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Virtual Reality in Marine Science SCM 330 Ocean Discovery Through Technology Jessie McIntyre
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Virtual Reality What comes to mind when you hear the term? http://electronics.howstuffworks.com/gadgets/other -gadgets/virtual-reality.htm/printable http://en.wikipedia.org/wiki/File:VR-Helm.jpg
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1968 – Ivan Sutherland and his student Bob Sproull created first virtual reality and augmented reality (AR) head mounted display (HMD) system. HMD suspended from ceiling Graphics were simple wireframe model rooms The Sword of Damocles http://cfs8.tistory.com/image/21/tistory/2008/10/02/03/0 1/48e3baed894e4
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How it Works Various forms Computers and other devices In general: – 3D images – Motion detection and response http://www.greendisk.com/images/Computer.jpg http://www.jvrb.org/articles/34/ http://www.itclimasd.org/Virtual-Reality/Virtual-Reality- Devices/ http://electronics.howstuffworks.com/gadgets/other-gadgets/virtual-reality.htm/printable
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Today’s Applications Design: – Technology – Ships – Houses – Cars Training programs – Military – Rescue – Other Research – Medical – Marine Gaming Medical Treatments – Patients with phobias Space Programs Robotics
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Design http://www.caa.uidaho.edu/vtd/htm/gallery.asp?ID=10&pic=12 All 3: http://gcaptain.com/ http://www.caa.uidaho.edu/vtd/htm/gallery.asp?ID=20&pic=20 http://www.artchaology.com/
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Training Programs RescueSim http://gcaptain.com/maritime/blog/rescuesim-virtual-fire-team-traning/ Marine Ship Simulator Video:http://www.youtube.com/watch?v=7jyOw5dxeRg&feature=player_embeddedhttp://www.youtube.com/watch?v=7jyOw5dxeRg&feature=player_embedded
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AR Underwater Fraunhofer Institute for Applied Information Technology Devices- Laptop (UMPC), camera, goggles See- real surroundings and overlap of computer generated images Difficulties- waterproofing technology, underwater pressure Test- mobile underwater game in a pool Applications- gaming, submarine diver support, maintenance of bridges, oil rigs, and dams, and possibly underwater exploration and research Info from article in ScienceDaily written March 24, 2009
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AR Underwater http://www.sciencedaily.com/releases/2009/03/090317095028.htm
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http://electronics.howstuffworks.com/enlarge- image.htm?terms=Virtual+Reality+-marilyn+-sitcom+-car+- centropolis+-nintendo+-oxymoron&gallery=1&page=1 http://electronics.howstuffworks.com/enlarge- image.htm?terms=Virtual+Reality+-marilyn+- sitcom+-car+-centropolis+-nintendo+- oxymoron&gallery=1&page=2 http://electronics.howstuffworks.com/enlarge- image.htm?terms=Virtual+Reality+-marilyn+-sitcom+-car+- centropolis+-nintendo+-oxymoron&gallery=1&page=5 http://www.ur.umich.edu/0102/Oct08_01/12.htm Other
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Sources Fraunhofer-Institut fuer Angewandte Informationstechnik (FIT) (2009, March 24). Augmented Reality Under Water. ScienceDaily. http://www.sciencedaily.com/releases/2009/03/090317095028.htm Konrad, John. "RescueSim- Virtual Fire Team Training." 5 October 2008. http://gcaptain.com/maritime/blog/rescuesim-virtual-fire-team- traning/ http://gcaptain.com/maritime/blog/rescuesim-virtual-fire-team- traning/ Strickland, Jonathan. "How Virtual Reality Works." 29 June 2007. HowStuffWorks.com. http://electronics.howstuffworks.com/gadgets/other-gadgets/virtual- reality.htmHowStuffWorks.com http://electronics.howstuffworks.com/gadgets/other-gadgets/virtual- reality.htm http://www.youtube.com/watch?v=7jyOw5dxeRg&feature=player_em bedded http://www.youtube.com/watch?v=7jyOw5dxeRg&feature=player_em bedded http://gcaptain.com/maritime/blog/tag/marine-technology/ http://www.artchaology.com/
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