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BomberBots 3D Mindless Thinking Games Don Olmstead Olga Sayenko Dmitri Svistyula.

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Presentation on theme: "BomberBots 3D Mindless Thinking Games Don Olmstead Olga Sayenko Dmitri Svistyula."— Presentation transcript:

1 BomberBots 3D Mindless Thinking Games Don Olmstead Olga Sayenko Dmitri Svistyula

2 The Game 2 Players on one keyboard in a 1 on 1 battle The objective is to hurt the other player with your bombs till all their life is gone

3 The Game Board

4 The Players

5 The Players (cont) Players as well as other models were put together in 3ds max from basic shapes No bones, animations are done with key frames on position, rotation, and scaling on various model hierarchies

6 Bombs Remote Bombs Triggered by player Simple Bombs 3 Second Timer Touch Bombs Triggered by Touch

7 Bombs (cont) Bombs can be kicked away from the player Another bombs explosion can trigger another bomb The player regains bombs as they explode

8 PowerUps Bomb Level Increases Bomb range Energy Adds Health or Adds Shields Increase Speed Player Moves Faster

9 PowerUps (cont) Additional Remote Bomb Additional Simple Bomb Additional Touch Bomb

10 PowerDowns Poison Damages the player Panic Controls are Reversed Decrease Speed Player Moves Slower

11 PowerUps/PowerDowns (cont) PowerUps / PowerDowns disappear over time They can be destroyed by bombs Status effects disappear after 5 seconds

12 Explosions Destroy Boxes, PowerUps, and PowerDowns Damage players when touched Implemented with a sphere and a particle effect

13 Level Setup Editable Text files store all the information on the level Can create any design within the grid of a maximum size of 25x25 Files specify the theme to use for a level Themes contain the models for the levels.X files for the walls and boxes.bmp for the floor of the level Can add any number of themes 9 themes currently

14 Theme # 1:

15 Theme # 2:

16 Theme #3:

17 Theme # 4:

18 Theme # 5:

19 Theme # 6:

20 Theme # 7:

21 Theme # 8:

22 Theme # 9:

23 Sound Some sounds are edited samples adopted from other sources Ex. The sound played when the player dies is actually a pitched down sample of r2d2 from Star Wars.

24 Sound (cont) Other samples are put together from various samples All sounds were layered and run through VST and DirectX plug-ins using Steinberg WaveLab

25 Music Most of the music in the game is original The music was put together using some software samplers, drum machines, and synthesizers

26 Music (cont) List of hardware recorded and sampled in the process of music creation - Yamaha TX81Z FM Synth - Yamaha CS1x Sample-Based Synth - Alesis D4 Drum Machine - DigiTech Studio Effects Processor

27 Play the Demo!

28 Design Tradeoffs Less PowerUps Less Bomb Types No network play

29 Things We’d Do Different Use DarkBasic for graphics ONLY! DarkBasic NEEDS variable declaration for all variables!!!!!!! C++ as the backend for all the data

30 Commercial Games It takes A LOT to get a game up and running Need to make good design decisions early on A LOT goes into planning the game even before coding

31 Thank You Questions???????


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