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Game Technology = Next-Gen Learning. Gaming As a Next-Generation Learning Technology Joel Foreman, Associate Professor, George Mason University NLII Annual.

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Presentation on theme: "Game Technology = Next-Gen Learning. Gaming As a Next-Generation Learning Technology Joel Foreman, Associate Professor, George Mason University NLII Annual."— Presentation transcript:

1 Game Technology = Next-Gen Learning

2 Gaming As a Next-Generation Learning Technology Joel Foreman, Associate Professor, George Mason University NLII Annual Meeting, 2004

3 Game Technology = Next-Gen Learning Brief history of video game technology Large lecture critique Game based learning Psych 101: The videogame Possibilities and impediments OVERVIEW

4 Game Technology = Next-Gen Learning

5 customized immediate feedback constructive persists without coercion builds concepts promotes LTP transfers to everyday life High Yield Learning

6 Game Technology = Next-Gen Learning One to many Few questions One sensory channel Weak visuals Attention issues Short term memory Expensive Large Lecture Deficiencies

7 Game Technology = Next-Gen Learning Next-generation Learning

8 Game Technology = Next-Gen Learning 3D Visualizations

9 Game Technology = Next-Gen Learning Photorealism

10 Game Technology = Next-Gen Learning Interactivity

11 Game Technology = Next-Gen Learning Intelligent Sim People

12 Game Technology = Next-Gen Learning Dynamic Explorable Information Worlds

13 = Learning = Learning Station Station Game Technology = Next-Gen Learning Instructional Transformation

14 Game Technology = Next-Gen Learning Says who?

15 Game Technology = Next-Gen Learning Possible Course Worlds

16 Game Technology = Next-Gen Learning Possible Course Worlds

17 Game Technology = Next-Gen Learning Possible Course Worlds

18 Game Technology = Next-Gen Learning Dynamic Explorable Information Worlds

19 Game Technology = Next-Gen Learning Dynamic Explorable Information Worlds active discovery analysis interpretation problem-solving physical activity cognitive processing deeply roots learning neural network

20 Game Technology = Next-Gen Learning Psych 101: The Videogame Level 1

21 Game Technology = Next-Gen Learning Psych 101: The Videogame Level 1

22 Game Technology = Next-Gen Learning Psych 101: The Videogame Level 1

23 Game Technology = Next-Gen Learning Psych 101: The Videogame Level 2

24 Game Technology = Next-Gen Learning Psych 101: The Videogame Built in assessment systems

25 Game Technology = Next-Gen Learning Psych 101: The Videogame BUILDING THE COURSE $10 MILLION Respected SME Instructional Designers Game developers Professional Assessment

26 Game Technology = Next-Gen Learning Psych 101: The Videogame ADOPTION & LEARNING YIELDS

27 Game Technology = Next-Gen Learning Psych 101: The Videogame MAKE SOME ASSUMPTIONS Professionally certified Faster and deeper Rave student reviews National publicity Conference demos Mounting demand 100K users @ $100/head

28 Game Technology = Next-Gen Learning CONTINUOUS IMPROVEMENT CYCLE Economic/pedagogical engine Amortize production cost Annual upgrades

29 Game Technology = Next-Gen Learning EMERGENCE OF A PICTORIAL CULTURE

30 Game Technology = Next-Gen Learning


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