Download presentation
Presentation is loading. Please wait.
1
The Principles of Design
The Structures Behind Improved Print Design
2
ELEMENTS OF DESIGN The elements and principles of design are the building blocks used to create The elements of design can be thought of as the things that make up a layout Good or bad - all layouts will contain most of if not all, the seven elements of design
3
Elements of Design: the line
Line can be considered in two ways: the linear marks made with a design tool or the edge created when two shapes meet
4
Elements of design: SHAPE
A shape is a self contained defined area of geometric or organic form A positive shape in a design automatically creates a negative shape (aka white space)
5
Elements of Design: Direction
All lines have direction - Horizontal, Vertical or Oblique. Horizontal suggests calmness, stability and tranquillity. Vertical gives a feeling of balance, formality and alertness Oblique suggests movement and action
6
ELEMENTS OF DESIGN: SIZE
Size is simply the relationship of the area occupied by one shape to that of another Size can denote importance
7
ELEMENTS OF DESIGN: TEXTURE
Texture is perceived surface quality Print design largely uses implied texture (the surface of an object looks like it feels. The texture may look rough, fizzy, gritty, but cannot actually be felt)
8
ELEMENTS OF DESIGN: COLOUR
aka swatches (in InDesign) Considered to be the most expressive element Can create illusion of depth Can draw attention to a particular part Increases visual appeal Complementary colours help create contrast Monochromatic colours are tints and shades of the same colour Warm colours: reds, yellows, oranges Cool colours: blues, greens, and purples ELEMENTS OF DESIGN: COLOUR
9
Primary colours
10
Secondary colours
11
Tertiary Colours
12
Complimentary Colours
13
Triad Colours
14
ANALOGOUS Colours
15
Elements of Design: Value
aka tone Value is lightness or darkness of a colour Add black to a pure colour to create a shade Add white to a pure colour to create a tint Value gives objects depth and perception
16
THE #1 RULE OF PRINT DESIGN
The 3fs (FFF) Form Follows Function (what it looks like is not as important as the job it is supposed to accomplish) A layout should help NOT hinder the message It should be transparent in nature (ie. your viewer should not be remarking on the layout, but rather focusing on the content)
17
Principles of Design The Principles of design can be thought of as what we do to the elements of design How we apply the Principles of design determines how successful we are in creating layout
18
PRINCIPLES OF DESIGN: BALANCE
Balance in design is similar to balance in physics A large shape close to the center can be balanced by a small shape close to the edge A large light toned shape will be balanced by a small dark toned shape (as the darker the shape the heavier it appears to be)
19
Not Using Balance Creatively
20
Using Balance
21
Principles of Design: Gradation
Gradation of size and direction produce linear perspective. Gradation of colour from warm to cool and tone from dark to light produce aerial perspective. Gradation can add interest and movement to a shape. A gradation from dark to light will cause the eye to move along a shape.
22
Gradations
23
Gradation example
24
A Pause for Gradation Where else have you seen gradation used today to present information to you?
25
PRINCIPLES OF DESIGN: DOMINANCE
Dominance gives a layout interest, counteracting confusion and monotony Dominance can be applied to one or more of the elements to give emphasis
26
Not Using DOMINANCE
27
Using DOMINANCE
28
Principles of Design: ALIGNMENT
Nothing should be paced on the page arbitrarily Every element should have some visual connection with another element on the page Creates a sophisticated look
29
Not Using ALIGNMENT
30
Using ALIGNMENT
31
Principles of design: Repetition
Repetition with variation is interesting without variation repetition can become monotonous
32
Not Using Repetition
33
Using Repetition
34
Principles of Design: PROXIMITY
Items relating to each other should be grouped close together Items in close proximity become one visual unit instead of several separate items Helps organize information, reduce clutter, and give structure
35
Not Using Proximity
36
Using Proximity
37
Principles of design: contrast
Contrast is the juxtaposition of opposing elements e.g.. opposite colours on the colour wheel - red / green, blue / orange etc. Contrast in tone or value - light / dark. Contrast in direction - horizontal / vertical The major contrast in a layout should be located at the center of interest Too much contrast scattered throughout a layout can destroy unity and make a work difficult to look at.
38
Not Using Contrast
39
Using Contrast
40
Principles of Design: Unity
Unity is staying on the story, telling only one thing at a time Unity is staying in style throughout the design It helps provide clear and complete communication
41
A PAUSE FOR UNITY Where else have you seen unity used today to present information to you?
42
The END
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.