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Tarrant County Vikings PISTOL OFFENSE Cedric Coleman-- Head Football Coach Rob Park– Offensive Coordinator Jim Gnacinski– Run Game Coordinator Click anywhere to continue
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HOLES The second number in the two number running plays generally indicates the point of attack. We run all even numbers to the right and odd numbers to the left. 1234567890 Holes 8 and 9 are wide running plays to the right and left respectively.
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HZ XY TTEE LB C C FS THE LINE OF SCRIMMAGE 1a. Offensive Linemen get in their stance and ready to get off the ball immediately! 1b. Quarterback gets to the line quickly, gets hands in ready position to force defense to adjust 2a. Center calls basic front structure (even, odd) and blocking scheme 2b. Receivers make coverage calls 3. Linemen make calls specific to the play being run 4. Quarterback begins cadence Q A
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PART 3 - FORMATIONS
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H Z Q X Y A Y H Q Z X A Pistol Tight Spread Pistol
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Y H Q Z X A Y H Q Z X A Pro Right Pistol Right
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Y H Q Z X A H Y Q Z X A Duck Right Hide Right
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Y H Q Z X A Z H Q Y X A Pistol Trips Right Y Trips Right
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Z H Q Y X A Y H Q Z X A Trips Right Spread Bunch Right
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X HQZ Y A X H Q A Y Z Diamond Hammer
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Y H Q Z X A Y HQ Z X A Hippo Right Pro Right King
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Y H Q Z X A 23/22 ZONE READ Zipper W EE M N S RB OL - Zone Scheme (Man up and blow your defender off the ball). Double playside. QB - Take the snap mesh with the RB up the 4/5 hole then attack outside holding DE. H - Lead block in the 4/5 (playside) hole for A. Should collision and iso block on LB A - Mesh with the QB and get downhill following the block from H X - Stalk block Y - Stalk block Z - Stalk block CC F Keep tag alerts QB that we are faking the zone and QB keeps it. No change in blocking scheme.
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Z H Q YX A 24/25 RB POWER Whip RB OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with RB (A or H) and then roll out (like a bootleg) A - Take a settle step, allow BSG to pull and create running lane. Mesh with QB. H - Immediately attack the LOS and block EMLOS or first man who shows X - Stalk block Y - Immediately chip EMLOS then 2 nd level LB/Safety Z - Stalk block CC F W EE M N S Tight Right Hide
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Z HQ Y X A 24/25 RB POWER RB OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down) QB - Mesh with A and then roll out (like a bootleg) H - Lead block through the 4/5 hole A - Downhill and mesh with QB. Follow lead block of the H X - Stalk block Y - Stalk block Z - Stalk block CC F W EE M N S Pro Right King Q
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Y H Q Z X A 14/15 QB POWER Rider W EE M N S RB OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down) QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A H – Get to 2 nd level player A - Beat the QB through the hole and block the inside linebacker (or first man showing) X - Stalk block Y - Stalk block Z - Stalk block CC F
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Z Y Q H X A W EE M N S RB OL - Zone Scheme (Combo blocks to second level. Backside do not block EMLOS.) QB - Take the snap mesh with A in the 8/9 hole. Carry out fake to the playside. Read DE. Y - Lead block off the edge A - Mesh with QB and read block of the H. X - Stalk block H - Stalk block Z - Stalk block CC F Pro Right 28/29 OUTSIDE ZONE Out
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Y H Q Z X A 28/29 OUTSIDE ZONE W EE M N S RB OL - Zone Scheme (Man up and blow your defender off the ball). Double playside. QB - Reverse pivot and give to the RB then attack the backside H - Lead around edge for A and seal the edge A - Block off the edge and allow no penetration from the playside X - Stalk block Y - Stalk block Z - Stalk block CC F N Hurry motion
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Y H Q Z X A 39/38 JET SWEEP Fly W EE M N S RB OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is best QB - Secure the snap when Z is over tackle. Give good mesh, fake to A, then run to BS 8/9 H - Block off the edge and allow no penetration from the playside. You are lead block A - Mesh with QB up the middle after he gives to Z on Jet. X - Crack to playside and allow Z to get outside. Y - Stalk block Z - On “set” spring down the LOS to one foot in front of the QB. Mesh with QB. CC F Zip motion
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Y H Q Z X A 39/38 Zip SWEEP READ Iron W EE M N S R T OL - Power Scheme (Down Block off the ball) Pull BSG. QB - Secure the snap when Z is over BS tackle. Give good mesh, read DE follow BSG. H - Block off the edge and allow no penetration from the playside. You are lead block A – Lead block to outside for Z on Jet Sweep. X – Stalk block for Z to get outside. Y - Stalk block Z - On “set” spring down the LOS to one foot in front of the QB. Mesh with QB. CC F Spread Tight H Zip Motion
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Y H Q Z X BCrawfish W EE M N S RB OL - OL with man on, cut. No man, reach to second level. Playside DE must be cut. QB - Look downfield for a split second, then throw flair to RB. H - Block up to 2 nd level and protect from the blitz. B - Flair route. Look for ball once you have cleared the tackle box. X - Hitch (you are the outlet receiver) Y - Crack Z - Stalk second level CC F Trips Right (Back)
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Z H Q Y X A Backside (X) - Run a 10 yard Post. Find the open spot in the zone. Backside (H) - Run a 3-4 yard shallow cross. Look for ball when you exit the box. Playside (Z) - Run a 7 step timing Post. Find the open spot in the zone. Playside (Y) - Snag Route. Look for the ball once you clear the blitzing LB. QB - #1 read is to throw to Z or H on the shallow if Sam blitzes. #2 read is to throw the snag/dig if open. #3 read is the A on the sit. Finally, throw the fade out of bounds to Z. DRAG (CROSS) RIGHT
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## 20 yds. Break at 8-10 Show Your Hands Get Into the QB’s View 4 Yds. From Sideline 1 2 3 76/77 FUNNEL VERTICAL Z YAH X Empty Right
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Doubles, Stick Right Stick 9 2 2 X Y QB H Z F 10 5
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Doubles, Snag Right 7 Pivot 2 2 X Y QB H Z F 10 5
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Doubles, 4 Verticals 9 9 9 9 X Y QB H Z F 10 5
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Doubles, Cross Right Snag 8 Shallow 8 X Y QB H Z F 10 5
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Doubles, SMASH 7 Hitch 7 X Y QB H Z F 10 5
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Doubles, Flood Right Sail Fade 2 2 X Y QB H Z F 10 5
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