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Basics of 3D movie technology Mediatekniikan seminaari Viivi Wejberg 27.1.2011 www.bsma.ac.uk/3dweek/3DTech/camcorder- ag-3da1.

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Presentation on theme: "Basics of 3D movie technology Mediatekniikan seminaari Viivi Wejberg 27.1.2011 www.bsma.ac.uk/3dweek/3DTech/camcorder- ag-3da1."— Presentation transcript:

1 Basics of 3D movie technology Mediatekniikan seminaari Viivi Wejberg 27.1.2011 www.bsma.ac.uk/3dweek/3DTech/camcorder- ag-3da1

2 Contents History What its based on: depth hints Stereoscopic picture Parallax – Positive parallax – Negative parallax – Parallax in the picture Production? – Side-by-Side rig – A beam splitter rig – Panasonic AG-3DA1 Post-production software Viewing/playback technologies – Passive technology – Active technology – Autostereoscopic technology Where to play Challenges

3 History 3D is not new Milestones: – 1890 – 1950 – 2000 1/18

4 What its based on: depth hints Monocular depth hints Binocular depth hints 2/18

5 Stereocopic picture The differences in the pictures create the 3D effect. 3/18

6 Parallax The basis of sensing depth 4/18

7 Positive parallax 5/18

8 Negative parallax 6/18

9 Parallax in picture 7/18

10 Production? Rigs Panasonic AG-3DA1 8/18

11 Side-by-Side rig 9/18

12 A beam splitter rigi Semi-transparent mirror-rig 10/18

13 Panasonic AG-3DA1 The answer to the fast development of 3D Integrated full HD double lens Saves left and right clips on separate memory cards Light and reg-free Zoom, focus and iris in sync 11/18

14 Post-production software Cineform Neo3D Stereo Movie Maker Mistika Stereo 3D Avid Stereoscopic-3D Scratch 12/18

15 Viewing/playback techniques Passive Active Autostereoscopic 13/18

16 Passive technique Left and right images interlaced Based on polarisation Used in USA – Requires an expensive silver screen 14/18

17 Active technique Right and left image take turns Shutter-glasses Double frame rate Glasses synced with infrared Used in europe 15/18

18 Autostereoscopic technique Placing the viewer is challenging (sideways/depth) Poor resolution Cannot respond to motion parallax. 16/18

19 Where to play Cinema 3D-TV Computer – NVIDIA 3D Vision 17/18

20 Challenges Post-production challenges Functional displays for consumers – Lack of standard Is the 3D-effect worth the cost? 18/18


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