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Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy.

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Presentation on theme: "Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy."— Presentation transcript:

1 Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy

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3 Focus of this Module: Activity Ever Active Schools: Physical Literacy Fundamental Movement Skills (FMS) Developmentally Appropriate Skills Teaching the Dimensions Teaching Games for Understanding (TGfU)

4 Putting the “Why” of Games Before the “How” Focuses on the idea of progressing from tactics to skills Teaching a student why a skill is important before developing the skill Play activities that use an object, that can develop into a culturally valued game that adults play Hopper, Tim. (2002). Teaching Games for Understanding Ever Active Schools: Physical Literacy

5 Benefits of TGfU  When teaching games for understanding:  Students understand what they need to know to be successful in games  Students understand when and why to make certain decisions in dynamic game contexts PHE Canada Ever Active Schools: Physical Literacy

6 Strategies Grouping Teach skills by playing games Ever Active Schools: Physical Literacy

7 Strategy #1: Grouping  Group similar games to develop key concepts  Students begin to know interaction between rules, skills, and tactics  Transfer of skills between the game categories Ever Active Schools: Physical Literacy

8 Game Categories Target games  Bowling, golf, curling  Involves propelling an object to target  Tactical focus is usually aim and accuracy  Requires limited defence PHE Canada, PlaySport Ever Active Schools: Physical Literacy

9 Categories Cont’d  Net/wall  Tennis, volleyball, squash  Propelling an object into space so an opponent cannot return  Requires sending and receiving PHE Canada, PlaySport Ever Active Schools: Physical Literacy

10 Categories Cont’d Fielding/running Baseball, croquet, and kickball Strike object and elude defenders in the field Requires sending and receiving skills – PHE Canada, PlaySport Ever Active Schools: Physical Literacy

11 Categories Cont’d  Invasion  Soccer, Basketball, Handball, Capture the flag  Team in possession invades other team  Uses sending, receiving, retaining PHE Canada, PlaySport Ever Active Schools: Physical Literacy

12 Key Tactical Solutions Each of the four game categories have various tactical problems. The solutions are similar within each category. PlaySport Ever Active Schools: Physical Literacy

13 Key Tactical Solutions Ever Active Schools: Physical Literacy

14 PlaySport Video http://www.playsport.net/ Click on Instructional Videos  Introduction to Game Categories Ever Active Schools: Physical Literacy

15 Strategy #2: Teach Skills by Playing Games  Ever heard:  “when can we play the game?” TGfU ModelTraditional Technique Based Model 1Game FormSkill execution 2Game AppreciationGame Form 3Tactical AwarenessPerformance 4Making Decisions: What to do, and how to do it 5Skill executionTactical Awareness 6Performance PHE Canada Clipboard Ever Active Schools: Physical Literacy

16 Teaching Games for Understanding: A Simplified Model Game Form Application/ Culmination Skill Development Thorpe, R., Bunker, D., & Almond, L. (Eds.). (1986). Rethinking games teaching. Loughborough: University of Technology, Loughborough Ever Active Schools: Physical Literacy

17 Let’s PLAY Lead up game: Can’t Touch This Skill development: Speed Pass Tactical Solutions Culminating Game: Handball/Reverse Handball Ever Active Schools: Physical Literacy

18 Conclusion/Games Debrief The TGfU model:  Develops highly skilled and more knowledgeable game players  Motivates students to take part in a variety of games Pair similar games and focus on tactical problems and solutions Teach skills by playing games Ever Active Schools: Physical Literacy

19 ABCD’s Ever Active Schools: Physical Literacy


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