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Video Games as Learning Tools CSCI 4830: DLC Project Final Report Ryan Coyer and Aaron Schram 4/27/2005.

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Presentation on theme: "Video Games as Learning Tools CSCI 4830: DLC Project Final Report Ryan Coyer and Aaron Schram 4/27/2005."— Presentation transcript:

1 Video Games as Learning Tools CSCI 4830: DLC Project Final Report Ryan Coyer and Aaron Schram 4/27/2005

2 Tiger Woods As A Learning Tool?

3 Initial Description We analyzed the effect that a video game has on the process of learning and mastering a complex task More specifically, we analyzed the effect that Tiger Woods PGA 2005 (© by EA Sports) has upon a group of golfers of varying skill levels

4 Tiger Woods PGA 2005 There are several specific situations in which the information provided to the user is particularly useful. We have defined and examined several situations and have tested the effectiveness of the information given.

5 Hazard Example Your ball is near a hazard! The game presents you with relevant information (ball position, sand type, etc.) You select a club and a swing type based upon said information

6 User Information The game presents the user with various relevant information Based on this information the user can alter swing type, swing power, and club choice among other things

7 Demonstration Videos Sand Trap In The Rough Side Wind Elevation Change

8 Real World Application The game presents to the user various data pertaining to the current game play This information can be easily applied to the real game of golf!

9 Scientific Process Our experiment was as follows: 1. A group composed of 4 golfers (of varying abilities and experience) golfed at a local course. 2. Three of the group members played the Tiger Woods game as a group for a large number of hours (~12) 3. We golfed again, as a group, and analyzed the changes wrought by the Tiger Woods game.

10 Russ’s Experience Russ is a life long golfer that had very little experience with the Tiger Woods video game He felt that the game helped him to improve his on green visualization skills

11 Henry’s Experience Henry served as the control in the research. He had no experience with the game of golf or the Tiger Woods video game Henry felt that had he played the video game he may have been more familiar with the sport the second time he played

12 Ryan’s Experience Ryan is life a long golfer with a great deal of experience playing the Tiger Woods video game Ryan felt that the game improved his ability to comprehend the game’s rules as well as to properly judge weather obstacles

13 Aaron’s Experience Aaron was unfamiliar with the game of golf as well as the Tiger Woods video game Aaron felt that the game helped his club selection and hazard mitigation

14 Benefits Of Tiger Woods Golf As A Learning Tool Tiger Woods is a cheap alternative to private tutoring (~$50) Interactive learning of the rules without comprehensive reading Learning on demand

15 Tiger Woods, A Great Learning Tool

16 References http://www.easports.com/games/tige rwoods2005/videos_page.jsp http://www.easports.com/games/tige rwoods2005/videos_page.jsp http://l3dswiki.cs.colorado.edu:32 32/dlc-2005/351 http://l3dswiki.cs.colorado.edu:32 32/dlc-2005/351 http://l3dswiki.cs.colorado.edu:32 32/dlc-2005/183 http://l3dswiki.cs.colorado.edu:32 32/dlc-2005/183


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