Download presentation
Presentation is loading. Please wait.
Published byArchibald York Modified over 9 years ago
1
COSC 4126 Games in learning Games and learning Chris Crawford and dawn of computer games implications for learning games
2
COSC 4126 Games in learning Chris Crawford Art of Computer Game Design taxonomy – primary concern board game – geometric relationships card game – combinatorics, probability athletic game – body skills children’s game – social skills computer game skill and action – hand-eye coordination fantasy, adventure, war – no ‘primary concern’ stated
3
COSC 4126 Games in learning Chris Crawford Art of Computer Game Design common factors: representation formal – explicit rules system – closed, interaction subjective reality – symbolic meaning stylized attributes – not ‘faithful to reality’ c/w simulation “subset of reality” important attributes
4
COSC 4126 Games in learning Chris Crawford Art of Computer Game Design representation “A game creates a subjective and deliberately simplified reality. A game is not an objectively accurate representation of reality; objective accuracy is only necessary to the extent required to support the player’s fantasy. The player’s fantasy is the key agent in making the gaem psychologically real.
5
COSC 4126 Games in learning Chris Crawford Art of Computer Game Design interaction sculpture, painting – snapshot of reality movie, dance – changing reality interactive (game) – how reality changes – control to explore cause and effect
6
COSC 4126 Games in learning Chris Crawford Art of Computer Game Design interaction game is not a puzzle – reacts to player action game is not a story – multiple possible paths games are not toys – rules included manipulability by player puzzle/storygametoy
7
COSC 4126 Games in learning Chris Crawford Art of Computer Game Design interaction ‘a game opponent reacts to player’s actions, and presents different challenges each game’ (c/w puzzle against designer, once only) ‘computer games seldom provide a human opponent, and so they lack the social element that other games offer.’ !!!!!!! “gaminess” – richness of player interaction blackjackbridgefootball
8
COSC 4126 Games in learning Chris Crawford Art of Computer Game Design conflict essential element “Conflict is an element of all games. It can be direct or indirect, violent or non-violent, but it is always present in every game.” cooperative games cooperation within a team in team’s conflict is challenge conflict? Myst, URU? Sims
9
COSC 4126 Games in learning Chris Crawford Art of Computer Game Design conflict and safety “a game is an artifice for providing the psychological experiences of conflict and danger while excluding their physical realizations.” dissociate action from real consequence …just like education ;- \ gambling – consequences are real poker – consequences are part of game
10
COSC 4126 Games in learning Chris Crawford Art of Computer Game Design computer games skill-and-action combat maze sports paddle race strategy adventures D&D wargames games of chance educational and children’s interpersonal
11
COSC 4126 Games in learning Some PET games (circa 1980)
12
COSC 4126 Games in learning Some games (circa 1980)
13
COSC 4126 Games in learning Some games (circa 1980)
14
COSC 4126 Games in learning Some games (circa 1980)
15
COSC 4126 Games in learning Some PET games (circa 1980)
16
COSC 4126 Games in learning Some PET games (circa 1980)
17
COSC 4126 Games in learning Some PET games (circa 1980)
18
COSC 4126 Games in learning Some PET games (circa 1980)
19
COSC 4126 Games in learning Chris Crawford Art of Computer Game Design computer games skill-and-action combat maze sports paddle race strategy adventures D&D wargames games of chance educational and children’s interpersonal
20
COSC 4126 Games in learning Combat games variations based on geometry plus weaponry opponents – number, capability 1 st person, 3 rd person views speed, strategy outer space
21
COSC 4126 Games in learning
22
Maze games branching structures – lots of complex play with simple structure pacman – opponent makes games real time
23
COSC 4126 Games in learning Sports games “.., sports games remain the wallflowers of computer gaming. I suspect that sports games will not attract a great deal of design attention in the future. Now that computer games have an accepted identity of their own, the need for recognizable game titles has diminished.”
24
COSC 4126 Games in learning Paddle games pong breakout “although I doubt that it has much development potential remaining, I hesitate to pronounce such a durable old system dead.”
25
COSC 4126 Games in learning Race games “no real interaction in a race between a player and his opponent.” developments since 1982…
26
COSC 4126 Games in learning Strategy games: Adventure games text adventures data driven language interface expanded graphics and SIZE … Myst, URU “closer to puzzles than games”
27
COSC 4126 Games in learning D&D and war games role playing table games computerized for ‘dungeonmaster’ role (referee) combined with adventure games graphics precursor of FPS games
28
COSC 4126 Games in learning
29
Games of chance computer as ‘house’ other players … on-line casinos
30
COSC 4126 Games in learning Educational games “simple games that have some educational value”
31
COSC 4126 Games in learning Electronic Arts – Bill Budge Pinball Construction Set (PCS) is a video game by Bill Budge published by Electronic Arts. It was released for the Apple II and Atari 800 in 1983 and was later ported to other platforms, such as the Commodore 64 and PC Clone. With PCS, users could construct their own virtual pinball arcade machine and customize many of its aspects. PCS created a new genre of computer games—the "builder" or "construction set" class of games. With PCS, users could drag and drop controls onto their virtual pinball table. Controls included bumpers, flippers, spinners and other standard pinball paraphernalia. Attributes such as gravity and the physics model could also be modified. The user could save his creation and develop custom artwork to go along with it. Tables could be saved on floppy disks and traded with friends.video gameElectronic ArtsApple II Atari 8001983Commodore 64PC Clonepinballarcadeflippersgravityphysics Pinball Construction Set is still recognized as one of the most important games in video game history. http://www.fact-index.com/p/pi/pinball_construction_set.html
32
COSC 4126 Games in learning Pinball Construction Set
33
COSC 4126 Games in learning Pinball Construction Set
34
COSC 4126 Games in learning Pinball Construction Set build and play sim game player/developer concept learning – gravity, viscosity
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.