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Physical Games Related to Literature Heath Ward Teen Services Librarian Pickens County Public Library System.

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Presentation on theme: "Physical Games Related to Literature Heath Ward Teen Services Librarian Pickens County Public Library System."— Presentation transcript:

1 Physical Games Related to Literature Heath Ward Teen Services Librarian Pickens County Public Library System

2  Have you ever wanted to create a terrific literary game based library program that can entertain and enrich a variety of participants while simultaneously sparking new interest in reluctant readers? Question?

3  promote books to reluctant readers  encourage current readers to try new genres  create an environment where your program attendees can meet new friends who have the same literary tastes. Benefits!

4 Three key components:  defining the purpose of the program  deciding what experiences one hopes to create for the program attendees  and understanding the potential program demographic. The Plan

5 In creating game based programming, the first step is to define the purpose for the program. 1. Purpose

6 Even though entertainment tends to be one of the primary goals of game based programs in a library, I believe we should focus on more than simply playing games in the library. Purpose

7 Example: Marshmallow Gun Battle: Hunger Games Edition!

8 The purposes of the “Marshmallow Gun Battle: Hunger Games Edition.” program:  to attract new teens to the library  to meet the needs of The Hunger Games fan base who already use the library  to create a community activity that allows teens to interact at the library  to provide a literary gaming experience Example

9 Focus on the experience you hope to create for attendees. 2. Experience

10 Experience SocialNarrativeActionKnowledgeStrategy The Five Gaming Experience Archetypes

11 Social gaming experiences focus on the interactions between players. NO!YES! Experience

12 Narrative gaming experiences focus on the interaction between players and the world in which the game is set. = Experience

13 Action gaming experiences focus on the ability of the players to manipulate the game state. Experience

14 Knowledge gaming experiences are those experiences that focus on the knowledge from the external world that a player brings to the game. Experience

15 Strategy gaming experiences focus on the intellectual aspects of the decision making required to play a game. Experience

16 Example

17  For the social experience I had teens pair up or form groups with other teens they did not know. Example: Social

18  For the narrative experience I divided the participants into 12 districts and had them reenact the pivotal scene of the Cornucopia Battle. Example: Narrative

19  For the action experience I supplied marshmallow guns and marshmallows in an outdoor playing field that simulated the battle field. Example: Action

20 Marshmallow Shooter Average Cost for an Individual Marshmallow Shooter **(If you Purchase the pipe fittings in bulk you can save some cost!)**

21 Example: Strategy Weapons!Ammunition!Rules!Surroundings!Alliances!Enemies! Strategy

22 Understanding your demographic. 3. Demographic and Difficulty Limitations : MentalSocialPhysical

23 Example

24  Civil War Reenactment (with Marshmallow Guns)  Muggle Quidditch  Divergent Selection Program  Maze Runner Program Other Programs


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