should be the most intelligent lineman on the field.

6 Offensive Huddle Play Calling/Cadence
Line of Scrimmage Formation Motion Play Count Black Rip 32 Monday Orange (Homo) 39 Trips Rt Corner Rt Tuesday Q LT LG C RG RT Y L FB R X The huddle is 7 yards from the line of scrimmage. The Center is responsible for “calling” the huddle. Once called, the huddle is silent. The quarterback is the only one who will talk in the huddle. As the play is being called in or ran in, it is important for the quarterback to communicate the down and distance to the other players. The offensive lineman should have hands on knees with eyes and ears forward. The quarterback will call the play 2 times. After the first time, the center and wide receivers will leave the huddle. After the second time, the huddle will “break”! If you do not understand or hear the play, call “check” and the play will be repeated. A player should not go to the line of scrimmage if he does not know the play. After “break”, offensive line will “sprint” to LOS and get set. Cadence Monday = “Color – number – (Repeat) – Set – G0! example: “Red 8, Red 8, Set, Go!” Tuesday = “Color – number – (Repeat) – Set – G0 - Go! example: “Red 12, Red 12, Set Go! Go!” Quick = “Set Go!”

7 Pass Protection Pass Protection will be based on a 6 man blocking scheme. Rules will be based on area, not man protection. FB will slide to call, and OL will slide opposite. Players must “think” and work with other OL to be effective. OL must sometimes “pass” defenders on to each other in order to pick up defensive blitzes. Vs. 50 front, play-side OT will lock on DT, while FB blocks DE. Vs. 40 front, play-side will make a FIRE call. F-I-R-E means FB on End. Course tight to OT. “70” means FB Right – OL Left “71” means FB Left and OL Right 70/61 Protection 71/60 Protection 70/61 Protection B B B B B B B E T N T E E T N E E T N E “FIRE” “FIRE” In this example, RT locks on DT. The defense is a 50 front. Center picks up blitz. In this example, LT makes FIRE call and blocks B-gap. Slide Protection is able to pick up 6 man rush. In this example, RT slides left and blocks B-gap. FIRE call! 70/61 Protection 61/70 Protection 60/71 Protection B B B E N N FIRE was the Call. So FB should be on DE. In this case, DE went into B-gap. So OT and FB must adjust. OL on DE. FB on LB. Vs this Stunt, RG slides to A gap. Since N goes away, he picks up LB. RG can “pass” defender. Vs this Stunt, RG stays on N, and center will block blitzing LB. No pass of the defender.

8 Blocking Terminology Fan Block Reach Block Drive or Base Block
Down or Gap Block Scoop or Zone Block Block Back or Away Trap Block Kiss-Off Block

9 Formations Black Grey White Orange
X Y X L R L R F F Note: L & R will split the difference between OT and WR. White Orange L R Y X Y X R L F F Note: Inverted Grey formation so that WR’s can motion..

10 Formations Red Blue Red Bastard Blue Bastard x x 3 yard split

11 Formations Trips Right Trips Left Black King Grey Queen
X Y X R L R L Split difference F F 1 x 1 form OT Black King Grey Queen Y X Y X L R L R F F FB Offset – 4 yards deep and line up between G & T. HB’s split the difference between OT and WR.. FB offset Left.

12 Formations Orange Up Orange Over Spread F F 10 yard splits F Y X Y X L

13 Motions “Ram / Lion” Black – “Ram” Grey – “Ram” Trips Right – “Lion”
X Y X L R L R Black – “Lion” Trips Right – “Lion” Y X Y X L R R L

14 Motions “Rip” Black – “Rip” Grey – “Rip” White – “Rip” Orange – “Rip”
X Y X L R L R White – “Rip” Orange – “Rip” L R Y Y X L In White formation, the X can only go into Rip or Liz motion.

15 Motions “Liz” Black – “Liz” Grey – “Liz” Blue – “Liz”
X L R Blue – “Liz” Trips Right – “Liz” Y Y X R L The nearest back always goes in motion.

16 Passing Tree Post Corner Go Fade Option Post Wheel Chair Curl Corner
Slide Out Hitch 8-7 Slant Slip Delay Drag Trail Break Comeback X Y L Q R F Bubble Screen

17 Orange Formation Y X R L F Effective in short-yardage, red-zone, goal-line, and backed-up situations. Brings new personnel into the game (TE) Creates a power running game to the strength of the formation Creates a power running game to the weakness of the formation Provides a short corner to run sweep (Orange 39) Puts 3 receivers on the weak side After ‘homo’ motion – puts 4 receivers to the weak side of the formation Challenges the defense to prepare and align for a new front Defenses will either: adjust DL, adjust LBs, move LB up on overbalanced side or bring corner over. Provides play action opportunities (Guards East –Trail/Corner/Slip) Ran only to right side – which will maximize reps and minimize assignments

18 Homo = full speed Lion motion
39 Homo = full speed Lion motion OBT: Zone RT: Zone RG: Zone C: Zone LG: Zone TE: Zone (must hook DE) X: Stalk L: Lead on Corner or #1 threat R: Orbit “ motion – full speed (aim at the hips of the FB) to hand off - perimeter FB: Lead on Force (aim 3 yds outside TE) QB: Reverse out – hand off – play action set up F C B B B S C E N T E Y Orange 39 F F C B B B S C C B B B C E N T E E T N T E Y Y Orange 39 Orange 39

19 33 F C B B B S C E N T E Orange Lion 33 F F C B B B S C C B B B S C
OBT: Zone RT: Zone RG: Zone C: Zone LG: #1 TE: #2 X: Stalk L: Lead on LB R: Orbit “ motion – to pitch relationship FB: Ball carrier – ‘3’ hole QB: Reverse out – hand off – follow through belly option NOTE: vs. ’50’ teams, the lead block by the HB is more inside than vs. a ’40’ front. HB must be able to recognize where the proper path is and what footwork is needed. F C B B B S C E N T E Y Orange Lion 33 F F C B B B S C C B B B S C E N T E E T N T E Y Y Orange Liz 33 Orange Lion 33

20 34 BSTE: Zone BSG: Zone C: Scoop PSG: #1 PST: #2 Over Balanced T: #3
PSHB: Lead on PSLB (Block area) BSHB: pitch relationship FB: Belly steps – 4 hole QB: Reverse hand off – belly option X: Stalk F C B B B S C E N T E Y Orange 34 F F C B B B S C C B B S C E N T E E T N T E Y Y Orange Over Liz 34 Orange Homo 34 Tex **Notice the FOLD block by the T & OT.

21 44 BSTE: Zone BSG: Zone C: Scoop PSG: #1 PST: #2 Over Balanced T: #3
PSHB: Lead on PSLB BSHB: ball carrier – 4 hole FB: belly step – lead on LB QB: Reverse hand off – waggle away X: Stalk F C B B B S C E N T E Y Orange 44 F F C B B S C C B B B S C E T N T E E N T E Y Y Orange Liz 44 Orange “I” 44

22 110 BSTE: Zone BSG: Zone C: Man – Backside A - LB PSG: LB PST: #2
Over Balanced T: #3 (DE or LB/SS) PSHB: Lead on LB (just like 34) BSHB: Pitch Relationship FB: Aim at midpoint of center, eyes/head up. QB: Midline Rules X: Stalk F C B B B C E N T E B Y Orange 110 Run option to a 2 or 3 technique DL. QB’s midline steps: Push off with play-side foot. Step with back-side foot to opposite A-gap and bring back play-side foot to 6:00. Feet should be pointing towards the sideline. This will clear the path for the FB. QB reads the inside jersey number of the DL. Reach ball back to FB as far as possible with the eyes on the jersey number of the DL. If QB can see the number, this means DL is crashing to FB – resulting in a pull and keep. If QB does not see jersey number, GIVE and carry out option fake. F C B B B S C E N T E Y Orange 110

23 111 BST: Zone BSG: Zone C: Man – Backside A - LB PSG: LB PSTE:: #2
Over Balanced T: Zone PSHB: Lead on LB (just like 33) BSHB: Pitch Relationship FB: Midline path QB: Midline Rules X: Stalk F S C B B B C E N T E Y Orange 111

24 Guards East Series (GE & Trail)
Y: drag – “climb” to 8 yards R: sell 39 L: Sell 39 Pass Pro FB: sell 39 Pass Pro (replace TE) X: Post LINE: Slide L (70 Protection) QB: Play action 39 – set up behind RT (This could turn into a waggle. Y: drag – “climb” to 8 yards R: sell 39 L: sell 39 (after 1 count – trail the TE and settle in between zone FB: sell 39 Pass Pro (replace TE) X: Post LINE: Slide L (70 Protection) QB: Play action 39 – set up behind RT (This could turn into a waggle.) Orange GE Orange GE Trail 5 - 8 5 – 6 & settle between LB’s 5 - 8 Y X Y X R R L F L F

25 Guards East Series (Post Corner & Slip)
Y: drag – “climb” to 7 yards R: sell 39 L: Sell 39 Pass Pro FB: sell 39 Pass Pro X: Post Corner LINE: Slide L QB: Play action fake 39 – set up behind RT, possible waggle/boot. Y: drag – “climb” to 7 yards R: sell 39 L: Sell 39 Pass Pro FB: runs delay (MUST release inside the block of the OT) X: Post Corner LINE: Slide L QB: Play action fake 39 – set up behind RT, possible waggle/boot. 15 12 Orange GE Post Corner Orange GE Slip 5 5 Y X R Y X R L F L F

26 533/534 8 Orange 534 Orange Ram 534 7 8 5 5 QB: Play-action 34, set up behind play-side OT. WR: chair route Y: Pass Pro R: Down block (2 count) to delay OL: 70 Protection L: Must get in front of QB and pass pro. QB: Play-action 33 and set up behind PS Guard. L: Pass-Pro (sell 33) and release to flats after 2’count R: Homo motion Y: TE inside release to 8 yd corner WR: Post FB: Belly fake to Pass-Pro.

27 31/32 (Trap) S S PST: LB PSG: LB (inside slide step)
Center: Base – Back - LB BSG: Trap #1 DL BST: LB PS Slot: Safety unless motion BS Slot: Safety unless motion FB: Ball carrier QB: Trap Steps WR: Stalk or run off C B B B C E N T E Y X L R F Black Ram 32 S S S S C B B C C B B B C E T N T E E N T E Y X Y X L R L R F F Black Liz 31 Grey Queen 32

28 33/34 (Belly) S S C B B B C E N T E Black Ram 34 S S S S C B B C
PST: #2 PSG: #1 Center: B – LB BSG: Zone BST: Zone PS Slot: Lead – LB BS Slot: Motion to pitch relationship FB: Ball Carrier – take proper belly steps to hole QB: Belly Hand off – carry out belly option WR: Stalk C B B B C E N T E Y X L R F Black Ram 34 S S S S C B B C C B B C E T N T E E T N T E Y X Y X L R R L F F Black Liz 33 Trips Right 34

29 133/134 (Belly Option) S S C B B B C E N T E Black Ram 134 S S
PST: Base - Gap– LB (Get outside position) PSG: Base – Gap - LB Center: B – LB BSG: Zone BST: Zone PS Slot: Vs. Even (Double down) Vs. Odd (Reach DE) BS Slot: Motion to pitch relationship FB: Fake Belly – get tackled QB: Belly steps, Fake to FB, Option off corner WR: Crack C B B B C E N T E Y X L R F Black Ram 134 S S Coaching Points: FB must carry out fake and get tackled. OT and Slot (while blocking DE’s) must work hips and get outside position – without giving up ground. Keep defense on the LOS to allow for a good path for QB. Pitch man must keep 2 x 4 relationship with QB at all times – do not give up. In the above example, OLB must be either picked up by the double team block or he must tackle FB. C B B C E T N T E Y X L R F Black Lion 133

30 110/111 (Midline) S S C B B B C E N T E Black Ram 110 S S S C B B C
PST: #2 PSG: LB Center: Base – Back - LB BSG: Zone BST: Zone PS Slot: Lead – LB BS Slot: Motion to pitch relationship (If no motion, get to pitch relationship. FB: Ball Carrier – Midline Steps QB: Midline Steps – give or keep. Read First DL outside the “A” Gap. WR: Stalk C B B B C E N T E Y X L R F Black Ram 110 S S S C B B C C B B B S C E T N T E E N T E Y X Y X L R R L F F Trips Rt – ***Left slot must tighten alignment, and get to pitch-relationship. This should draw SS to defend pitch. Will not get pitch. Black Lion 111

31 58/59 (Speed Option) E N T E F C B B B B C Coaching Points:
Y X Coaching Points: If Defense is in man coverage, and LB’s are adjusting with motion, run speed option opposite the motion. If Defense is favoring the field, run motion into field and run play into boundary. OT, Wide split, inside release to seal LB. QB: Play-side foot to FB, then aim towards inside shoulder of DE. IF LB DOES NOT ADJUST TO MOTION, Check to 32. Vs. aggressive rushing DE’s, read should be keep. L R Black Rip 59 **dotted line represents hash-marks

32 133/134 Rocket S S C B B B C E N T E Black Ram 134 Rocket
Y X L R F Black Ram 134 Rocket Coaching Points: When slot goes into orbit motion, he must adjust his path. His relationship, if too close and at normal 2 x 4 relationship, will be interfering with the WR pitch. He must adjust his path to a 2 x 6-8 relationship. Play is blocked just like 134. DE is not blocked on the reverse side.

33 23/24 (Counter) S S C B B B C E N T E E N T E Black Ram 23 S S C B B C
PST: Inside release to LB PSG: Base – Gap - LB Center: Base – Back - LB BSG: Zone BST: Trap DT PS Slot: Motion to pitch relationship. If Rip/Liz, motion fast to get out of the way of the ball carrier. BS Slot: Open with inside foot, and aim for inside shoulder of QB – upon entering the LOS, get shoulders vertical and read the trapper. Underneath hand-off. FB: Fake Belly, and fill for trapping OL. QB: Belly steps, underneath hand off to slot. WR: Stalk C B B B C E N T E E N T E Y X L R Black Ram 23 S S C B B C E T N T E Y X L R F Black Liz 24

34 30 (FB Draw) S Guards & Tackles. Block 1-2 vs. a 40. The guard and center can combo or fold vs. an A-gap player (see the right diagram). Vs. 50, guards block 1, and OT’s fold around inside on LB’s. Center: Base – take NT any direction (combo w/guard vs. shade or A-gap player). FB will read center block. PS Slot: Run a route BS Slot: Run a route FB: Side step, open up, receive ball, run! Read center block. QB: 70 Steps – hand off! WR: Go route. C S B B B C E N T E Y X R L F Grey King **Notice the LG folding around the block of the center. Guard with A-gap player can combo with center. S S S C B B C C S B B B C E T N T E E N T E Y X Y X R L R L F F Grey King 30 ***vs Notice the center. Show pass pro – then block LB. Black Rip 30

35 98/99 (Jet) PST: Pull and block force PSG: Zone Center: Zone BSG: Zone
BST Zone PS Slot: Reach DE BS Slot: Motion – time up motion to receive ball immediately after the snap. FB: For 98, Fake 32. For 99, Fake 31 QB: After snap, turn to motion hand off, fake trap. WR: Stalk. S S C B B B C E N T E Y X L R F Black Rip 98 S S S S C B B B C C B B B C E N T E E N T E Y X X Y L R L L F F Blue Bastard Rip 98 Red Liz 99

36 Hitch Black 70 Hitch Trips Left 70 Hitch Q: 3 Step Drop behind B gap
Mirrored routes. #1 receiver – Hitch (8-7 hitch) #2 receiver – Go #3 receiver - Go PASS PRO: OL: Slide opposite the call. Slide Left on 70. FB go to the call. Slide Rt on FB go to the call. Q: 3 Step Drop behind B gap Mirrored routes. #1 receiver – Hitch (8-7 hitch) #2 receiver - Go PASS PRO: OL: Slide opposite the call. Slide Left on 70. FB go to the call. Slide Rt on FB go to the call.

37 Slant Black 71 Slant Trips Left King 70 Slant
Q: 3 Step Drop behind B gap Mirrored routes. #1 receiver - slant. #2 receiver – 2 yd out OL: 70 Pass Protection Q: 3 Step Drop behind B gap. Mirrored routes. #1 receiver - slant. #2 receiver – 2 yd out. In Trips, #3 is an extra pass-protector. OL: 70 Pass Protection

38 Fade Black 71 Fade Trips Left 70 Fade Q: 3 Step Drop behind B gap
Mirrored routes. #1 WR’s – Fades #2, #3 – Hitches 70 Protection Q: 3 Step Drop behind B gap Mirrored routes. #1 receiver – Fade. #2 Hitch OL: 70 Protection

39 Slide Black Rip 70 Slide Black Liz 71 Slide 7-8 7-8
WR – Release outside and drag under finding the open passing lane – at round 7-8 yards. RH- Pick LB – and run option LH – motion to flat Backside WR – run Go QB – 3 step WR – Release outside and drag under finding the open passing lane – at round 7-8 yards. RH- Pick LB – and run Option. LH – motion to flat Backside WR – run Go QB – 3 step

40 Delay Black Rip 70 Delay Black Liz 71 Delay 10 10 4 4 1 1
Q: 5 Step Drop behind B gap (Read 4) Backside Slot: Rip motion run seam option. If safety drops, stop – curl in. If safety crosses face, go to space – post. If safety even, leave ‘em – run go. (Can Pick OLB if possible). PS Slot: Let motion get off LOS. Delay pattern 3-4 yards down field. Look over outside shoulder for ball. X: go pattern Y: go pattern FB: Pass Protect: Playside DE QB Reads Read the 4th defender (the flat defender – SS or OLB). If ‘4’ takes a step backward, throw delay right now If ‘4’ jumps the delay – look option.

41 Corner Trips RT 70 Corner Black Liz 71 Corner 9 9 6 5 5 6 Y X Y X R L L R F F Y: 5-4 Hitch (This cannot be the normal 8-7 Hitch because then the corner can cover both patters. R: motion to option route L: corner route – cut at 6 yards right off the butt of the option route X: Go FB: Block play-side QB Reads Read Play-side CB. If C is back, throw hitch. If C sits, throw corner. This pass needs to be thrown with a little loft. X: 5-4 Hitch (This cannot be the normal 8-7 Hitch because then the corner can cover both patters. L: motion to option route R: corner route – cut at 6 yards right off the butt of the option route

42 533/534 (Belly Pass) Black Lion 533 Red Bastard Ram 534 8 8 7 7 5 5
Q: Fake 33, get deep behind playside OT. FB: Fake and pass pro. PS Slot: Down block on DE (2 counts and run delay) BS Slot: Orbit motion and pass-pro. Ram or Lion motion must be quicker than normal because the RB must get in-ront of the QB. PS WR: Chair route BS WR: Post Q: Fake 33, get deep behind playside OT. FB: Fake and pass pro. PS Slot: Down block on DE (2 counts and run delay) BS Slot: Orbit motion and pass-pro. Ram or Lion motion must be quicker than normal because the RB must get in-ront of the QB. PS WR: Chair route BS WR: Post

43 Comeback Black Rip 60 Comeback Black Liz 61 Comeback Y X Y X L R R L WR: 2 step Hitch (comeback to ball) – always step with inside 1st and outside 2nd – then plant turn shoulders and get hands up and move towards ball Motion RB – flat motion – time up to get upfield on the C on the snap. QB – 1 step and throw Ball should be caught at LOS. Coaching Point: Protection is opposite. OL slides to the call. FB goes away from the call. OT on play-side must be aggressive and attack lower half of DE. This will keep the DE’s hands down.

44 Bubble Black Rip 60 Bubble Grey King 61 Bubble Orange Rip 60 Bubble
X L R Orange Rip 60 Bubble Trips Left Rip 0 Bubble Y X Y X R L

45 Throwback Black 61 Throwback Black 60 Throwback 5 5 5 5
18 Black 61 Throwback Black 60 Throwback 15 18 15 5 5 5 5 Y X Y X L R R L F F WR’s – curls RH - drag LH – Set up to Pass Pro – when HB passes, release late WR’s – curls RH: Set up to Pass Pro – when HB passes, release late LH: drag

46 Break Black 61 Break Black 60 Break 5 5 5 5
Y X Y X L R L R F F Throw into boundary Throw into boundary This play will be throw opposite the call. It will be “70” protection but we will throw back opposite the call. QB – 5 step drop behind guard – look to Field, throw back to HB. Not open – look curl or throw out of bounds. X & Y: curls R: Block (for 1-count) – Delay L: Run wheel stop – if covered run wheel. FB: Pass-pro play-side This play will be throw opposite the call. It will be “70” protection but we will throw back opposite the call. QB – 5 step drop behind guard – look to Field, throw back to HB. Not open – look curl or throw out of bounds. X & Y: curls R:Run wheel stop – if covered run wheel. L: Block (for 1-count) – Delay FB: Pass-pro play-side

47 Smash Black Lion 81 Smash Black Ram 80 Smash 8 8 7 7
18 Black Ram 80 Smash 15 18 8 15 8 7 7 Y X Y X L R R L F F **81 is the same as 71 protection. QB reverses – flash fake to FB – throw opposite X: 7 yd out Y: curl R Corner L: Orbit motion to pass-pro Black Ram FB Screen Left Looks like Popcorn

48 Dash QB – 1 step, dash to break containment – balance and throw
WR – Drive in and deep 22 yards back to 20 LH – Rip motion – drive deep to 20 yds and hook Backside WR – close down alignment to 6 yds and run 3 yard crossing pattern (drag) to 5 yards Run play to wide side only. RH – Hook DE FB – Flat route perimeter – block force 22 20 15 5 Black Rip Dash Right

49 General Rules For Screens
Y X Y X L R R L F F Black FB Screen Right Black King FB Screen Right General Rules For Screens OL always blocks big on big (1 –2 blocking) The OL to the call blocks for count of 2 seconds, then release downfield. OT kicks out the Corner and OG leads up and seals to the inside. Center is responsible for blitzes vs. a 40, and will pick up NT vs. a 50 front. Center and backside OL will pass protect for duration of the play. QB will set up behind opposite guard and “invite” the pass rush up-field. Deliver ball to receiver after 2 counts. QB should look opposite the screen and pump-fake. Receiver should step towards DE as if pass-protecting. Contact is important to slow down DE. After 1 count, let DE by and turn head and shoulders to outside and be ready for the football. Screens will go to Fullback, Right Halfback (Roger) or Left Halfback (Louie).

50 General Rules For Screens
More Screens Y X Y X R L L R F F Trips Left Louie Screen Right **For Louie/Roger Screens, FB goes opposite for Pass-Protection. Black King Louie Screen Left **For Louie/Roger Screens, FB goes opposite for Pass-Protection. General Rules For Screens OL always blocks big on big (1 –2 blocking). The OL to the call blocks for count of 2 seconds, then release downfield. OT kicks out the Corner and OG leads up and seals to the inside. Center is responsible for blitzes vs. a 40, and will pick up NT vs. a 50 front. Center and backside OL will pass protect for duration of the play. QB will set up behind opposite guard and “invite” the pass rush up-field. Deliver ball to receiver after 2 counts. QB should look opposite the screen and pump-fake. Receiver should step towards DE as if pass-protecting. Contact is important to slow down DE. After 1 count, let DE by and turn head and shoulders to outside and be ready for the football. Screens will go to Fullback, Right Halfback (Roger) or Left Halfback (Louie). All other receivers should run off their receivers.

51 This entire playbook means nothing if:
We don’t work hard. We don’t believe in the “team” concept. We don’t execute. We don’t get better every day. We don’t listen to our coaches. We don’t have the will to prepare. We are selfish. We are not willing to learn. We are worried about our own personal glory. We don’t care.


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