Download presentation
Presentation is loading. Please wait.
Published byNathan Booth Modified over 9 years ago
1
Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? TELECOOP 2007 Cynthia Calongne Colorado Technical University
2
2 What is Second Life?
3
3 Second Life in March 2007
4
4 What Can You Do in SL? Self -- Your identity Social networks Exploration Build menu Texture Animate Script Teach Class projects Avatar Meet, chat, share Visit, tour, study Creation tools Customize the look Movement, gesture Adds behaviors Classes, office hrs Applied learning
5
5 Teaching in Second Life
6
6 Campus Design
7
7 Virtual Campus in SL
8
8 Ramapo on the Teen Grid
9
9 Teens in the Courtroom
10
10 Thomson NETg
11
11 Virtual Classrooms
12
12 Presentation Forums
13
13 Learning Environment
14
14 Blended Reality Symposiums
15
15 Legitimacy in the Academy
16
16 Navigation in a Virtual World
17
17 Avatar -- Self Expression
18
18 Changeable Avatar Looks
19
19 Educational Classes -- Events
20
20 Research
21
21 Applied Learning
22
22 Immersive Design
23
23 Modeling the Problem
24
24 Svarga’s Artificial Life
25
25 Class Projects in SL
26
26 More Class Projects
27
27 Design Team Meeting
28
28 Structural Designs -- Floating
29
29 Evolutionary Design
30
30 Working Prototype
31
31 Scripting Ramapo’s Robots
32
32 NMC Teachers’ Buzz Meetings
33
33 Amazon.com in SL Briefing
34
34 Amazon.com SL
35
35 Virtual Learning Spaces Second Life provides an opportunity for –Collaboration and community –Research and interaction –Classes and class projects in a virtual world Activity-based learning Authentic assessment Leveraging a game-based culture Easy to configure, create and modify Strong educational support networks via SL groups –Real Life Education in Second Life –NMC Guests -- www.nmc.org/sl
36
36 Conclusion Getting started –Download the free software; create an account –Design activities that map to learning outcomes Educational games, activities, scenes Student-driven participation -- planning and design Quests that focus on discovery and interaction Immersive learning environments Keep it engaging, unlike many educational games Render and use ephemeral learning spaces –Holographic -- temporary scenes and learning environments
37
37 For More Information Virtual Worlds in Online Education: Are You Ready to Teach in Second Life? Cynthia Calongne -- calongne@pcisys.net (719) 597-7270 Lyr Lobo in Second Life Ryl Redgrave on the Teen Grid for Ramapo
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.