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Published byEaster Burke Modified over 9 years ago
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Instructional Media -Why use Media in Instruction? -Types of Instructional Media -Factors that may influence the choice of media.
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Why Use Media in Instruction?
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1. Gain retention 2. Recall prerequisites 3. Present objectives to learners 4. Introduce new lesson 5. Support learning through examples and visual elaborations
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6. Elicit student response 7. Provide feedback 8
6. Elicit student response 7. Provide feedback 8. Enhance retention or transfer 9. Assess performance
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Factors that may influence the choice of media
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1. Task factors- ->The type of objectives, and hence the type of learning activities which should be provided for the learner.
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2. Learner factors- ->Some learners may learn better from certain media than from others.
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-> This may limit the choice in practice.
3. Economics/availability factors -> This may limit the choice in practice.
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Types of Instructional Media
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1. Projected media 2. Non-projected media 3. Audio media 4. Motion media 5. Hypermedia 6. Gaming media
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Projected Media -Instructional materials that require projection and electricity in their using process.
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Example: projector
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There are different kinds of Projectors:
small, portable, and cheap single slide projectors and strip projectors
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Non-Projected Media -Instructional materials that do not require the process of projection before its operation can take place. .
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Many types of non-projected media can make your instruction more realistic and engaging.
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Example: Posters, cartoons, charts, pictures and graphs.
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Audio Media -allow students to hear other languages/dialects. -allow auditory learners to review the lessons.
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Example: Providing student feedback using a voice recording that is sent to the learner either to supplement written feedback or as a replacement
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Motion Media -Experience concepts in a manner that is not available in real life.
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Example: Motion Media is defined as a class of graphics that make use of video and/or animation technology in a way that an illusion of motion or a transforming appearance is created.
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Hyper Media -Offer resources beyond the library.
Hypermedia, an extension of the term hypertext, is a nonlinear medium of information which includes graphics, audio, video, plain text and hyperlinks.
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Example: The World Wide Web is a classic example of hypermedia
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Gaming Media Interactive media normally refers to products and services on digital computer-based systems which respond to the user’s actions by presenting content such as text, graphics, animation, video, audio, games, etc.
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Provide a playful environment for learning.
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Example: Farm Town, YoVille and Mob Wars were some of the first successful games of this genre.FrontierVille, CityVille, Gardens of Time, Kantai Collection[10][11] and The Sims Social are more recent examples of popular social network games.
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Cheap single slide projector
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Strip projector
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Portable projector
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THAK YOU!
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Reporters -Tumbado, Karen B. -Valencia, Sarah Claire
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