Download presentation
Presentation is loading. Please wait.
Published byAmber Randall Modified over 9 years ago
1
Module 5 Teaching Games for Understanding Ever Active Schools: Physical Literacy
3
Focus of this Module: Activity Ever Active Schools: Physical Literacy Fundamental Movement Skills (FMS) Developmentally Appropriate Skills Teaching the Dimensions Teaching Games for Understanding (TGfU)
4
Putting the “Why” of Games Before the “How” Focuses on the idea of progressing from tactics to skills Teaching a student why a skill is important before developing the skill Play activities that use an object, that can develop into a culturally valued game that adults play Hopper, Tim. (2002). Teaching Games for Understanding Ever Active Schools: Physical Literacy
5
Benefits of TGfU When teaching games for understanding: Students understand what they need to know to be successful in games Students understand when and why to make certain decisions in dynamic game contexts PHE Canada Ever Active Schools: Physical Literacy
6
Strategies Grouping Teach skills by playing games Ever Active Schools: Physical Literacy
7
Strategy #1: Grouping Group similar games to develop key concepts Students begin to know interaction between rules, skills, and tactics Transfer of skills between the game categories Ever Active Schools: Physical Literacy
8
Game Categories Target games Bowling, golf, curling Involves propelling an object to target Tactical focus is usually aim and accuracy Requires limited defence PHE Canada, PlaySport Ever Active Schools: Physical Literacy
9
Categories Cont’d Net/wall Tennis, volleyball, squash Propelling an object into space so an opponent cannot return Requires sending and receiving PHE Canada, PlaySport Ever Active Schools: Physical Literacy
10
Categories Cont’d Fielding/running Baseball, croquet, and kickball Strike object and elude defenders in the field Requires sending and receiving skills – PHE Canada, PlaySport Ever Active Schools: Physical Literacy
11
Categories Cont’d Invasion Soccer, Basketball, Handball, Capture the flag Team in possession invades other team Uses sending, receiving, retaining PHE Canada, PlaySport Ever Active Schools: Physical Literacy
12
Key Tactical Solutions Each of the four game categories have various tactical problems. The solutions are similar within each category. PlaySport Ever Active Schools: Physical Literacy
13
Key Tactical Solutions Ever Active Schools: Physical Literacy
14
PlaySport Video http://www.playsport.net/ Click on Instructional Videos Introduction to Game Categories Ever Active Schools: Physical Literacy
15
Strategy #2: Teach Skills by Playing Games Ever heard: “when can we play the game?” TGfU ModelTraditional Technique Based Model 1Game FormSkill execution 2Game AppreciationGame Form 3Tactical AwarenessPerformance 4Making Decisions: What to do, and how to do it 5Skill executionTactical Awareness 6Performance PHE Canada Clipboard Ever Active Schools: Physical Literacy
16
Teaching Games for Understanding: A Simplified Model Game Form Application/ Culmination Skill Development Thorpe, R., Bunker, D., & Almond, L. (Eds.). (1986). Rethinking games teaching. Loughborough: University of Technology, Loughborough Ever Active Schools: Physical Literacy
17
Let’s PLAY Lead up game: Can’t Touch This Skill development: Speed Pass Tactical Solutions Culminating Game: Handball/Reverse Handball Ever Active Schools: Physical Literacy
18
Conclusion/Games Debrief The TGfU model: Develops highly skilled and more knowledgeable game players Motivates students to take part in a variety of games Pair similar games and focus on tactical problems and solutions Teach skills by playing games Ever Active Schools: Physical Literacy
19
ABCD’s Ever Active Schools: Physical Literacy
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.