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A Special Interest Group for the Game-based Learning in Universities and lifElong learning EU eLearning initiative 2004 - 2006 www.sig-glue.net
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh Consortium FH JOANNEUM Gesellschaft mbH (A) Hochschule der Medien (GE) Oland Folk High School (S) Research Academic Computer Technology Institute (GR) Scienter (I) Tampere Polytechnik (FI) University of Edinburgh (UK)
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh SIG-GLUE objectives establishment of structured collaboration and research in the game-based learning area, creating tools that support propagating of knowledge, skills, experience in the game- based learning, monitoring the quality and establishing a quality stamp for game-based learning resources, contributing to innovation of the European institution and Universities
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh SIG-GLUE objectives G1: SIG-GLUE community will provide a European communication and exchange platform for game-based learning in the field of universities and lifelong learning.
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh SIG-GLUE objectives G2: Aim of the SIG-GLUE community is to support end users by the application of game-based learning in the first place. To support development and application of formally acknowledged joint game- based lectures and courses.
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh SIG-GLUE objectives G3: Establishing a Quality stamp for game-based learning resources and permanent monitoring the quality.
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh SIG-GLUE objectives G4: Workshops & events - to educate the educators - to promote innovative learning approaches - to inform on current research and design of educational games
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh SIG-GLUE objectives G5: Establishment of different Task Forces - to be identified and defined by the participating members - based on the common interests - user analysis and - trends and recent developments
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh SIG-GLUE results Community on GBL Task Forces National SIG-GLUE events & workshops on game-based learning International SIG-GLUE events & workshops on game-based learning News letter (bi-monthly & web-site)
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh SIG-GLUE results Guidelines and case studies: application of game based learning Guidelines for development of educational games Formalised quality reviewing procedure Support for „UniGame: Social Skills and Knoweldge Training“ platform users
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh SIG-GLUE stakeholders Teachers, trainers, tutors – higher education – adult education – companes, external training providers – social workers Learners – students – adult learners, workers – unemployed
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www.sig-glue.net Digital Games in Education, 22. 03. 2004, Edinburgh SIG-GLUE stakeholders Others – Education authorities – Training providers – Curriculum development specialists – e-learning Industry – Publishers – Multimedia content providers – The research community
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http://www.sig-glue.net Contact: Maja Pivec Maja.Pivec@fh-joanneum.at Anastasia Sfiri Anastasia.Sfiri@fh-joanneum.at
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