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DESC9180 Designing Virtual Worlds Week 3 Session 6pm – 9pm Tuesday, August 7 th, 2007 Owen Macindoe and Kathryn Merrick DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Announcements Please log on to Second Life now! Joe is here to help us with any problems Anyone who was new last week has now been assigned a group Please check the course web page DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Overview A sense of place and presence in virtual worlds Task 1: An Impossible Social Space Catching up on tutorials DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Place and Presence in Virtual Worlds Two papers: Kalay, Y. & Marx. J. (2001), "Architecture and the Internet: Designing Places in Cyberspace“ Champion, E. & Bharat, D. (2002), “Where is this place?” DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Place Versus Space From Kalay and Marx (2001): “A place is a space activated by social interactions and invested with culturally based understandings of behavioural appropriateness” A space is a mere location DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Qualities of Place Qualities of place: Socially shared setting Uniqueness Physical and conceptual connections Historical context Meaning interpreted by inhabitants DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Making Places Functional appropriateness: Fit between spaces, objects, and activities, Empirical character Spatial focus Affordances Conceptual appropriateness: Fit between form, activities, and expectations Subjective character Historical and cultural reference DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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How is it Done? Design methods: Borrowing from previous examples Analogy using architecture as the metaphor Virtual character opens other possibilities DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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The Real and the Virtual Hyper-reality cyberspaces Abstracted reality cyberspaces Hybrid cyberspaces Virtual spaces DESC9180 Designing Virtual Worlds University of Sydney, August 2007 The Virtual Museum of Arts El Pais and Gu’s (2001) Virtual Conference Centre
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Kalay & Marx: Design Criteria 1 Successful virtual places require: Purposes that sustain the place of being well populated Engagement of users with objects or people Sense of relative location Sense of authenticity (questionable) DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Kalay and Marx: Design Criteria 2 Adaptability to different purposes Virtual experiences that may not be available in the physical world Good control over transitions Visual and emotional richness DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Champion and Barahat: Design Criteria Virtual places must do all that plus: Be evocative of related activities and previous places Show signs of use over time Imply a setting Make appropriate use of cultural symbols DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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That’s a Long List… No exhaustive list of place qualities Such lists are inspiration Not all places have the same requirements! Reason about what’s appropriate Be able to defend your decisions Find examples of good designs DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Introducing Task 1 An Impossible Social Space Design and build a space that couldn’t exist in the real world Explore Kalay and Marx’s hybrid and hyper virtual cyberspace concepts Critique session: August 28 th Implementation, report, and presentation: 6pm, July 4 th DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Assessment Criteria: Design and Implementation 1 Size restriction (1 mark) Circulation (1 mark) Navigational and functional cues (1 marks) Efficient use of prims (1 mark) Functional spaces for socialising (2 marks) DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Assessment Criteria: Design and Implementation 2 “Impossible” elements (2 marks) Consideration of Second Life interaction norms (2 marks) Texturing (2 marks) Sense of place and consistency of design (3 marks) DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Assessment Criteria: Report A maximum 1000 word document discussing your design’s: Virtual elements (2 marks) Functional areas (2 marks) Design principles (2 marks) Strengths and limitations (2 marks) Future extensions (2 marks) DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Presentation A 5 minute presentation: Demonstrating the design Discussing your design decisions Worth 5 marks total DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Today’s Tutorial We’re a bit behind so: Work through the tutorial sheets Join the class group in SL Buy land with your group We recommend land in Iwaki Look at existing builds in SL Practice, practice, practice! DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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For Next Week Find two outstanding builds within Second Life to discuss in the tutorial Read Gu and Maher (2004), “Generating virtual architecture with style”. Available on the course website DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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Bibliography Kalay, Y. & Marx. J., 2001, "Architecture and the Internet: Designing places in cyberspace“, Jabi, W. (ed.), Proceedings of ACADIA2001, Pomona, USA, pp. 230-240 Champion, E., and Bharat, D., 2002, “Where is this place?”, in Proctor, G. (ed), Proceedings of ACADIA2002, Pomona, USA, pp. 87-97 DESC9180 Designing Virtual Worlds University of Sydney, August 2007
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