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Chapter 2 Software Tools and Assembly Language Syntax
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2.1 Assembly Language Statements and Text Editors
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Assembly Language Syntax ; Example assembly language program -- adds 158 to number in memory ; Author: R. Detmer ; Date: 10/2004.386.MODEL FLAT ExitProcess PROTO NEAR32 stdcall, dwExitCode:DWORD.STACK 4096 ; reserve 4096-byte stack.DATA ; reserve storage for data number DWORD -105 sum DWORD ?.CODE ; start of main program code _start: mov eax, number ; first number to EAX add eax, 158 ; add 158 mov sum, eax ; sum to memory INVOKE ExitProcess, 0 ; exit with return code 0 PUBLIC _start ; make entry point public END ; end of source code comments directives instructions comments
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Comments Start with a semicolon (;) Extend to end of line May follow other statements on a line
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Instructions Each corresponds to a single instruction actually executed by the 80x86 CPU Examples –mov eax, number copies a doubleword from memory to the accumulator EAX –add eax, 158 adds the doubleword representation of 158 to the number already in EAX, replacing the number in EAX
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Directives Provide instructions to the assembler program Typically don’t cause code to be generated Examples –.386 tells the assembler to recognize 32-bit instructions –DWORD tells the assembler to reserve space for a 32-bit integer value
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Macros Each is “shorthand” for a sequence of other statements – instructions, directives or even other macros The assembler expands a macro to the statements it represents, and then assembles these new statements
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Typical Statement Format name mnemonic operand(s) ; comment In the data segment, a name field has no punctuation In the code segment, a name field is followed by a colon (:) Some of these fields may be omitted in some statements
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Identifiers Identifiers used in assembly language are formed from letters, digits and special characters –Special characters are best avoided except for an underscore (_) with _start. An identifier may not begin with a digit An identifier may have up to 247 characters Restricted identifiers include instruction mnemonics, directive mnemonics, register designations and other words which have a special meaning to the assembler
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Program Format Indent for readability, starting names in column 1 and aligning mnemonics and trailing comments where possible The assembler is not case-sensitive; but good practice is to –Use lowercase letters for instructions –Use uppercase letters for directives
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Creating a Assembly Language Source Code File Use a text editor like edit (at the MS-DOS prompt) or notepad, not a word processor Save program with.asm extension
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2.2 The Assembler
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MASM Microsoft Assembler For source example.asm, invoked at the command prompt with ml /c /coff /Fl /Zi example.asm Switches –/c compile only –/coff generate special file format –/Fl generate assembly listing –/Zi prepare for debugging
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Output of Assembler Object file, e.g., example.obj –Contains machine language statements almost ready to execute Listing file, e.g., example.lst –Shows how MASM translated the source program
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Listing File 00000000.DATA 00000000 FFFFFF97 number DWORD -105 00000004 00000000 sum DWORD ? 00000000.CODE 00000000 _start: 00000000 A1 00000000 R mov eax, number 00000005 05 0000009E add eax, 158 0000000A A3 00000004 R mov sum, eax locations of data relative to start of data segment locations of instructions relative to start of code segment 8 bytes reserved for data, with first doubleword initialized to -105 object code for the three instructions
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Parts of an Instruction Instruction’s object code begins with the opcode, usually one byte –Example, A1 for mov eax, number Immediate operands are constants embedded in the object code –Example, 0000009E for add eax, 158 Addresses are assembly-time; must be fixed when program is linked and loaded –Example, 00000004 for mov sum, eax
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2.3 The Linker
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Functions of the Linker Combines separately assembled modules into a single module, ready to be loaded into memory Arranges the individual object modules end-to- end, fixing up addresses for the resulting load module Load module is copied to memory when the program is actually executed, and additional address correction may take place at load time
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Using the Linker At the command prompt link /debug /subsystem:console /entry:start /out:example.exe example.obj kernel32.lib (entered as a single command) This command links example.obj and any needed procedures from the library file kernel32.lib to produce the output file example.exe
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Link switches /out:example.exe specifies example.exe as the name of the executable program file /entry:start identifies _start as the label of the program entry point /debug tells the linker to generate files necessary for debugging, example.ilk and example.pdb /subsystem:console tells the linker to generate code for a console application, one that runs in a MS-DOS window
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2.4. The Debugger
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Functions of a Debugger Allows a programmer to control execution of a program, pausing after each instruction or at a preset breakpoint A programmer can examine the contents of variables in a high-level language, or registers or memory in assembly language Useful both to find errors and to “see inside” a computer to find out how it executes programs
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Using WinDbg (1) Type Windbg at the command prompt From the WinDbg menu bar choose File, then Open Executable. Select example.exe, or the name of your executable file Press the step into button
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Using WinDbg (2) Click OK in the information window “No symbolic Info for Debugee” – source code then appears in a Windbg child window behind the Command window Minimize the Command window Select View and then Registers to open a window that shows contents of the 80x86 registers
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Using WinDbg (3) Select View and Memory to open a window that shows contents of memory –Enter the starting memory address using the C/C++ address-of operator (&) –For example, if the first item in the data section is number, you could use &number as the starting address
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Using WinDbg (4) The instruction about to be executed is highlighted in yellow. Press the step into button to execute each instruction one at a time When an instruction causes a register value to change, the new value is shown in red
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WinDbg Display
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2.5. Data Declarations
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BYTE Directive Reserves storage for one or more bytes of data, optionally initializing storage Numeric data can be thought of as signed or unsigned Characters are assembled to ASCII codes Examples byte1 BYTE 255 ; value is FF byte2 BYTE 91 ; value is 5B byte3 BYTE 0 ; value is 00 byte4 BYTE -1 ; value is FF byte5 BYTE 6 DUP (?) ; 6 bytes each with 00 byte6 BYTE 'm' ; value is 6D byte7 BYTE "Joe" ; 3 bytes with 4A 6F 65
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DWORD Directive Reserves storage for one or more doublewords of data, optionally initializing storage Examples double1 DWORD -1 ; value is FFFFFFFF double2 DWORD -1000 ; value is FFFFFC18 double3 DWORD -2147483648 ; value is 80000000 double4 DWORD 0, 1 ; two doublewords Double5 DWORD 100 DUP (?) ; 100 doublewords
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WORD Directive Reserves storage for one or more words of data, optionally initializing storage
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2.6 Instruction Operands
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Types of Instruction Operands Immediate mode –Constant assembled into the instruction Register mode –A code for a register is assembled into the instruction Memory references –Several different modes
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Memory References Direct – at a memory location whose address (offset) is built into the instruction –The memory references in the example program are direct Register indirect – at a memory location whose address is in a register
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