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Jutta Treviranus, Director, Adaptive Technology Resource Centre, University of Toronto Daphne Ogle, Fluid Project Design Lead, UC Berkeley Colin Clark,

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Presentation on theme: "Jutta Treviranus, Director, Adaptive Technology Resource Centre, University of Toronto Daphne Ogle, Fluid Project Design Lead, UC Berkeley Colin Clark,"— Presentation transcript:

1 Jutta Treviranus, Director, Adaptive Technology Resource Centre, University of Toronto Daphne Ogle, Fluid Project Design Lead, UC Berkeley Colin Clark, Fluid Project Technical Lead, Adaptive Technology Resource Centre, University of Toronto An Introduction to the Fluid Project

2 Topics We’ll Cover Project vision and goals The Fluid community Improving the user experience Technology framework Timelines and road map How to get involved

3 Project Vision and Goals

4 Vision Advance status of UI development and design in academic community source projects …so that they can fulfill their potential as platforms for innovation UI = user interface, user interaction, user experience, usability and accessibility

5 Problem Systemic problem of poor and inconsistent UI Frequently left to programmers Tackled at the end Redundantly developed Inadequately tested and refined UX designers not well integrated into development culture And….

6 “You say tomato, I say tomato, lets call the whole thing off” Academic communities are very diverse We differ greatly in our preferences, needs, habits, concepts, comforts, convictions….

7 “Different strokes for different folks…” Institutional preferences and branding Conventions of academic discipline Cultural differences Linguistic differences Differences related to age Differences related to role and perspective Different teaching approaches Different learning approaches Disability and environmental constraints

8 Differences related to academic discipline Differ with respect to: language (e.g., the meaning of color) values and notions of quality tools environment modes of interaction and academic engagement In academia we foster and thrive on diversity.

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10 UI most critical to any discipline that is: Not involved in creating application Not a discipline familiar to those creating the user interface

11 Accessibility Legal commitment to equal access No system-wide strategy, band-aid approach at greater and greater cost Guidelines seen to constrain creativity

12 Three approaches to accessibility 1.Single compliant resource approach 2.Media rich plus “accessible alternative” approach 3.Personalization approach

13 Goal: Consistent User Experience Growing number of tools Growing number of developers A consistent identifiable look Intuitiveness and transparency of design

14 Consistent User Experience vs. Accommodating Differences Do we need to choose? Or can we have our cake and eat it too?

15 Proposal: “Flexible User Interface” Swappable styles Swappable UI components Either runtime transformation for unique needs of individual Or customization at configuration

16 2 Interwoven Approaches 1.Address systemic or process shortcomings as well as education and awareness 2.Address barriers related to the software, architecture and tools

17 Overarching Goal To support the precarious values of usability, accessibility, internationalization/localization, quality assurance and security

18 Supporting Objectives To develop: Architectural framework for a flexible UI Living library of robust, usable, accessible UI components Community processes that support innovative, high quality user experience design and development Tools and processes for developing and implementing modular, sharable UI components Mechanisms for refining components

19 The Fluid Community

20 The Context for Fluid Poor usability & accessibility are a significant barrier for community and open source software Now is the time to address the concerns of our communities Our goal is to incrementally improve the overall user experience of Sakai, uPortal, Kuali Student, and Moodle

21 The Fluid Approach Cross-project collaboration Take a holistic approach by combining both technology and UX design A two-fold path: –Social: build a community around UX –Technical: new UI development tools

22 Participating Projects Sakai –Collaboration and learning environment –Teaching, research, and group collaboration uPortal –Enterprise portal system –Aggregates personalized content Moodle –Learning management system –Strong focus on pedagogy Kuali Student –Upcoming, next generation student system –Viable alternative to high-cost commercial products

23 Fluid’s Relationship to Sakai Fluid is a movement within the community We’re all committed contributors to Sakai Everyone is welcome We bring: –New resources specifically for UX improvements –Lots of technical, usability and accessibility expertise –Cross-project community source collaboration –Fresh ideas We’re not doing the only UX work within the community, and that’s a good thing.

24 Who is Involved? Partnership among several universities and corporations Toronto, UBC, UC Berkeley, York, Cambridge, MSU, and others IBM, Sun, and Mozilla Foundation Broad range of experience

25 Design Deliverables Start with heuristic and usability reviews Baseline for usability and accessibility –Know where we need to improve –Prioritize the pain points Designer’s Toolkit: shared design resources –Personas and profiles –Scenarios –UI Design patterns U-Camps Iterative UI design and testing

26 What are we going to build? A living library of flexible UI components that can be used across applications –Easy to wire up and customize –Components are more than widgets A new component framework built specifically to improve usability Semantics and specifications Integration with open source projects

27 User Experience & the Designer’s Toolkit

28 Fluid Deliverables

29 Designer’s Toolkit UI Design Patterns –Help grow the current Sakai library –Extend to uPortal and Moodle Component library –Iterative design and testing –Component design artifacts –Design Patterns as taxonomy / folksonomy

30 More About the Designer’s Toolkit UX Inspections –Prioritize improvements –Protocol Persona Library –Leverage the Sakai design patterns library Design/Development Process U-Camps

31 User Experience Inspections Goals –Identify pain points –Identify “componentizable” solutions –Drive component work priority –Create shared protocol & process –Provide baseline for future evaluation Protocol –Usability & accessibility heuristics –Cognitive walkthroughs Organic process

32 UX Inspection Plan Define protocol: we need your help! Identify functionality “chunks” within applications –Iterative: focus on highest-used areas first Define and share report templates Subgroup Inspections –Sakai, Moodle, uPortal, Accessibility –Synthesize across groups Identify issues –Common issues = common components

33 Inspection Subgroup Work Plan Subgroup –3 to 5 evaluators –Usability and accessibility focus Define process and priorities: –Iterative –user profiles –scenarios of use for cognitive walkthroughs Perform individual evaluations Synthesize evaluations and prioritize Brainstorm design solutions Collaborate with participating communities

34 Components Components are recurring interactions: –Navigation –Forms and data –Direct manipulation of objects –Workflows, wizards, and sequences

35 Component Design User centered process Based on real user research Looking across communities and applications Agile, iterative process Close and constant communication with development Closely related to design patterns

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37 We Need Your Help! UX Inspection –Join a subgroup –Attend the next meeting User research of development communities –Define developer and integrator needs for components Sakai Design Library WG –Join the group –Weekly meetings Future - component design –Stay tuned to the mailing lists

38 Technology

39 A bit about the technology Unique challenge: how to enable support for very diverse presentation technologies? Based on JavaScript, DHTML, and AJAX Thin binding layer between client and RESTful, largely stateless server Loose coupling, works across applications In translation: –Web 2.0 made more usable & accessible

40 Fluid Accessibility Web 2.0 will be accessible –it’s just a matter of time ARIA: Accessible Rich Internet Applications (W3C) AccessForAll for component metadata Ongoing toolkit accessibility support – Dojo, YUI, others? Design specific alternatives Fluid: Accessibility from the ground up

41 Flexibility & Customization Fluid will be a highly flexible UI layer At configuration-time: –Appearance, branding, style, page text –Locale, reading level, density –Functionality and user experience At run-time: –Swap in accessible controls –Re-styling for higher contrast, etc. –Components built for specific disciplines or user needs

42 Transformation

43 What is a Reusable Component? On the client-side, a Fluid component consists of: –One or more HTML templates –One or more layers of CSS –JavaScript for behavioural logic –Accessibility metadata (control, presentation, etc) And on the server-side: –A set of conventions for accessing service logic –The ability to deliver the appropriate markup, metadata, and user preferences

44 Anatomy of a Component

45 Component Architecture 1.Markup-driven components are general: –Server delivers fully-rendered HTML –JavaScript manipulates DOM based on id contract –Greater flexibility and reuse, but greater server dependency 2.Data-driven components are smarter but slower: –Handle their own template processing –Require multiple round-trips to the server for data –Allow for less dependency on server-side presentation framework We’ll support both for different contexts as necessary

46 The Fluid Framework Framework infrastructure –lifecycle supports, server-side communication, etc. Components themselves Transformation engine Server-side binding and delivery

47 The Fluid Framework

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49 RESTfulness REST: not just a buzzword. General principle: use the Web’s natural architecture –Client statefulness, server statelessness –Meaningful URLs –Emphasize named resources over actions –Don’t invent new messaging APIs: use HTTP! Benefits: –Back button friendly –Bookmark-ability –Light weight web services –Natural integration point with diverse presentation frameworks –Extract and generalize for reuse

50 Binding to Presentation Frameworks Reality: there are a lot of different presentation frameworks in use today across applications –At least 5 in use within Sakai Our approach: –Move appropriate logic and state from server to client –Support the best frameworks –Try to make it easy to bind to other frameworks Start with two server-side frameworks: –RSF –Spring Portlet MVC We’ll continue to revisit this decision over time Feel free to help add support to your framework of choice

51 Component Road Map Prioritize based on usability research Start with specific solutions in context –Lightbox: organizing images Build general solutions over time Lightbox leads to all kinds of resource organization components: –Drag and drop –Folders and hierarchies –Re-ordering and rearranging items

52 First Component: Lightbox Image Gallery: a mini iPhoto for Sakai Some clear UX problems to solve –No way to re-order or sort images in albums Plans –Build components for reorganizing images –Create accessible controls –Test in Sakai

53 The Lightbox

54 Drag & Drop Accessibility What does accessibility mean here? –Keyboard access –Support for magnification and linearization Focus on the goal, not the task –Re-ordering images –Doesn’t necessarily look like DnD –What alternatives are available on the desktop? –Cut and paste-style interactions

55 Lightbox Demo

56 Project Road Map

57 Short Term Goals Plan heuristic evaluations Foster a vibrant community Evaluate technology in practice –Develop real components with candidate technology Create prototype component components –Design, develop, integrate, test, iterate –Create accessible alternatives or equivalents Plan ongoing architecture and design

58 Where We’re Going Next Comprehensive usability evaluations of Sakai, uPortal, and Moodle Implementation of new components that improve high-priority UX problems Definition of new AccessForAll branch for UI components: –Metadata –Preferences Integration and expansion of framework Helping to make real improvements in Sakai

59 In Summary For more information, visit the Fluid Project web site: www.fluidproject.org Design and development work is ramping up Goal: incremental, achievable improvements Join our community, we need your input!


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