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Business Driven Technology Unit 4
Building Innovation Copyright © 2015 McGraw-Hill Education. All rights reserved. No reproduction or distribution without the prior written consent of McGraw-Hill Education.
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Unit Four Chapter Thirteen - Creating Innovative Organization
Chapter Fourteen - EBusiness Chapter Fifteen - Creating Collaborative Partnerships Chapter Sixteen - Integrating Wireless Technology in Business
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Creating Collaborative Partnerships
Chapter 15 Creating Collaborative Partnerships 15-3
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LEARNING OUTCOMES Explain Web 2.0 and identify its four characteristics Explain how Business 2.0 is helping communities network and collaborate Describe the three Business 2.0 tools for collaborating Explain the three challenges associated with Business 2.0 Describe Web 3.0 and the next generation of online business
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WEB 2.0: ADVANTAGES OF BUSINESS 2.0
Web 2.0 – The next generation of Internet use – a more mature, distinctive communications platform characterized by three qualities Collaboration Sharing Free
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WEB 2.0: ADVANTAGES OF BUSINESS 2.0
Characteristics of Business 2.0
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Content Sharing Through Open Sourcing
Open system – Nonproprietary hardware and software based on publicly known standards that allows third parties to create add-on products to plug into or interoperate with the system Source code Open source
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User-Contributed Content
User-contributed content – Created and updated by many users for many users Reputation system – Where buyers post feedback on sellers
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Collaboration Inside the Organization
Collaboration system – Set of tools that supports the work of teams or groups by facilitating the sharing and flow of information Collective intelligence – Collaborating and tapping into the core knowledge of all employees, partners, and customers Knowledge management - Involves capturing, classifying, evaluating, retrieving, and sharing information assets in a way that provides context for effective decisions and actions
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Collaboration Inside the Organization
Knowledge-based assets fall into two categories Explicit knowledge – Consists of anything that can be documented, achieved, and codified, often with the help of IT Tacit knowledge – Knowledge contained in people’s heads
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Collaboration Outside the Organization
Crowdsourcing – the wisdom of the crowd Asynchronous communication Synchronous communication
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NETWORKING COMMUNITIES WITH BUSINESS 2.0
Social media – Websites that rely on user participation and user-contributed content Social network – An application that connects people by matching profile information Social networking – The practice of expanding your business and/or social contacts by a personal network
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Social Tagging Tags – Specific keywords or phrases incorporated into website content for means of classification or taxonomy Social tagging Folksonomy Website bookmark Social bookmarking
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Folksonomy for Cellular Phones
Social Tagging Folksonomy for Cellular Phones
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BUSINESS 2.0 TOOLS FOR COLLABORATING
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Blogs Blog – Online journal that allows users to post their own comments, graphics, and video Microblogging Real simple syndication
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Wikis Wiki – Collaborative Web page that allows users to add, remove, and change content, which can be easily organization and reorganized as required Network effect
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Mashups Mashup – Website or Web application that uses content from more than one source to create a completely new product or service Application programming interface Mashup editor
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THE CHALLENGES OF BUSINESS 2.0
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WEB 3.0 Web 3.0 – Based on “intelligent” Web applications using natural language processing, machine-based learning and reasoning, and intelligence applications Semantic Web – A component of Web 2.0 that describes things in a way that computers can understand
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Egovernment: The Government Moves Online
Egovernment - Involves the use of strategies and technologies to transform government(s) by improving the delivery of services and enhancing the quality of interaction between the citizen-consumer within all branches of government
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Egovernment: The Government Moves Online
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Mbusiness: Supporting Anywhere Business
Mobile business - The ability to purchase goods and services through a wireless Internet-enabled device
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LEARNING OUTCOME REVIEW
Now that you have finished the chapter please review the learning outcomes in your text
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