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Applying Design Thinking to ID A new vision about design and learning Hery Yanto The, UHM ETEC 612 TA Summer 2013
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CONTENT FRAMEWORK THE DESIGN OF EVERYDAY THINGS INSTRUCTIONAL DESIGN DESIGN THINKING BRAIN GAIN A NEW VISION: MOOC & DESIGN THINKING DISCUSSION
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The Design of Everyday Things Instructional Design Design Thinking Brain Gain
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THE DESIGN OF EVERYDAY THINGS Donald A. Norman (2002)
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Perceived affordances ConventionsConstraints
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THE SYSTEMATIC DESIGN OF INSTRUCTION Walter Dick, Lou Carey, James O. Carey (2009)
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Goals Human Components Non Human Components
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CHANGE BY DESIGN Tim Brown (2009)
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INNOVATION DESIRABILITY VIABILITY FEASIBILITY
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BRAIN GAIN Marc Prensky (2012)
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The Human Mind: Improved, Extended, Enhanced Questioning Common Wisdoms Digital Wisdoms and The Future How do we lead our kids to develop it? Human Being: Continuous Evolving
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A NEW VISION: MOOC & DESIGN THINKING Design Thinking MOOC (https://sites.google.com/site/designthinkingmooc/home)
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What do you think about design and instructional design? How can you as a future instructional designer and online instructor make a different for the online and distance education?
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References: Brown, T., & Ka ̄ tz, B. (2009). Change by design: How design thinking transforms organizations and inspires innovation. New York: Harper Business. Dick, W., Carey, L, Carey, J.O. (2009). The systematic design of instruction 7 th Ed. U.S.A: Pearson. Norman, D. A. (2002). The design of everyday things. New York: Basic Books. Prensky, M. (2012). Brain gain: Technology and the quest for digital wisdom. New York, NY: Palgrave Macmillan. Design Thinking MOOC. (2012). URL: https://sites.google.com/site/designthinkingmooc/home)
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