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Published byMarilyn Hubbard Modified over 9 years ago
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Topics for Today General Audio Speech Music Music management support
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General Audio Mapping audio cues to events – Recognizing sounds related to particular events (e.g. gunshot, falling, scream) Mapping events to audio cues – Audio debugger to speed up stepping through code Spatialized audio – Provides additional geographic/navigational channel – Example: Michael Joyce’s Interactive Central Park
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Spatialized Audio Spatialized audio is easier when assuming headphones because of control Head-related transfer function (HRTF) – Difference in timing and signal strength determine how we identify position of sound Beamforming – Timing for constructive interference to create stronger signal at desired location Crosstalk Cancellation – Destructive interference to remove parts of signal at desired location
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Audio Signal Analysis Fast Fourier Transform (FFT) and Discrete Wavelet Transform (DWT) – Transforms commonly used on audio signals – Allow for analysis of frequency features across time (e.g. power contained in a frequency interval) – FFTs have equal sized windows where wavelets can vary based on frequency Mel-frequency cepstral coeffients (MFCC) – Based on FFTs – Maps results into bands approximating human auditory system
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Echology An interactive soundscape combining human collaboration with aquarium activity Engage visitors to spend more time with (and learn more about) Beluga whales Spatialized sound based on whale activity and human interaction
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Echology Architecture
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Speech Speaker segmentation – Identify when a change in speaker occurs – Useful for basic indexing or summarization of speech content Speaker identification – Identify who is speaking during a segment – Enables search (and other features) based on speaker Speech recognition – Identify the content of speech
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Speech Recognition Start by segmenting utterances and characterizing phonemes – Use gaps to segment – Group segments into words Limited vocabulary of commands – Classifiers for limited vocabulary (HMMs) Continuous speech – Language models for disambiguation – Speaker dependent or not
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Music Music processing can support a variety of activities Composition – From traditional to interactive Selection – Example: iTunes, Pandora, – Use for shared spaces Playback – Example: MobinLenin Management & Summarization – Example: MusicWiz Games – Guitar Hero, Rockband, etc.
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MobiLenin Enable interaction with music in a public space – Not karaoke Voting like in many pub/bar games Audience can affect which version of music and video is shown
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Lessons Gave a focal point for interaction between members of a group Content variety is necessary for continued engagement Lottery for free beer motivated participation
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Music Summarization Most summaries in commercial sites are either the first phrase or a single selected musical phrase Study of whether 22 second long multi-phrase music summaries would be better previews – Three algorithms vary the selection of the components between phrases that are sonically distinct and phrases that are repeated more often A comparative evaluation study showed that: – Multi-phrase previews were selected in 87% of the cases over the preview representing the first 22 seconds of the song – 90% of the summary choices valued at least a good representation of the song
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Managing Personal Music Collections Music management is mainly based on: – explicit attributes (e.g. metadata values like the artist, the composer and the genre). – explicit feedback (e.g. ratings of preference and relevance) Benefits – Easy to understand – Formal: consistent updating and access – Context-free Question – How can music be accessed based on the feelings or memories it triggers?
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Current Practices Common metadata tags usually not sufficient to describe mood, feelings, memories and complex concepts – Effort/benefit trade-off issues – Personal reactions to music change Explicit feedback and usage statistics helpful in retrieving music of preference Questions – How would people organize music if there was a low-effort way of expressing their personalized interpretation of music?
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Preliminary Study 12 participants asked to organize songs & create playlists using spatial hypertext In spatial hypertext, information has visual attributes & spatial layout that can be changed to express associations The majority found spatial hypertext helpful in organizing Participants appreciated: – expressive power and freedom of the workspace – directly accessible metadata information of music – music previews for remembering music Participants missed: – interactive hierarchical / tree views – music previews for understanding music
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Preliminary Study Organization using categories & subcategories with labels
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Music Access & Implicit Attributes Considerable research into extracting and using implicit cues for associating music to overcome: – limitations of metadata & statistics to describe music concepts – unwillingness of users to provide explicit feedback – cost of employing human experts to find music similarity Music Management extended by: – signal features (e.g. intensity, timbre and rhythm) – collaborative filtering – interaction e.g. Last.fm, Genius, Music Gathering Application, Flytrap, Musicovery, MusicSim, Musicream
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MusicWiz Architecture Metadata Module Audio Signal Module Lyrics Module Worksp. Express. Module Artist Module Relatedness Table Inference Engine Workspace Status Related Song Titles Music Collection Songs & Metadata Songs MusicWiz Interface Lyrics Statistics of Artist Similarity Internet Relatedness Assessment Sim. Values Music management environment that combines: –explicit information –implicit information –non-verbal expression of personal interpretation Two basic components: –interface for interacting with the music collection –inference engine for assessing music relatedness
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MusicWiz Interface Hierarchical Folder Tree View Related Songs & Search Results View Related Songs & Search Results View Workspace Playlist Pane Playback Controls The MusicWiz interface
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MusicWiz Inference Engine 5 modules for extracting, processing and comparing artists, metadata, audio content, lyrics, and workspace expression Overall Similarity (S 1, S 2 ) = = W 1 * Overall Metadata Similarity(S 1, S 2 ) + + W 2 * Overall Audio Signal Similarity(S 1, S 2 ) + + W 3 * Overall Lyrics Similarity(S 1, S 2 ) + + W 4 * Overall Workspace Expression Similarity(S 1, S 2 ) where, – S 1, S 2 are the songs under comparison and W n, n = 1..4 the user adjusted weights of the specialized similarity assessments
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MusicWiz Inference Engine – Artist Module Assesses relatedness in music using online resources: – human evaluations of artist similarity from: Similar Artists lists of the All Music Guide website – co-occurrence of artists in playlists from: OpenNap file-sharing network Art of the Mix website
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MusicWiz Inference Engine – Metadata Module Evaluates the pair wise similarity of the metadata values of all songs String comparison is applied to the title, genre, album-name, and year of the songs as well as the file-system path where they are stored – uses a distance metric that combines the Soundex and the Monge-Elkan algorithms
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MusicWiz Inference Engine – Audio Signal Module Uses signal processing techniques to analyze music content Extracts and compares information about the harmonic structure and acoustic attributes of music – beat, brightness, pitch, starting note and potential key (music scale) of the song
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MusicWiz Inference Engine – Lyrics Module Textually analyzes the lyrics Lyrics are scraped from a pool of popular websites for: – display in music objects – comparison Lyrical comparison uses term vector cosine similarity: Overall Lyrics Similarity (S 1, S 2 ) = cos(θ) The more words lyrics have in common, the greater the possibility that the songs are motivated by or describe related themes
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MusicWiz Inference Engine – Workspace Expression Module Music objects can be related visually and spatially Spatial parser identifies relations between the music objects Recognizes three types of spatial structures: lists, stacks and composites List Stack Composite
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MusicWiz Functionality Music collection can be explored by filtering: – attribute values (i.e. id3 tags, audio signal attributes and lyrics) – similarity values (i.e. overall similarity) Playlists can be created: – manually: songs can be added from the left-side views & the workspace) – automatically: filter - based mode: selection based on the ID3 tags similarity - based mode: selection based on the relatedness of songs on the current playlist
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MusicWiz Evaluation 20 participants were asked to: – Task 1: organize 50 rock songs into sub-collections according to their preference – Task 2: form three, twenty-minute long playlists based on three different moods or occasions of their choice – Task 3: form three six-song long playlists, where each of them had to be related to a provided “seed”-song (not from the fifty of the original collection)
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MusicWiz Evaluation Configuration No Suggestions Suggestions No Workspace Group 1 Group 2 Workspace 3 Group 3 Group 4
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Task 1 - Organization of Music Statement (1 – “I strongly disagree” to 7 – “I strongly agree”) Group 1 Group 2 Group 3 Group 4 The system support in organizing effortlessly / quickly was enough 4.45.45.66.2 Enjoyed doing task 5.45.86.46 Organization will be easily understood by others5.45.44.25.8 Configuration No Suggestions Suggestions No Workspace Group 1 Group 2 Workspace Group 3 Group 4
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Tasks 2 & 3 – Playlist Creation Statement (1 – “I strongly disagree” to 7 – “I strongly agree”) Task Group 1 Group 2 Group 3 Group 4 System support for quick selection was enough Two4.86.25.86.2 Three4.46.85.66.2 System support for finding music Two4.865.46.8 Three4.66.466.4 Enjoyed doing task Two5.265.86.4 Three5.25.86.46.6 Configuration No Suggestions Suggestions No Workspace Group 1 Group 2 Workspace Group 3 Group 4
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Topics From Today General Audio – Audio cues, spatialized audio Speech – Segmentation, speaker id, recognition Music – Interactive music, summarization, organization
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