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Published bySilas Wheeler Modified over 9 years ago
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A FPS (First Person Shooter) game from 1999 The source code was released in 2005 It is entirely written in C and ASM
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It is a simple game It requires the user only to move and shoot Ideal to demonstrate motion capturing that is applicable to military robot control
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We have an SVN repository located at: http://www.assembla.com/spaces/ioquake3moc ap/trac_subversion_tool The timeline can be seen here: http://trac.assembla.com/ioquake3mocap/timeli ne?from=01/08/2011&daysback=200 It is based on IOQuake3: http://ioquake3.org/
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Domi downloaded and compiled several versions and tempered with them until they worked, then added the threading and code stubs and made the code available to everyone else The other teams then contributed the algorithms and the interface with OpenCV The motion capturing code can be found here: http://trac.assembla.com/ioquake3mocap/brow ser/code/client/cl_mocap.c
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Once you join the game, you can toggle motion capturing on and off via key-press A thread, parallel to the rendering thread, retrieves images from the cameras and scans them for the single-colored targets Another algorithm converts the two-dimensional target information into two three-dimensional points and uses that to determine yaw and pitch angles The rendering thread gives control to the motion- capturing code in every iteration During rendering, the angles are copied into the client state, in a thread-safe manner
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