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Physical Games Related to Literature Heath Ward Teen Services Librarian Pickens County Public Library System
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Have you ever wanted to create a terrific literary game based library program that can entertain and enrich a variety of participants while simultaneously sparking new interest in reluctant readers? Question?
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promote books to reluctant readers encourage current readers to try new genres create an environment where your program attendees can meet new friends who have the same literary tastes. Benefits!
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Three key components: defining the purpose of the program deciding what experiences one hopes to create for the program attendees and understanding the potential program demographic. The Plan
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In creating game based programming, the first step is to define the purpose for the program. 1. Purpose
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Even though entertainment tends to be one of the primary goals of game based programs in a library, I believe we should focus on more than simply playing games in the library. Purpose
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Example: Marshmallow Gun Battle: Hunger Games Edition!
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The purposes of the “Marshmallow Gun Battle: Hunger Games Edition.” program: to attract new teens to the library to meet the needs of The Hunger Games fan base who already use the library to create a community activity that allows teens to interact at the library to provide a literary gaming experience Example
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Focus on the experience you hope to create for attendees. 2. Experience
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Experience SocialNarrativeActionKnowledgeStrategy The Five Gaming Experience Archetypes
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Social gaming experiences focus on the interactions between players. NO!YES! Experience
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Narrative gaming experiences focus on the interaction between players and the world in which the game is set. = Experience
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Action gaming experiences focus on the ability of the players to manipulate the game state. Experience
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Knowledge gaming experiences are those experiences that focus on the knowledge from the external world that a player brings to the game. Experience
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Strategy gaming experiences focus on the intellectual aspects of the decision making required to play a game. Experience
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Example
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For the social experience I had teens pair up or form groups with other teens they did not know. Example: Social
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For the narrative experience I divided the participants into 12 districts and had them reenact the pivotal scene of the Cornucopia Battle. Example: Narrative
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For the action experience I supplied marshmallow guns and marshmallows in an outdoor playing field that simulated the battle field. Example: Action
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Marshmallow Shooter Average Cost for an Individual Marshmallow Shooter **(If you Purchase the pipe fittings in bulk you can save some cost!)**
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Example: Strategy Weapons!Ammunition!Rules!Surroundings!Alliances!Enemies! Strategy
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Understanding your demographic. 3. Demographic and Difficulty Limitations : MentalSocialPhysical
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Example
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Civil War Reenactment (with Marshmallow Guns) Muggle Quidditch Divergent Selection Program Maze Runner Program Other Programs
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