Download presentation
Presentation is loading. Please wait.
Published byJocelin Caldwell Modified over 9 years ago
1
Gardening Simulation Created by: Sherry Burrill & Laura Hurlbirt OLIT 533 Computer Simulations Dr. Dennis Lester The University of New Mexico Inspired by the White House Garden
2
Simulation Design: Project Description Instructional Needs 3-4 Grade Students, Ages 8-10 Content Knowledge & Process Skills Learner Attributes Born in the “Tech Era” Instructional Objectives Science and Math Academic State Standards Instructional Strategies Discovery Learning & Inductive Reasoning Simulation Attributes Intuitive & Computer Based
3
Simulation Design: Underlying Model 1. Learner Role Learn about creating a vegetable garden Develop reasoning skills by making logical decisions to successfully grow vegetables Directly interact by clicking on choices to either water, plant, fertilize or pull weeds By manipulating a microworld Through a virtual 3-D garden
4
Simulation Design: Underlying Model 2. Content Delivery Linear sequence User follows a simple if-then model Faster than real time model Ensures age-appropriate learning Meets the need of users with short attention spans Speeds up plant growth so students can acquire gardening knowledge in a shorter amount of time
5
Simulation Design: Underlying Model 3. Procedures Practice growing lettuce and carrots By looking at predicted weather forecasts, and By looking at soil moisture levels To learn when to water By observing the condition of the plant To look up problems in the Gardening Book To learn how often to fertilize To learn how much to water To learn how weeds affect plants Through trial and error Crops will die if improperly tended to or neglected Crops will live if properly tended to and cared for
6
Simulation Design: Underlying Model 4. Logical Simulation Model Iterative Simulation Model Examine results with pictures and graphs Adjust variables such as: Crop type: carrots or lettuce Weeding activity Watering activity Fertilizing activity If-Then Scenarios If my leaves begin to wither, should I add water or fertilizer? If carrots grow differently than lettuce, how much water and sunlight does each one need?
7
Simulation Design: Underlying Model 5. Fidelity Age appropriate instructions through words and pictures Learning objectives and assessments based upon state standards Print-outs that can be utilized in traditional classroom settings Measured amounts of water and fertilizer, random weather that could impact growing a garden Adjusting real time to show plant growth
8
Simulation Design: Scenario & Interface 1. Scenario- Type Goal Based- Simulation Outcomes Crop Quantity Crop Quality Variable Data Goal Based- Cognitive Outcomes Develop a hypothesis Design and perform experiments Analyze data
9
Simulation Design: Scenario & Interface 2. Scenario- Mission Simulation Plant and raise the maximum number of healthy plants Activities Look up and learn about in Gardening Book Plant seeds, water the plants, fertilize the plants, weed the garden Check the weather forecast, check the soil moisture content Assess the harvest, review and analyze results of experiments Learner role Manipulate variables or not Observe results Discover relationships between variables Understand these relationships
10
Simulation Design: Scenario & Interface 3. Scenario- Mission Focus Learner Control Simulation results are directly affected by learner inputs. Design Learner will select variables and apply them at will. Discovery Experiments are provided for with two rows available to plant, water, or fertilize. Learner manipulates variables and sees results. Explanation Results will be displayed numerically, pictorially, and graphically Allows user to recognize data in multiple forms
11
Simulation Design: Scenario & Interface 4. Scenario- Operations Learner Activities Plant crop, water crop, fertilize crop, weed crop, and harvest crop Access to a gardening book for reference View data reports of results of inputs Simulation Capture data for number of applications of each variable Adjust visuals based on cycle and variable effects
12
Simulation Design: Scenario & Interface 5. Scenario- Database Examples
13
Simulation Design: Scenario & Interface 1. Interfaces- Directions & Instructions Garden Book Easily accessible at all times Provides information about gardening Tutorial Guidebook Easily accessible at all times Provides instructions on how to complete simulation Interpreting Charts Easily accessible at all times Provides information about analyzing data
14
Simulation Design: Scenario & Interface 2. Interfaces- Opening Student Objectives Grow the maximum number of healthy vegetables Develop hypothesis Design and perform experiments Analyze data Simulation Tutorial How-to Guidebook for simulation completion Begin Simulation Students click ‘BEGIN’ only when ready
15
Simulation Design: Scenario & Interface 3. Interfaces- Controls Learner Activities Plant crop, water crop, fertilize crop, weed crop, and harvest crop Access to a gardening book for reference View data reports of results of inputs Simulation Capture data for number of applications of each variable Adjust visuals based on cycle and variable effects
16
Simulation Design: Support Features Learner Directions Tutorial Guidebook Gardening Book Instructor Directions Instructor Guidebook Technical Support Technical Support Chart Desired Learning Outcomes Student Objectives Evaluation and Feedback Tools Interpreting Charts
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.